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Source Ports

Introduction | DOS | Windows | Linux / Unix | Console | OS/2 | MacOS | BeOS | Bots & Mods | Misc. | Non Game Related

NameHomepageFilesizeAuthorSourceDescription
Chocolate Doom 2.2.1 Link 1000 KB Simon Howard Yes An SDL-based Doom port that aims to emulate the original DOS executable behavior as closely as possible. Heretic, Hexen, and Strife ports are also available at the homepage.
Doom Legacy 1.44 Link 1436 KB Legacy team Yes Win32 version of this Doom port with high resolutions, Glide/OpenGL support, mlook with up-and-down shooting, jumping, translucency, key bindings, 32-player TCP/IP multiplayer with player-selected names and colors, skins, true-height sprites and the ability to load outside WADs while running. Supports TeamTNT's Boom port. Currently under development.
ReMooD 0.8a Link 1444 KB GhostlyDeath Yes Sourceport based on Doom Legacy. Uses SDL and aims to provide several multiplayer modes, uncapped framerate, scripting and other features.
GZDoom 1.8.02 Link 1550 KB Graf Zahl GZDoom is a Doom source port based on ZDoom. It features an OpenGL renderer and lots of new features such as 3D floors, Dynamic lights, skyboxes, true color textures and models.
Eternity Engine 3.40.46 Link 1772 KB Team Eternity Yes The custom engine of the Eternity TC project, which is being expanded to act as a stand-alone port. Based on Boom/MBF with some stuff from SMMU. Retains full Boom, MBF and SMMU compatability with exception of beta emulation (MBF) and thing script areas (SMMU).
ZDoom 2.7.1 Link 2090 KB Randy Heit Yes Win32 Doom port with high resolutions, translucency, up/down looking, a console, true key bindings, TCP internet play, completely compatible with TeamTNT's Boom source port, a particle system and has ACS, hubs and polyobjects from Hexen. Cajun Bot v0.97 included. Under development. The following files are optional: editing utils can be found here (19 Kb); specific level editor is Zeth v4.05 (340 Kb) or grab the updated WadAuthor cfg file here (13 Kb); the latest ACC is right here (46 Kb); demo level is right over here (219 Kb) and a reference guide here (72 Kb). Linux version available, DOS version only for old 1.17c.
EDGE 1.35 Link 2231 KB EDGE team Yes Win32 (DirectX 7) version of this Enhanced Doom Gaming Engine. GPL'ed, DOS binaries and Windows source available as well. Editing docs/utils can be found at our utilities section. Source also available as SVN repository at SourceForge.
Doomsday 1.1.4 Link 2548 KB Doomsday team Yes Great looking OpenGL Doom / Heretic / Hexen port. Requires accelerated OpenGL or Direct3D (DX6), DirectX 3 or newer (DirectX 6 for multiplayer games). Has mlook, high-res, enhanced menu, dynamic lights / flares and network support using DirectPlay. jDoom, jHeretic and jHexen all together in one neat package. Get this is you're going to play all three anyway. Does not contain 3D models, which are distributed as separate Model Packs.
ZDaemon 1.10 b01 Link 3480 KB Raider Based off of ZDoom 1.23 this port will allow you to hook up and play with other DOOM players the same way you do in any modern FPS. Create a ZDaemon account and keep track of your progress and watch as you slowly gain experience and levels the more you play. Up to sixteen players can join in a all out fragfest or four players working together to stay alive can revisit classic DOOM & DOOM II levels.
Odamex 0.7.0 Link 3583 KB Odamex team Yes Open source Doom sourceport specialized in oldschool multiplayer features. Also has other enhancements over regular Doom such as mouselook and jumping (which can both be turned off on the server level). Full Boom compatibility. Launcher and server browser included, nothing else needed!
Risen3D 2.2.24 Link 5330 KB Graham Jackson Yes Risen3D is an advanced, stand alone Doom port by Graham Jackson based on Jaakko Keranen's Doomsday port. The engine has popular features such as Full Boom and MBF compatibility, slopes, 3D floors, MD2 models, particle effects, high resolution texture options and R3D scripting.
