I ported this to OS/2 because for some wierd reason, I'm not able to get any node builder that uses EMU387 working on my 386. The nodes build, but the levels come out scrambled. Since EMU387 was the common factor with BSP11X, BSP12X, IDBSP10 and DEU521GCC, I thought porting it to OS/2 would take care of the problem. It did. If anyone else out there uses this, let me know of any bugs you run into. It was a VERY easy port. Guess that speaks wonders for Colin. I had to comment out 2 includes, one macro, define M_PI and change the inline declaration. It was compiled with CSet++ and does seem to run slightly slower. But I didn't time it or care to track the problem down anymore (and it could all be in my imagination.) But if it seems too slow to use and you really want to use it, let me know and I'll see if there's anything more I can do for the speed. Mark Harrison harrison@lclark.edu ============================================================================ This is BSP version 1.2 dos extended, written by Colin Reed: colin@argonaut.com New version due to bug found by Mark Harrison that caused some problems with flipped segs having their textures buggered up. The GO32 dos extender has been pre-pended to the executable. This builds a BSP node tree for your DOOM wad files. Usage: BSP [] If no output file is specified 'tmp.wad' is written. ----------------------------------------------------------- This ZIP includes the fullly commented source code for all you Doom editor/utility writers out there. ----------------------------------------------------------- A known problem is a conflict between the GO32 dos extender and QEMM's DPMI... put 'set GO32=nodpmi' in your autoexec.bat to avoid problems.