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The /newstuff Chronicles #489
Sui Generis on Endless Torture: There's some easy-going fun to be had in this set. In spite of my criticisms of it being simple at times, the whole package is enjoyable, and of course it's uncommon to see a full 36-level megawad for Doom 1. This is worth a play in my opinion - particularly if you appreciate more old-school levels. (more)

Doomworld Multiplayer Digest - Issue #2

Click any of the links for more information. Happy fragging!

Doomworld Multiplayer Digest - Issue #1

Click any of the links for more info. Happy fragging!

Eureka, a New Version

The cross-platform Doom editor Eureka has made a new release, version 1.11. Now it features generalized Boom specials, Hexen editing, Eternity configuration, rendering of flats/lights in 2D mode, line autosplit when drawing, and many others. See its project homepage as well as its initial Doomworld forum thread for a complete list of updates.

ZDaemon Thursday Night Survival #232 - Doom the Way id Did (Revisited)

Over four years have passed since DTWID's release, and over three years since we played it in TNS; it was about time we took a nostalgic trip again. And, despite this being a rerun, we will still have some fresh material to go through thanks to certain Mr. Oremor and his recent take on E1M8.

  • Skill: Ultra Violence
  • IWAD: doom or freedoomu080
  • PWADs: dtwid, e1m8b
  • Maps: e1m1-e3m9
  • Lives: 1
  • Euro session: 19:00 GMT at [L@P], Germany (usually lasts 6-8 hours, sometimes much longer)
  • Date: 21st January 2016
  • More Details...
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Romero Makes New Map, World Rejoices

2016 has not been a banner year so far, so John Romero decided to cheer everyone up in the best way possible: making his first Doom level since 1995(!). The level, entitled "Tech Gone Bad", functions as a sort of alternate-universe E1M8: it shows his take on designing a final level for Knee-Deep In The Dead, versus the "Phobos Anomaly" we are all familiar with which was authored by Sandy Petersen. The level is compatible with any limit-removing source port, and screenshots and a perma-download link can be found in this forum thread.