ScoreDoom 3.0 r4j2 Link 5484 KB bilbohicks Yes Sourceport based on GZDoom which adds a score system. Points are scored when shooting/killing monsters, achieving map objectives, finding secrets and map items in the quickest time possible (as well as scoring points in other ways), etc.
Doom64EX 2.5 Link 7700 KB Kaiser Doom64EX aims to recreate the behavior to the original game as close as possible. Supports custom content that can also be compatible with the N64 version. It has high resolution, full 32 bit color and Boom/MBF features.
PrBoom-plus 2.5.1.4 Link 9001 KB Andrey Budko Yes Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov, aspect ratio, smart totals and many other features, all without loss of compatibility. Also features autoloading of wads for demo playback, improvements in compatibility with original Doom, Boom and MBF, and options for "compatibility with common mapping errors" and for playing back "incompatible" demos. Latest test versions and a link to the SVN source are available here.
Zandronum 1.2 Link 16600 KB Zandronum team Yes Continuation of the Skulltag source port, with uncapped framerate, additional game modes, and other fancy stuff for modern multiplayer Doom.

NameHomepageFilesizeAuthorSourceDescription
WinDoom 0.96a 220 KB Bruce Lewis Yes "Perfect" Win32 Doom translation with a console and CD player, no framerate limit, and limited TCP/IP support. No longer updated; used as stepping stone for glDoom port.
WinDoom 2.001 Link 244 KB Dean Wiley Win95/98 source mod for any Doom version, based on Bruce Lewis' Windoom port, with high-res, CD music, console, kill score and front-end.
Doom Plus Link 252 KB Carl Persson SVGA, crouching/jumping, mlook with up/down shooting, new statusbar.
WinHeretic 0.82 258 KB Michael Ryssen Win95/98/NT source port for Heretic, which uses Windows GDI for graphics rendering and the MIDAS sound library. Has hi-res and pseudo-fullscreen mode. Minimal requirements are a Pentium with 16Mb of RAM. There is also a version for the "Universal Save" technology available, see below.
WinHeretic Universal Save 0.83 258 KB Michael Ryssen Yes Win95/98/NT source port for Heretic, which uses Windows GDI for graphics rendering and the MIDAS sound library, using the Universal Safe technology. You need to download the Game Explorer as well as its ActiveX control.
Hexen32 0.2.4 Link 262 KB Sheldon Clarke Win32 port of Hexen which uses DirectDraw. Sound, music and networking are not functional yet.
NTDoom Link 263 KB Petteri Kangaslampi Yes Win32 port of Doom featuring music support, multiple resolutions, high color, and music. No longer updated.
glHeretic 1.00 322 KB Michael Ryssen Yes OpenGL Win32 port of Heretic. Works with commercial and shareware version. Has Mlook , high-res, dynamic lighting and optional MD2 file support (Gargoyle MD2 file by Kray Zee available here, 153 Kb; Disciple MD2 by sTuPiD fOoL Zee available here, 128 Kb). Text file here.
WinHexen 0.20 Link 324 KB Michael Ryssen Alpha version of Michael Ryssen's Win32 Hexen port. Is used as stepping-stone to glHexen. Works only with registered Hexen v1.1.
DoomGL 1.00 Link 333 KB Michael Ryssen Michael Ryssen's OpenGL Doom port. Under construction. Has option to use MD2 models instead of sprites (click here for an almost complete MD2 monster replacement pack, 4.5 MB). Has hi-res, mlook, dynamic lighting, coronas and decals. Text file and installation instructions can be found here. Alternatively, you can download DoomGL plus installation front-end here (4,05 MB).
Win32 Doom 372 KB Jason Nelson An early Win32 Doom port with purported TCP/IP compatibility. No longer updated.
