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The /newstuff Chronicles #459
MajorRawne on Uplift: There don't seem to be too many UDoom maps these days, but the ones we get are generally nostalgic techbase romps. Uplift doesn't deviate from the formula in that respect but its gameplay shines. Funny how something so old-school can feel so modern. (more)


Zandronum Friday Night Fragfest #232: Cybercrime 4-way TDM and Skulltag

Due to many requests that European FNF get a shot at Cybercrime 3, here it is! American FNF will see the return of the Skulltag gamemode for all your rocketjumping and multiscoring needs.

European FNF
When: August 22nd, 2014, 18:00 UTC
Where: Grandvoid, UK
WADs: Cybercrime 3, Cybercrime 3 (spawn fixed maps added), CC3 expansion (spawn fixes added), CC3 Patch with fixed railguns, ZandroSpree, NewTextColours, connect sound
Mode: 32-Player Team Deathmatch
Maplist: MAP01-12

American FNF
When: August 22nd, 2014, 20:00 EDT
Where: Best Ever servers
WADs: ST actors, ST data, Skulltag Compilation, rebalanced weapons, ZandroSpree, NewTextColours
Mode: 24-Player Skulltag
Maplist: Various

If you want to join, you'll need to download the latest version of Zandronum. You can find out anything else you need to know about Zandronum here. More specific details for this event can be found here. If you need help setting up Zandronum, please look here.



ZDaemon Thursday Night Survival #158 - Three years of TNS: Chillax

Greetings masters of survival, the time has come! In order to celebrate three years of TNS sessions going on, we are going to play something memorable: the infamous Chillax. We know of course that some maps are just impossible without extra help, so every 1-2 fails we will activate some kind of reinforcement. You can't miss this one!

  • Skill: Ultra Violence
  • IWAD: doom2 or freedoom080
  • PWADs: chillax.v9.5-v12, chillax.v9.5-v12_png_patch
  • Maps: 01-12, 14-42, 45
  • Lives: 1
  • Euro session: 19:00 BST @ [L@P] - Germany, Europe
  • US session: 19:00 EDT @ DUI - New Jersey, USA
  • Date: 21st August 2014
  • More Details...
Get ZDaemon and join in.



Zandronum Saturday Night Survival #137 - UTNT: Invasion + Zero Invasion

It has been at least a month and then some since we ran invasion. This time around it's not getting any easier - Tormentor's UTNT: Invasion packs five brutal maps which will challenge your skill, followed by three episodes of Zero Survival packing its own maps and custom monsters. Four lives will be given.

Lives: 1
IWAD: doom2.wad
WADs: UTNT: Invasion, Zero Invasion Maps, coopbullets, Fuzzball's text colors, zeroinvasionmonsterseffects, zeroinvasionmusic, zeroinvasionmonsterseffects, cmpgninf patch
What day: Saturday, August 16, 2014
What time: 18:00 UTC
United Kingdom: 19:00
Russia / Moscow: 22:00
Eastern Time (US): 2:00 PM
Where: Vicious Pariah's servers
More info and screenshots...

Get Zandronum and check out modern Doom.


ZDaemon Sessions #363 - 8-Bit CTF

Let's go back to the early 90s for some retro looks as we play 8-Bit CTF! If this isn't going to give you seizures, I don't know what will! Nine great maps with great tunes will surely keep you company. Just don't forget to capture the flags. Duh.

Game mode: CTF
IWAD: Doom 2
PWADs: 8bitctf 8bitctf_zds_flag_fix zvox6
WAD url: http://85.214.149.120/wads/
Date: Saturday August 16th 2014
Times: Euro: 19:30 BST (14:30 EDT); USA: 02:00 BST (21:00 EDT)
Locations: [SDA] / Dwango United NJ
More Info...

Get ZDaemon and enjoy Doom the way it was meant to be played.



Odamex Nitro #154 - Vex-Doom DM

This week we will be playing the popular map set Vex-Doom by Toke. 10 solid classics for Deathmatch.

Date: Saturday, August 16th, 2014
Session Start: 20:00 EDT (0:00 GMT)
WADs: vex-doom.wad
Maps: 10
Mode: 16-player Deathmatch
Server: 178.62.63.79:10666

If you want to join up and don't have Odamex yet, head over to the Odamex site and get yourself 0.7.0. Don't forget to also check out and join the Odamex Steam Group for information on updates and announcements.



The /newstuff Chronicles #458

Obsidian on Hot Spot: The map itself is your average techbase in the wilderness, said wilderness being made out of ZIMMER textures and pretty much nothing else. So no points for originality, but the detailing is fairly decent and the curvy walls in the outdoor areas are a major turn on quite an interesting design choice. Considering this was made for vanilla compatibility, I think the detailing is quite well done, if a bit unremarkable at times. (more)