- RottKing & Ralphis
Let's get this out of the way: Double Impact is an E1 replacement; you've seen them before, so
you know what they're like and what to expect. For the most part you'd be correct to assume all
of the same things about Double Impact, except for a few important details.
For starters, the maps are much larger than what you would find in most wads.
Also, the fights seemed to be designed more around agile maneuverability, with few of the normal
Doom traps that leave you fighting in a very small space. When put together, it's evident
RottKing and Ralphis do a great job at bringing their multiplayer expertise to the single
- Paul DeBruyne (skillsaw)
Inspired by great megawads of yesteryear, we have another wad by skillsaw, with all of the same
good qualities of Lunatic.
This time though, there are twelve nonlinear maps each with very
different visual and gameplay themes, each of them unique and all of them great.
You can experience Vanguard as each map by itself or as a set, and since each map is nonlinear
you're likely to have a different experience both ways. The only bad part about Vanguard is that
it doesn't have even more maps to enjoy.
- Michael Jan Krizik
Reverie is what I would call a back-to-the-roots kind of megawad. Not like a Hell
Revealed or Alien Vendetta-style megawad; instead it reminds me more of classics from days
gone by, like Memento Mori and Requiem.
Everything from the visuals to the layouts to the
gameplay style feels like a throwback to a simpler time in Doom's history, one with wads
that felt like they were timeless. Put simply, Reverie is exactly the megawad to play if
you want to get lost in Doom's days of yore.
- Plutonia Revisited
- Double Impact
- Khorus' Speedy Shit
- Best Multiplayer
- Best Gameplay Mod
- Mordeth Award
- Mapper of the Year
Honoring a Newcomer
Although this wad didn't earn a Cacoward of its own,
Doom II Redux and its author, Tarnsman, deserve a mention for being an excellent project
from a newbie mapper. Congratulations to Tarnsman for being able to make some of your first
maps not shitty, and keep pumping out the good stuff!