NetDoom 0.3 Link 380 KB Peter Zhou NetDoom is aiming to be an internet deathmatch port. It's based on PrBoom with the network code of JHexen, and requires DirectX 6+.
glBoom Link 381 KB Florian Schulze GPL'ed OpenGL version of the official Win32 port of TeamTNT's Boom port called PRBoom. In beta.
glHexen 0.90 387 KB Michael Ryssen Beta version of glHexen. Works only with registered Hexen v1.1. Has Mlook, high-res, dynamic lighting and optional scripted MD2 file support (but alas no MD2 monster files are yet available).
wHeretic 0.5a Build 9 Link 415 KB Robin McLeod First ever source port of Heretic. Tested with NT4 SP5 and Win95. Needs at least DirectX version 3. Supports A3D 2.0 for 3D positional sound. Single-player features are all there, including music, high-res, mlook and upped visplane / sprite / other keys limits. Has network play!
WDMP 0.9 Link 449 KB Michael Ryssen Yes Split-screen Doom for up to four players. Based on NTDoom by Petteri Kangaslampi. Runs under Win32s or Win95 / NT.
Doom3D 1.16 Link 470 KB Paul Brook Yes Win9x/Me/2000 port with high-res, full TCP-IP network support, support for MD2 files and glBSP's 'gl-friendly nodes' specs, Matrix / Direct3D support (requires DirectX v6.0+) and full 3D stereoscopic effect via DIY 'Matrix' screen overlay.
U-Hexen Link 474 KB millennium-3@yandex.ru Yes U-Hexen is yet another port of Hexen. Uses SDL. Works on Linux, FreeBSD, OpenBSD and Windows platforms.
DxHexen Link 664 KB Joel Hunter DirectX v6.1+ source port for Hexen v1.1 with very high resolutions and a fully 3D sound environment. Beta version but no longer updated. Source included.
LsdlDoom 1.4.4.4 Link 683 KB Sam Lantinga Yes Based on Lantinga's SDLDoom port, which is in turn based on LxDoom. Uses Simple Directmedia Layer (SDL), has Boom support. More info and installation instructions at their site. Closed; merged with PrBoom.
csDoom 0.7 beta Link 729 KB Sergey Yes The first and server/client Doom port, with in-game joining. Based on ZDoom. Win32 version; FreeBSD/Linux versions are available at our Linux section.
glDoom 0.94e 990 KB Bruce Lewis Bruce Lewis' OpenGL port for -any- Doom version (including shareware) provided it is the latest version 1.9. Based on WinDoom. Limited TCP/IP, high-res (of course). Beta version, but no longer updated.
IAS Doom Link 1096 KB Extreme Audio Reality Doom port based on WinDoom with Interactive Around Sound. More information and installation instruction can be found at their site.
ATB Doom 1130 KB Andy Bay A first-generation Win32 Doom port. No longer updated.
ZDoomGL 0.75 Link 1358 KB SlayeR Yes Michael Ryssen's OpenGL port of ZDoom v1.22. Under construction. More information can be found at its home page; text file here. You need the regular ZDoom installation as well (see above for download link).
Vavoom 1.25 Link 2254 KB Janis Legzdios Yes Windows DirectX 7 version of this Heretic, Hexen and Doom source port. Progs (= game logic, 1269 Kb) also available. You can get demo levels for Doom2, Heretic and Hexen as well, plus optional MD2 model files for Doom2, Heretic and Hexen . Has high resolutions, client/server architecture with in-game joining, freelook, jumping, 3D sound support, Direct3D rendering, progs, translucency, a console, limited Dehacked support and several things more.
PrBoom 2.5.0 Link 3700 KB Florian Schulze Yes This port started out as the official GPL Win32 port of TeamTNT's Boom, and has since merged with LxDoom and LsdlDoom. Compatible with Boom v2.02 features and "most" of MBF, plus high resolutions, IP internet play and OpenGL rendering. Linux rpm/source also available.
Skulltag 0.97d3 RC2 Link 289000 KB Brad Carney Skulltag is a deathmatch/cooperative/CTF internet mod based on ZDoom 2.0.60. Includes bots, custom levels, skins, several new weapons and OpenGL rendering.

Introduction | DOS | Windows | Linux / Unix | Console | OS/2 | MacOS | BeOS | Bots & Mods | Misc. | Non Game Related