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Source Ports

Introduction | DOS | Windows | Linux / Unix | Console | OS/2 | MacOS | BeOS | Bots & Mods | Misc. | Non Game Related

NameHomepageFilesizeAuthorSourceDescription
doom2.exe 1.91 Link 14 KB Colin Phipps For the past 10 years, Doom players have had to deal with an inherent problem in Doom: when you record, your mouse is less precise, and when you move your mouse really slowly, your guy doesn't even turn at all! Those days are officially over. We now have a program that will patch Doom2.exe (and fdoom.exe and doom.exe {ultimate doom}) such that full mouse precision during recording is restored. This is an actual hack to the executables, not a port.
doom2.exe 1.9 355 KB id Software The original Doom 2 v1.9 executable.

NameHomepageFilesizeAuthorSourceDescription
Boom 2.02 Link 900 KB TeamTNT Yes "The editor's engine." Thousands and thousands of new linedefs. No limits on anything. Conveyor belts, water, ice and sludge, translucency, multiple HUDs, completely configurable. GPL'ed, no longer updated. Modified level editors are available for use with it.
MidDoom 0.03 2053 KB Ryan Nunn Yes A DOS source port with working music. No longer updated.
Marine's Best Friend 1627 KB Lee Killough Yes Based on TeamTNT's Boom engine, this port has lots of new features, bugfixes and enhancements among which are high resolutions, enhanced monster AI, scrolling / animated skies, friendly demons, different explosion radii and last but not least "beta emulation" which emulates the pre-release DOOM version behaviour such as the old BFG. No longer supported by Lee. Editing info, documentation and example wads included.
HexenDos 0.1 296 KB Sheldon Clarke Yes Direct port of the Hexen source for DOS. No sound. Being used as stepping stone for Hexen32.
DOSDoom 0.653 680 KB DOSDoom Team Yes DOS Doom port with high resolutions, high color, mouselook, jumping, translucency, foreign language translations, CD sound, MP3 sound, bots and much more. No longer updated.
Doom Legacy 1.41 Link 1239 KB Boris Pereira Yes DOS version of this Doom port with high resolutions, Glide/OpenGL support, mlook with up-and-down shooting, jumping, translucency, key bindings, 32-player TCP/IP multiplayer with player-selected names and colors, skins, true-height sprites and the ability to load outside WADs while running. Supports TeamTNT's Boom port. Currently under development.
EDGE 1.27 Link 713 KB Marc Pullen Yes DOS version of this Enhanced Doom Gaming Engine. GPL'ed, Win32 binaries and Linux source available as well.
Vavoom 1.25 Link 2342 KB Janis Legzdios Yes DOS version of this Heretic, Hexen and Doom source port. At our Windows section you can also find more demo levels and MD2 files, as well as a Windows version. Has high resolutions, client/server architecture with in-game joining, freelook, jumping, progs, translucency, a console, progs instead of Dehacked patches and several things more.
JDP 1.01 720 KB Joel Murdoch Yes Joel's Doom Port, based on MBF v2.03. Several bugfixes over this codebase, text file here.
rorDoom alpha 6 424 KB Julian Hope Late alpha version of Room-over-Room Doom, bringing true 3D ("sector on top of sector") to Doom. Two example WADs can be downloaded here (Doom) and here (Doom2); BSP nodebuilder version for rorDoom can be found here (46 Kb), but it is said to burn hard-drives. Based on TeamTNT's Boom. Still contains bugs, now go away.
Heretic/Hexen Source Code Link 829 KB Raven Software Yes Original source code of Heretic and Hexen as released by Raven Software. Not supported. Comes without DMX sound library. Coded in Watcom C. Source of the ACC script compiler can be found here (113 Kb).
Hexetic 0.1 Link 371 KB Sean White Yes Source port for Heretic. Except for a few bugs everything should work, hi-res and hi-color supported. Abandoned.
PDoom Link 343 KB Phill Yes Source port with a flying mode, a massacre cheat code, a quad damage cheat code, and corrected collision detection. No longer updated.
Eternity Engine 3.31 beta 7 Link 1225 KB James Haley The custom engine of the Eternity TC project, which is being expanded to act as a stand-alone port. Based on Boom/MBF with some stuff from SMMU. Retains full Boom, MBF and SMMU compatability with exception of beta emulation (MBF) and thing script areas (SMMU).
Smack My Marine Up 3.30 1162 KB Simon Howard Yes This port, formerly known as sF-Doom, combines the editing features of Boom and MBF plus some form of scripting based on commands attached to linedefs, a console, support for VESA screen modes and better network / serial games. Has chasecam. Documentation and example wad included. Considered "beta" version. Future development uncertain.
ZDoom 1.17c Link 418 KB Randy Heit Win32-to-DOS Doom port of the original Win32 Zdoom v1.17c port. Unzip this in your original Zdoom v1.17 directory.

Introduction | DOS | Windows | Linux / Unix | Console | OS/2 | MacOS | BeOS | Bots & Mods | Misc. | Non Game Related