Realm of Devastated Eternity (22K)


You're looking at a full blown 32-level Doom ][ MegaWad here. Here, you'll find just raw map editing and awesome FX scenes. That's right, no new sprites, no music. If you think new graphics and sounds are the most important parts of a good TC, YOU'RE WRONG.

I'm sick of people changing DOOM's monsters, weapons, etc. DOOM's monsters and weapons are already *perfect*. Why make them less perfect by changing them?

- Blake Wilfong

Help is needed for this TC. I just need pro map editors, not artists or musicians. Sign up at the team page.


8/29/1998

Faster Screenies
Okay, I'll starting posting screenshots of unfinished levels, they will generally have more screenshots than the finished levels but once it's finished, I'll only keep the good ones.

8/21/1998

Small Re-design
The old-news are removed from the main page and into the news page. The side frame is re-designed a bit.

8/19/1998

Screenshots
Screenshots of Map05 are posted. Plus, i've shrunk the size of the screenies for faster download and re-organized the screenshots page.

8/9/1998

Progress
Maps Finished = 5 File Size = 1.8 meg (with nodes) Play Time = 57 min

8/6/1998

Story
I'm rewritting the frickn story, the old one SUX! I just slapped through it.
5,000
Yep, 5,000 linedefs now...

8/3/1998

thanX, Arno
Well, thanX to Team Insanity's Arno for reviewing the first prerelease. He says it's too tough and some times too light, well, I'll fix that!
4,000
Hehehe, I just reached 4,000 linedefs on my map in progress, consider the level of detail...

7/30/1998

Progress
Maps Finished = 4
File Size = 1,208,955 bytes
Minimal Time = 45:00

Next Map:
piXel Mage Rex = 75%


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Copyright © 1998 Realm of Devastated Eternity by piXel Mage Rex