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The /newstuff Chronicles #513
Not Jabba on Ancient Aliens: You know how every megawad has that one crazy secret level with the bright colors and the fancy architecture? What if somebody made an entire megawad of nothing but crazy secret levels, and every single one of them was a thing of incredible beauty? The Doom community had the answer sprung on it back in May, its collective jaw dropping at the wall of screenshots that accompanied the first release candidate for Ancient Aliens. The megawad quickly garnered publicity throughout the community and beyond, including a shoutout article on PCGamer. (more)


WadC v2.1 Released

Version 2.1 of WadC has been released. WadC is a functional programming language for generating Doom maps. Version 2.1 brings support for Doom 1, Heretic, Hexen and Strife as well as several new example maps, a load of bug fixes, some new libraries for managing Boom features and lots of improvements to the GUI. You can read more and grab the latest version from the WadC homepage. To complement version 2.1, there is now a work-in-progress WadC tutorial and gallery of examples. Version 2.1 of WadC is dedicated to the memory of Professor Seymour Papert (1928-2016), co-inventor of the LOGO programming language.


Doomworld Multiplayer Digest #35

ZDaemon Sessions hasn't been announced yet for this week, but keep your eye on the Multiplayer forum for updates and information. Happy fragging!



Doomworld Multiplayer Digest #34

ZDaemon Sessions hasn't been announced yet for this week, but keep your eye on the Multiplayer forum for updates and information. In other MP news, AlexMax is currently in the process of updating Duel40. Check out the Zandronum thread or the Doomworld thread to see what's happening and to chime in. Happy fragging!



Doom 2016 Graphics Study

If you remember the old code reviews for the Doom engine and the Doom 3 engine, this will be right up your alley: programmer Adrian Courrèges has written up a wonderfully comprehensive Doom 2016 Graphics Study that goes step by step through the rendering process with lots of helpful pictures. Spoiler: there's a lot of buffers.



The /newstuff Chronicles #512

Csonicgo on Cabro's Legacy: Cabro's Legacy is a compilation of 15 years of Spanish Doom maps, a "commemorative megawad". That's 2000 to 2015. Fifteen years of Doom maps! Whee! Not only will this be fun to play, but fun to analyze, as we go from Y2K to last year. Within those fifteen years lies a lot of weird mapping fads and trends, some good, some just terribly embarrassing. (more)


Doomworld Multiplayer Digest #33

Odamex Nitro will also be running this week with TLSDM, however a few more details are to be ironed out. Keep your eye on the Multiplayer forum for updates and information. Happy fragging!



The /newstuff Chronicles #511

Not Jabba on Birthing Pools: It's not a grand, detailed reimagining like you'd find in Lutz's episodes, or one that's designed to maximize port features like KDiZD. It's more of an alternative idea of how the level might have been made back in 1993, and the overall appearance is even a bit simpler than "Spawning Vats". But that doesn't mean Birthing Pools isn't fun. (more)


Doomworld Multiplayer Digest #32

Check out the Multiplayer forum for discussion about clans, multiplayer WADs, match scheduling and other fun events. Happy fragging!