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ZDaemon Thursday Night Survival #200 - The Bigger One
Chumps and chumpettes... oh wait, wrong universe. Doomers and Doomerettes, we fought bravely and lived to see TNS #200, and that deserves a celebration. And not just any kind of celebration... let's do #100 x2! Doom.wad becomes doom2.wad, player limit goes from 50 to 100, we'll have two Romeros!* Those who remember the beer game should hit the shops and bring twice the amount of beer! (more)


Space Station Omega follow-up released

After twelve and a half years and one retirement from Doom mapping, the previously featured and not-then-called-Cacoward winning map Space Station Omega has received a follow-up. Originally intended to be the first in a series of story-based WADs, Prime Directive actually skips episodes 2, 3, and 4 to get right in to telling Episode 5. The new mapset takes place over 9 separate maps linked in a hub, and features such fancypants scripted features as Half-Life style level transitions; stacked 3D polyobjects; realtime cutscenes (that can be skipped); an end-of-mission psychological evaluation; and new weapons and enemies. Also included in the package is a spruced-up and bug-fixed Space Station Omega for those that missed the map first time around.

As development on episode 2 was in fact started in 2003, at the very least this release is in the running for a Mordeth award this year.

GZDoom 2.0 or greater is required, and can be obtained from the DRD Team forums - or, alternately, a bleeding edge build can be used. Be sure to read the FAQ in the Prime Directive archive for key binding information and hints as to how the scripted systems should be used if you get stuck.


Bare-metal Classic Doom

A team of students at Imperial College, London have "ported" Doom to the Raspberry Pi as part of a first year ARM project. The self-described port is a raw, bare-metal implementation of a Doom-like engine to the Pi hardware itself: not just to the Linux OS running on top of the Pi. The work consists of about 9,800 lines of ARM assembly. Their work includes a custom controller wired to the Pi's GPIO ports. The team have posted a video of their port on Youtube. The team say they are going to release the source code very soon.



Zandronum Friday Night Fragfest #276: VelocityCTF instagib and Deathball

You will find yourself moving hastily in Euro's Velocity CTF, or contribute to the fresh paint in the red base as snipers gib you from across the arena. America's deathball will require teamwork and coordination to jump and get the balls in the hole. Then you die. That's why it's called deathball. Be sure to download the newly released 2.1 version of Zandronum here.

European FNF
When: June 26th, 2015, 18:00 UTC
Where: Grandvoid, UK
WADs: Velocity CTF, Odaflagx, Railgun, Zandrospree, New text colors
Mode: 32-Player Capture The Flag (instagib)
Maplist: MAP01-12, 14, 16-18, 21, 23, 25-32

American FNF
When: June 26th, 2015, 20:00 EDT
Where: Best Ever servers
WADs: skulltag_actors.pk3 (included with Zandronum), ST data, Deathball v1.7, patch, New text colors
Mode: 32-Player Deathball
Maplist: MAP01-10, 12-14, 16, 19-23

If you want to join, you'll need to download the latest version of Zandronum. You can find out anything else you need to know about Zandronum here. More specific details for this event can be found here. If you need help setting up Zandronum, please look here.



ZDaemon Thursday Night Survival #202 - Restoring Deimos

This week the TNS crew will explore the new release by Whymes: a 32 map megawad in oldschool style on various interesting themes, including virtual reality, snow bases, mysterious floating castles and much more. Come and let's restore Deimos together!

  • Skill: Ultra Violence
  • IWAD: doom2 or freedoom080
  • PWADs: rdeimosa
  • Maps: map01-map32
  • Lives: 1
  • Euro session: 19:00 BST @ [L@P] - Germany, Europe
  • US session: 19:00 EDT @ DUI - New Jersey, USA
  • Date: 25th June 2015
  • More Details...
Get ZDaemon and join in.



Ancient DOS Games - Overview of the Doom Engine

Kris "Gemini" Asick, of Ancient DOS Games fame, has done a video overview of the Doom Engine. Probably nothing new for source port developers and other hardcore developer fans, but still quite interesting for those who previously didn't know how it worked.



Zandronum Friday Night Fragfest #275: 32in24-11 TDM and Legendary CTF

Find a friend, because both events this week will pair you with your trusted buddies and worst enemies to take on the opposition. Euro FNF will be fought with speedy frags and America FNF with legendary flags.

European FNF
When: June 19th, 2015, 18:00 UTC
Where: Grandvoid, UK
WADs: 32in24-11, ZandroSpree, NewTextColours
Mode: 32-Player Team Deathmatch
Maplist: MAP01-03, 05, 08-11, 14-15, 17-18, 20-21, 23-25, 27-29, 32, 34, 40-41

American FNF
When: June 19th, 2015, 20:00 EDT
Where: Best Ever servers
WADs: ST actors, ST data, LegendaryCTF 43a, patch1, map26, ZandroSpree, New Text Colors
Mode: 32-Player Capture The Flag
Maplist: MAP01, 04-07, 09-13, 15-17, 20, 22-23

If you want to join, you'll need to download the latest version of Zandronum. You can find out anything else you need to know about Zandronum here. More specific details for this event can be found here. If you need help setting up Zandronum, please look here.