
You're looking at a full blown 32-level Doom ][ MegaWad here. Here, you'll find just raw map editing and awesome FX scenes. That's right, no new sprites, no music. If you think new graphics and sounds are the most important parts of a good TC, YOU'RE WRONG.
I'm sick of people changing DOOM's monsters, weapons, etc. DOOM's monsters and weapons are already *perfect*. Why make them less perfect by changing them?
Help is needed for this TC. I just need pro map editors, not artists or musicians. Sign up at the team page.
| 8/29/1998 |
Faster Screenies
Okay, I'll starting posting screenshots of unfinished levels, they will generally have more screenshots than the finished levels but once it's finished, I'll only keep the good ones.
| 8/21/1998 |
Small Re-design
The old-news are removed from the main page and into the news page. The side frame is re-designed a bit.
| 8/19/1998 |
Screenshots
Screenshots of Map05 are posted. Plus, i've shrunk the size of the screenies for faster download and re-organized the screenshots page.
| 8/9/1998 |
Progress
Maps Finished = 5 File Size = 1.8 meg (with nodes) Play Time = 57 min
| 8/6/1998 |
Story
I'm rewritting the frickn story, the old one SUX! I just slapped through it.
5,000
Yep, 5,000 linedefs now...
| 8/3/1998 |
thanX, Arno
Well, thanX to Team Insanity's Arno for reviewing the first prerelease. He says it's too tough and some times too light, well, I'll fix that!
4,000
Hehehe, I just reached 4,000 linedefs on my map in progress, consider the level of detail...
| 7/30/1998 |
Progress
Maps Finished = 4
File Size = 1,208,955 bytes
Minimal Time = 45:00Next Map:
piXel Mage Rex = 75%