blog's Doomworld Forums Blog

blog's Doomworld Forums Blog

Sgt Ender
I'm tempted to try and remake my early levels. May 25, 2016, 9:09 pm
Or should I remake nitrain.wad?
2 Comments

Jaxxoon R
Island of Dolls May 25, 2016, 6:05 am
Just today I found out that there's this spooky floating garden in Mexico filled with dolls. They say it all started when a guy by the name of Julián Barrera found the body of some girl that had drowned in the river and, lying near her, a doll. He assumed that hanging the doll from a tree would be the most respectful thing to do for the girl for some reason, and then he did so. Unfortunately for him, that was probably the number one thing he shouldn't have done, as shortly afterwards he started hearing whispers, footsteps, and blood-curdling wails far off in the darkness of the night. So I can only imagine his immediate thought process was probably something of the likes of:
"Hm, this is some creepy shit and it seems to have occurred immediately after hanging up that creepy doll. Maybe if I hang up more creepy dolls that will fix it."
So he spent the next 50 years hanging up freaky dolls to appease this girl's spirit or something. Until the day he died, reportedly in the exact spot the girl's body was found before.

I'm not one to believe in ghosts. So I'm thinking he likely was schizophrenic and, whether he was the one that killed the girl or legitimately just found her body after she drowned in the canal, the incident did something that triggered the blunt of it and the auditory hallucinations started kicking in. It's actually kind of really sad, thinking about it now. The guy's entire life, just desperate attempts to keep the "spirit" at bay, now just some spooky tourist attraction. That's fucked.

So uh... how about this laughably bad video on it I found while googling this place to cheer thing up, then?
[yt]https://www.youtube.com/watch?v=cwBJYxVqzZk[/yt]
2 Comments

GooberMan
Back on teh forums May 24, 2016, 2:26 pm
So rather than continue yet another circular argument with Graf, I decided my post-shipping-Quantum-Break holidays would be best spend avoiding the bulk of the internet. Which worked out rather well. My holidays started the day after release, and I very definitely needed to switch off from everything for a while.

So let's see if I can summarise all the things.

  • I got drunk a lot.
  • Went to London for a few days. Saw The Book of Mormon finally.
  • Finally knocked over The Witcher 3. Fuck that game's mechanically repetitive, but the world building is second-to-none.
  • Getting laid more often now that I have free time.
  • If I tried to talk about the PC release, I'd quickly break every NDA I've ever signed. It's getting better though (not that anyone cares anymore).
  • I actually have no recollection of January through March. Well, I saw Steven Wilson again live, but that's it. I can't even remember what I did with my girlfriend for our two year anniversary.
  • I had a moment where I went in to the supermarket and realised every movie I wanted to see at the theaters was already on Bluray.
  • I presented at DConf in Berlin earlier this month. Video 1, and Video 2 around 1:49:50. This conference had a better effect on restoring my morale than anything else did.
  • I've been designing future-proofed systems and doing SIMD optimisations at work. I'm starting to enjoy work again.
  • Tonight, I opened up Calamity and started tapping away at that once more. But I am considering converting all the code to D. Because fuck C++.
  • On the subject of programming in my spare time, a chunk of it will likely be taken up by some D code once we open source it.
  • I am sure there's some hilarious butthurt threads around about the new Doom. But I rather enjoyed it and I can't be fucked looking through any forum posts for hilarity.
  • Dark Souls 3, I am disappoint.
3 Comments

ChekaAgent
Help me identify a certain film May 24, 2016, 9:40 am
So, a looong time ago, when i was like 6 years old, i remember my cousin showed me one cool film that i'd like to rewatch now. Unfortunately, i don't remember it's name..
So, the film is a typical zombie horror flick, however, from what i can remember, apart from the zombies, there were also some twisted monstrocities (kinda like from The Thing), and i also remember a couple of cool scenes from this film: i remember there was a moment when some guy enters the room full of zombies, with a lawnmover in his hands and then just starts massacring the shit out of the crowd; there also was a moment when some girl throws a zombie's head into a blender and then just mixes it into a pulp; i remember i used to laugh at this (yeah..) and over all this film was ridiculous af.
Does someone here remember the name of this film?
2 Comments

stewboy
I'm going to London in a few weeks! May 22, 2016, 3:55 am
So from mid June to mid July I'll be in London for some or all of the time (I haven't really organised accommodation yet, I might go to Paris or Germany or something for some of that time), anyone want to meet up/have any tips for where I should stay/eat/etc?
3 Comments

