But first,
Display Options
The /newstuff Chronicles #475
Memfis on Random: Here we have a difficult prison escape scenario from 1995. The challenge comes from small space provided, some cruel traps and, most of all, ammo starvation. Prepare to use chainsaw/berserk and instigate monster infighting from time to time, or else you're doomed. (more)

ZDaemon Thursday Night Survival #194 - Slaughterfest 2012 (Part 2)

We've clawed, battered and bruised through the first half of the maps. The highlights from the first session had some great moments inbetween normal and PAIN rotations. Come down for Thursday, spread the word and let's try get as many people as possible! See you there!

Get ZDaemon and join in.

Odamex Nitro #190 - Fonti Double Damage Deathmatch

This week we will be playing the six-level classic Doom deathmatch wad Fonti, released in 1995 by Marc Fontaine. The maps are built for high frag counts, not hide and seek games. We will increase the pace further by changing the weapon damage to twice the standard amount.

Date: Saturday, April 25th, 2015
Session Start: 20:00 EDT (0:00 GMT)
WADs: fonti.wad
Maps: 6 (E1M1-E1M6)
Mode: 16-player Double Damage Deathmatch

If you want to join up and don't have Odamex yet, head over to the Odamex site and get yourself 0.7.0. Don't forget to also check out and join the Odamex Steam Group for information on updates and announcements.

Zandronum SNS #173 - Zodiac

A simple choice this week, let's go through Zodiac!

Lives: 1
IWAD: doom2.wad
WADs: Zodiac
What day: Saturday, April 25th, 2015
What time: 18:00 UTC
United Kingdom: 19:00
Russia / Moscow: 22:00
Eastern Time (US): 2:00 PM
Where: Best Ever
More info and screenshots...

Get Zandronum and check out modern Doom.

ZDaemon Sessions #399 - Magical Mystery CTF - 3-Way Madness Part I

The crowd has spoken, and the choice for Magical Mystery CTF is 3-Way Madness Part 1! It will be played with the usual skins and vox files.

Game mode: CTF
IWAD: Doom 2 (or Freedoom)
PWADs: 3waymadness-ctf-v5 zds_addon_9 facevox2 monster_skins5_team
WAD url:
Date: Saturday April 25 2015
Times: Euro: 19:30 BST (14:30 EDT); USA: 02:00 BST (21:00 EDT)
Locations: [SDA] / Dwango United NJ
More Info...

Get ZDaemon and enjoy Doom the way it was meant to be played.

Zandronum Friday Night Fragfest #267: ZanDomination and 3-way Madness CTF

Returning to dominate EuroFNF this week is the excellent pack for the mode of the same name, Zandomination! Capping flags will surely be a little crazier in North America however, so be prepared for a Friday Night Frenzy with 3-way Madness CTF!

European FNF
When: April 24th, 2015, 18:00 UTC
Where: Grandvoid, UK
WADs: ZanDom, patch, ZandroSpree, NewTextColours
Mode: 24-Player Domination
Maplist: MAP01-06, 09, 11-13, 15-17, 19

American FNF
When: April 24th, 2015, 20:00 EDT
Where: Best Ever servers
WADs: 3-Way Madness CTF, GLDEFS, ZD flag sprites, ZandroSpree, NewTextColours
Mode: 30-Player Capture The Flag
Maplist: MAP01, 03-11, 13-15, 19, 21-22

If you want to join, you'll need to download the latest version of Zandronum. You can find out anything else you need to know about Zandronum here. More specific details for this event can be found here. If you need help setting up Zandronum, please look here.

ZDaemon Thursday Night Survival #193 - Estranged (Part II)

Foodles has prepared an updated version of Estranged concentrating on improving the maps. The first part gave birth to the yet longest TNS highlights of the new era and, with the second part packing more monsters and more action, we are very much looking forward to this session's fun moments :) This wad is still fresh out of the oven, so feedback still is and will be welcome in the thread linked above.

  • Skill: Ultra Violence
  • IWAD: doom2 or freedoom080
  • PWADs: estranged_1.2
  • Maps: map17-map30
  • Lives: 1
  • Euro session: 19:00 BST @ [L@P] - Germany, Europe
  • US session: 19:00 EDT @ DUI - New Jersey, USA
  • Date: 23rd April 2015
  • More Details...
Get ZDaemon and join in.

DoomEd source code released

The original editor running on NeXTStep that was used to design Doom itself has been made available in source code form, thanks to John Romero. Here is the source code. In addition, Romero has also released the map sources and code to DOOM PRINT and some textures and extras.

DOOM RETRO v1.7 released

After almost three months of solid development, DOOM RETRO v1.7 is now available. This is a major release and contains many differences to prior versions, the most significant of which are SDL2 support, a console, and uncapped framerates. Visit DOOM RETRO's homepage for the download and complete release notes.