vs Humans - Cutman Mike
While speaking with several
prominent figures in the deathmatch community about the "best
multiplayer map this year", they told me that UDMX was great or
Greenwar was amazing even the Community Instagib Pack. Everyone one
of them also told me about Ghouls vs Humans and how, while it was not to
their liking, it was amazing that it had taken over every multiplayer
server. At least 25% of all Skulltag servers were running some form
of this mod.
I have played several rounds of Ghouls vs
Humans and can personally attest to the entertainment value. Team
versus modes are all the rage in modern gaming... so it was only natural
that someone bring it to Doom. Cutman Mike went a step further,
taking his "Ghoul" series and pitting different classes of ghoul against
various human foes. There have been additional expansion packs that
add new maps and characters as well as constant tweaks to continue
balancing the gameplay. Each character has a completely unique
arsenal to dispose of the opposing team. Some ghouls fly, while
others charge and bite, while humans have various weapons to fight back.
The classes are creative, and the entire mod has a certain
charm everyone seems to enjoy.
There has probably never been a multiplayer mod that has made this big of
an impact in Doom in a long time. It's unfortunate that Mike's
Megaman DM pack was picked up by Joystiq instead of Ghouls vs
Humans. GvH is Mike's best work, both original and entertaining, and
would manage to draw non-Doomers back into the game to see what this mod is
of Satan - Paul Corfiatis and Kristian Aro
like a good variety when selecting my favorite projects. I enjoy
modern projects for their creativity and visual appeal, but I still love a
good classic mapset. Whispers of Satan is a great classic megawad and,
from the community input I read, seemed very well received.
Whispers begins very slow but don't give up. The early maps
aren't bad, just plain. As you progress, the maps become more creative
and visually appealing. Corfatis and Aro did a really nice job scaling the
difficulty. I hate trying to do a casual playthrough of a project
on an easy setting only to be swamped by hundreds of chaingunners and
revenants. There are some tough challenges on higher difficulty, but a good
playthough on easy. While the project didn't originally sport cooperative
play, it has since been patched to provide that experience. The authors
seemed to get more creative when it came to the hellish themes using
sectors and architecture to put together some unique stretched skin.
Whispers' other nice addition is optional ZDoom play. There are 3
bonus maps for ZDoom, but the project is entirely playable in any Boom
compatible source port for the vanilla lovers among you.
Even when Minesweeper can be created through ZDoom ACS and GZDoom can
handle 3D floors, there is always room for a classic megawad.
of Problematique 2 - Dennis "Exl" Meuwissen
were two incredibly awesome sequel wads released this year, and it was a
tough choice to decide who got the Golden Cacodemon. Before I go on to
commemorate the winner, I'd like to give the other contender a mention.
The sequels I'm referring to are Cheogsh 2 and Demons of Problematique 2.
Cheogsh 2 was an incredible Quake-inspired mod
that has absolutely great looks and style, as well as innovative
use of GZDoom's special features. But a good mod must play well in
addition to looking great, and for that DOP wins this Cacoward.
This map set makes
extensive use of switch puzzles, but unlike other switch hunts, they are
easy to follow and don't impair the player's ability to progess. After
having played through this wad, only when I played it again did I realize
that the textures were mainly stock Doom II textures. The architecture was
so well designed that even if the texture choices were bland, their
superb application makes it unnoticeable. The great part of this mod is
that it's very linear, creating fast paced action and a good sense of
In the end, I think that what truly makes this mod great is that it took
less than 3 years to churn out a truly fantastic sequel, Mordeth.
2 - Plutonia 2 Team
feel like I should introduce Plutionia 2, but really, does this epic
project need an introduction? The only way you could have missed the
release of this 32 map sequel to the original Plutonia Experiment is if
you've been living under a rock for the better part of this last year.
Created by an impressive team of mappers, modders, and musicians, this wad
not only lives up to the high expectations set by its predecessor for both
aesthetics and gameplay, it exceeds them.
True to its
predecessor, Plutonia 2 is a wad meant for skilled Doom players who are
interested in a good, challenging wad. However, unlike the original
Plutonia Experiment, Plutonia 2 is also highly enjoyable to the more
casual Doom player, provided that you play on a lower difficulty setting.
Also unlike its predecessor, Plutonia 2 contains some large maps that can
take quite a while to finish. At the end of it all is one of the most epic
and memorable boss fights in any megawad yet. Also, Plutonia 2 also
maintains the aesthetic feel of its daddy while, thankfully at the same
time, gives the player a more detailed environment, providing the player a
rich atmosphere to go along with the rich gameplay experience. With such
an epic gameplay experience as this, why wouldn't anyone love this wad?
- Hell Ground
- NewDoom Community Project II
- Legacy of Suffering
- Ghouls vs Humans
- Whispers of Satan
- Demons of Problematique 2
- Plutonia 2
- Best Multiplayer
- Worst Wad
- Mordeth Award
- Mapper of the Year
Time Circus 2
Every year, several great maps miss being in the top 10. People will
spend the next 2 days nitpicking on the forums about a wad that should have
been listed or was better than one chosen. Happy Time Circus 2 and
Cheogsh 2 just happen to be two mods that were named frequently by community
members. HTC2 was cited numerous times for its atmosphere. While
Patrick had initially selected Cheogsh 2 as his entry, he changed his mind
to Legacy of Suffering, but demanded Cheogsh 2 at least be mentioned.
Well... I hope you're happy, Patrick, here it is!