Sgt Ender
I just started something beautiful. May 22, 2016, 2:21 am
http://forum.zdoom.org/viewtopic.ph...=910076#p910069

Check the further replies, it has begun my dudes.
1 Comment

Sgt Ender
Am I the only one who thinks my high school lunch tastes amazing sometimes? May 20, 2016, 7:49 pm
^ ^ ^

It seems like most people say that all school lunches taste like utter horse shit, but I beg to differ honestly.
21 Comments

AwesomeO-789
If I Added then Removed you as a buddy... May 20, 2016, 4:17 am
...Then it was a misclick and I went and removed you. Not sure if you get a notification about these things since no one on these forums seems to want to be my friend (except ma boy Scifista).

That button should really be placed under the user's profile picture or something. I feel like it's the most passive-agressive thing to do when you add and then remove somebody haha
12 Comments

Sgt Ender
Straight outta ideas for Doom sprites May 19, 2016, 2:50 pm
Wish I had a more creative mind to use for spriting...
And I wish I had better spriting skills...

And better skills altogether. :P
1 Comment

BloodyAcid
Diary of an amateur Unity programmer May 18, 2016, 9:23 pm
For this summer, I will be working on a group-based "research project" with several other students and an overseeing professor as a volunteer. The theme for the whole project is centered around creating fun, engaging and educational video games, to appeal towards a variety of subjects for those aged anywhere from 2nd grade to high school.

For our first week, we were given a choice of using either Unity or GameMaker (apparently idTech 1 or UE4 weren't allowed, so...) - to which I picked unity by the title, and were told to simply get our feet wet with the new editor and create any game. My background involves a bit of Python, Java, C, and Android (and useless stuff like Verilog HDL and Latex), so I didn't know what to expect when attempting to learn C# for Unity's scripting language. My only real game making "experience" comes from using DoomBuilder, Slade3, and some pwad modifications.

Anyways, since I'm a total beginner at using Unity, might as well document my little adventure here over the next few months :)

Moving on to our first week. I went through the Roll-a-Ball and Space Shooter tutorials (and some general editor stuff). Some immediate bad habits were using ESDF instead of WASD to maneuver the editor camera and trying some shortcuts for linedefs/vertices mode... whoops. I initially tried making some Super Monkey Ball clone, except with solid colour spheres as the player and rectangles as the playing field. I tossed that idea after a few hours after I failed to get player movement to work relative to the camera (ie, after you rotate the camera, moving "forward" is relative to some global axis rather than the camera).

Instead, I made a VSRG, or "vertical scrolling rhythm game". I figured why not, since I already love playing those games anyways. I tried to emulate certain regions to indicate accuracy, such as "perfect", "great", "good", or "miss". I ended up using a ragtag hackish method where when a key is pressed, it translates an invisible cube that contains a mesh collider, and checks whether or not there is a colliding note. It waits for 0.05 seconds before automatically translating back to its original spot. So even though the game is seen from a 2D billboard perspective, I'm using really ghetto 3D tricks to get it to work.

Something like , where you can see the pink column of blocks representing the leftmost (or right most from this perspective) lower compared to the other columns. Depending on which block touches the note, you'd get the appropriate score. I'm also sure that there's a better way to read user inputs, but I was running short on time and well, shamefully used an exhaustive list to cover every possible input combination of keyboard presses.

Similarly, I didn't have the time or dedication to create methods to read and sync bpm/music/fps/notes, so in the final project, the notes are very roughly placed and horrible off-beat (so much for rhythm game, right?). It also involves a rudimentary counter with like 50 different cases for each measure, which is terribly atrocious. Some other bugs were being able to delete two notes at the same time, if they were close enough vertically to be touched by two separate boundary checkers.

All in all, I learned that I'm probably going to stick to the 2D aspect of the Unity engine. It seems nice and all, but I suck at 3D animations/meshes and all that jazz, in addition to not having a source of custom 3D models (and I don't know how to model). I also discovered that C# is like some weird child of Java and C, but much, much, much nicer than C. (No char arrays hooray, there are actual String methods)

Week 1: Final game screenshot:

Download (why would you want to): https://www.sendspace.com/file/quhcwa
3 Comments

Next