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Ola Björling: I would like to hear something else than grinding guitars. Thats just so... boring. There are a few muscicians that could probably scare the daylight out of every single individual in the gaming community, but they will most likely never get the chance since they're not as mainstream as NIN. I'm mainly thinking of Sëal Phuric of the now defunct ReLoad Ambient label and Mika Vainio, finnish sound artist. Someone who could do the job right and is mainstream enough is Alec Empire of Digital Hardcore Recordings and frontman of Atari Teenage Riot. All I know is that I DON'T want to hear any more metal music in a game.Mattrim Dixon: I am sick of the alterna-rock cliches that have plagued id Software's recent releases. For DOOM3, I want something more in line with what Trent Reznor, of Nine Inch Nails, did with the Quake score.Martin Friberg: Trent Reznor (of Nine Inch Nails) or Richard D. James (of Aphex Twin). Why not create a promotional music video to go with the soundtrack? Something very dark and ambient with lots of creepy, squealing noises. Crawling insects, screams, just pulsing air sounds. I want it sparse. Id Software should go out on mp3.com, get a hold of the guy behind LS-TTL and make him do it. :)Sverre Kvernmo: In a perfect world it would have multiple soundtracks that you could choose from, with entries from Bobby Prince and Ministry.Marc Pullen: Neo-classic power metal. Yngwie Malmsteen meets Meshuggah.Eric Roberts: It would be kind of cool if Bobby Prince did the theme music to the game, but forget music while you're playing levels...that's dumb. I always turn off the music when playing Doom. However, I like the musical ideas in Half-Life. You're playing along in the game and when you accomplish a goal some real cool sounding music starts playing...getting you all pumped up...and then you die. I love that.John Romero: I would stay away from rock and industrial. I would keep it very moody and more like a movie soundtrack, with a nice variety of mood types, just like the original DOOM.Andrew Stine: Just last night I listened to the MIDIs from Knee-Deep in the Dead, and I was surprised at how much they affected me just by listening to them. The sense of hearing is sadly underappreciated most of the time when making games -- but when the odd developer does realize it, the results are astonishing. Looking Glass knew what goos sound effects could do, and the underwhelming visuals of Thief and System Shock 2 are more than compensated for by the simply amazing and infinitely frightening sound effects. What? Oh, music... I hope that the new Doom game retains the same style of music found in the original. I hope to hear lots of orchestral stuff (it works wonders for movies) as well as some harder techno and rock. I don't care who does it as long as it's good... in fact, I hope that they actually utilize the talents of multiple people, so that the score has many different elements to it.Additional comments...? Ola Björling: id are cowards for doing another DOOM game. They, if any, have the opportunity to try something new and to push boundaries. Instead they choose to go with DOOM, that they know will be seccuessful even if they don't do a very good job. I think it will be a great game but it could have been more than so. I think we will see another Valve pop up with another groundbreaking game (like half-life was) that pushes the boundaries beyond what we see today. If that prophecy comes true, id are in big trouble with their stagnant ideas. No matter how cool the engine is or how awesome the textures look, it all has to fit together and at the same time introduce something new. Another DOOM game might not do that.Martin Friberg: Id Software: hire Malcolm Sailor, Richard Wiles and Anthony Czerwonka! :)Sverre Kvernmo: We're all doomed!!!Eric Roberts: Yeah, I'll probably bust out and buy a new computer for the release of id. Software's Doom3, so they better not screw it up.Back to Doomworld |
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