| 6/26/98 |
Real Busy, sorry Sorry, I spent way to much time on RoDE in the past two days that I think I'm getting cross-eyed! Anyways, in case you beta testers are wondering. I haven't really checked my DW email so any forms posted in the past two days havn't been read yet. Don't worry, I'll get to ya! |
| 6/22/98 |
NT/98 Testers needed Almost every person who signed up as a beta tester uses Win95. We need some more WinNT and Win98 users to sign up as beta testers. If you use either of these and has not sign up yet, please do so! Yes, I know there arn't very many Win98 users out there. If was only out for a short time, then Microsoft got sued so it was taken off the shelves. It's suppose to come back some time this week. |
| 6/21/98 |
Quiz Report So far, the average score for the beta testing quiz is 2 out of 5. Nobody has gotten question 1 right. Here is the question: 1. There are two sectors next to each other, both have the same ceiling level. Sector A has floor 0 and sector B has floor 128. Which linedef trigger would make sector A rise up to the height of sector B at the speed of infinity? The answer is very unexpected!!! |
| 6/18/98 |
ResDe is sick Yikes, ResDe is sick so no programming will be done for a few days. Don't worry, I'm still writing the interface. |
| 6/16/98 |
Geeze Looks like I have lots of beta testing submissions to do. I'm pretty busy these days with RoDE so hang on will ya? I still have to write a quiz for you guys so I know you know what you're doing. |
| 6/14/98 |
Texture thumbnails So far, we got the texture thumbnail display on the toolbar. |
| 6/13/98 |
Beta Testers Needed! Yes! We need beta testers for FragMaker! You'll get FragMaker earlier with every release and check out what's inside. Of course, this is not some kind of givaway. You do need to test FragMaker and report any bugs to me. You must be an elite editor to be a beta tester, you've got to know what you're doing to test an editor, right? Currently, we have 8 open spots for beta testers. Covero and Linguica are already counted in (thanx for Doomworld guys). |
| 6/12/98 |
Textures FragMaker now allows the user to choose the IWAD on first launch and loads side textures from the IWAD and the current PWAD. Texture display is not yet complete. |
| 6/11/98 |
The Toolbar works The toolbar now displays the upper tex (in text), middle tex, lower tex, x offset, y offset, sidedef sector #, and the linedef tag #. |
| 6/10/98 |
Zooming Now the zooming works too. We're still trying to get FragMaker to center the map on where you want to zoom in on.
Selecting |
| 6/9/98 |
Yeeeeeeeeesssssssss! It works! Yep, the coordinate problem is now fixed! The 16-bit version of SetWindowOrgEx() does the opposite thing as the 32-bit version of SetWindowOrgEx(). Too bad we were looking at the old reference books for 4 freak'n days! We tried working backwards and it worked. |
| 6/8/98 |
Just Can't get it to work The scrolling seems to be screwing up the coordinate system. SetWindowOrgEx() seems to be doing just opposite of what it's suppose to do. Also, the coordinate system orgin keeps on moving around when you scroll. |
| 6/4/98 |
More about tool bars. The tool bars will have tabs. For example, left clicking a line would select the first sidedef and the lindef, right clicking the line would select the second sideder and the linedef. When a line is selected, there would be a sidedef tab and a lindef tab. Tabs are also useful when you have more than one different objects selected at the same time.(sectors, lindef) |
| 6/2/98 |
Mouse Detection A bug was found in the mouse detection function which is required for FragMaker to see what you're selecting. Now completely rewriting it... |
| 6/1/98 |
Selecting The basic coding for selections is done. Now we're trying to get the object info to appear on the tool bar.
News Archive |
1. Skip FragThrough in the Development release
2. Include the Node Builder (will delay release date)
3. Use someone elses Node Builder for the Development release(will need to go through permission stuff)
So far, we are not sure what to do, so we decided to let you guys choose. Email me and tell us what you think.