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The /newstuff Chronicles #477
Jjp on Rage CTF: As someone who plays CTF occasionally, I thought that the gameplay of the maps are solid because of their excellent layouts. The height variation as well as the judicious use of bridges help these layouts stand out. There is also a nice variety of routes that players can take, and I never felt that two maps played the same way. (more)


Doom v0.3 Resurfaces

One of the most interesting aspects of Doom, besides every other part of it, is how relatively much history of the game's development has been preserved - we have alphas and betas and unused assets and even a whole friggin book devoted to the development process, which is especially amazing when you think about just how little digitized history we have from the early 1990s in general. Well, we can add another log to the pile, because a new long-rumored pre-alpha version dated February 28, 1993 has just been unearthed. It slots in between the incredibly crude v0.2 tech demo and the more fleshed out v0.4 alpha, so calling it "v0.3" seems like a no-brainer. It shows off some Tom Hall map goodness as well as some other interesting bits like a functional always-present HUD automap in the corner of the screen(!) and a crude map entitled THESTORE that... maybe looks like it could maybe have been intended to house an in-game shopkeeper(?!). Sadly the v0.3 version's level data is some slightly different funky format so there's no way to extract them yet, but I'm sure an enterprising programmer will solve that in approximately... let's see... *cranks egg timer*



DOOM RETRO v1.8 Released

DOOM RETRO v1.8 has been released. This is a major release with a significant amount of changes, the most important of which is BOOM compatibility. Visit the website to check out the release notes and to download.



Zandronum Friday Night Fragfest #281: Eon Deathmatch and SkullTag

This week we have a pair of old picks, with EonDM returning from the past to provide a slaughter for the ages, and SkullTag rising from the crypt to rattle your bones!

European FNF
When: July 31st, 2015, 18:00 UTC
Where: Grandvoid, UK
WADs: Eon DM, Eon Weapons railgun for map32, ZandroSpree, NewTextColours
Mode: 16-Player Deathmatch
Maplist: MAP01-06, 08-14, 32

American FNF
When: July 31st 2015, 20:00 EDT
Where: Best Ever servers
WADs: Skulltag Content, Skulltag compilation, rebalanced weapons, Zandrospree, NewTextColours
Mode: 32-Player SkullTag
Maplist: various

If you want to join, you'll need to download the latest version of Zandronum. You can find out anything else you need to know about Zandronum here. More specific details for this event can be found here. If you need help setting up Zandronum, please look here.



ZDaemon Thursday Night Survival #207 - 2002: A Doom Odyssey (Part I revisited)

Join us this Thursday as we revisit the first two episodes of 2002: A Doom Odyssey, a classic Ultimate Doom megawad created by Paul Corfiatis and friends. This time we'll be playing with the 10th Anniversary Edition. See you there!

  • Skill: Ultra Violence
  • IWAD: doom or freedoomu080
  • PWADs: 2002ad10
  • Maps: E1M1-E2M9, E5M1
  • Lives: 1
  • Euro session: 19:00 BST @ [L@P] - Germany, Europe
  • US session: 19:00 EDT @ DUI - New Jersey, USA
  • Date: 30th July 2015
  • More Details...
Get ZDaemon and join in.



Summer Doom Done Quick

This year's Summer Games Done Quick event will feature a couple of Doom-related runs. Since vanilla Doom and Doom 2 have already been run a few times in past events, Dime will be running the classic megawad Scythe. Approximately half a day later, Grav will be running Doom 64. Currently both runs are slated to happen on Thursday, July 30th, but every GDQ event so far has had some schedule shifting, so keep an eye on the event schedule to find out when the runs will take place.