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| Anonymous User - Monday Jun 12 14:27:09 2000 - Homepage - What? |
| What are we fighting over again? |
| Anonymous User - Saturday Mar 25 23:53:06 2000 - Homepage - DemilinX |
|
That article pissed me off...the editor was acting as if Quake is truly the deathmatch roots...I sent him a nasty letter myself. What a dumbass. Quake is dead? Boohoo...no...woohoo. Quake sucked. |
| Myk - Saturday Mar 25 19:37:40 2000 - Homepage - Re: Hmmmm |
| Heh. You inspired me. I even told them certain... truths... they (quakers) must feel like the missing link. But we can confort them like a god does a hapless child. DooM, as BiG as doom itself! Wow, I sound like some mystic :| Really, DooM does live. As an aside (an more to the matter): Why are some people still posting as if the case were not (fortunately) closed and cleared? (Well me, I'm just hanging from a branch). I heard once from an imp... |
| AndrewB - Saturday Mar 25 17:17:25 2000 - Homepage - Hmmmm |
| I read the PlanetQuake article. Then, I sent them a nasty letter. I encourage everyone else to do it, too! ;-) Vote Quimby |
| DemilinX - Saturday Mar 25 15:57:39 2000 - Homepage - Daggah |
| Did anyone see the editorial on PlanetQuake about how the Quake players are abandoning the original Quake? I was reading the thing thinking, "Cry me a river! The same exact points can be applied to DOOM (except for in the case of internet games) and you're complaining about Quake?" Here's the address: http://www.planetquake.com/features/articles/editorials/quakealive.shtml Here's the best quote from the article; "We as gamers are forgetting our roots." Since when is Quake the roots of the first person shooter? DOOM is the first solid FPS IMO with Wolfenstein 3D being the one that started it. |
| AndrewB - Saturday Mar 25 11:50:36 2000 - Homepage - Hmm? |
| Who are these maroons who keep saying it was only three textures that were ripped?? Didn't Ola already say that it was 11 textures, not three? Geeesshhppp... :-b Vote Quimby |
| Anonymous User - Saturday Mar 25 10:13:57 2000 - Homepage - textures |
| how bout we all be happy and stop flaming each other... suggestion for ola: kick nick's ass in deathmatch... doom is meant to be fun and it was only 3 textures... get over it |
| Anonymous User - Saturday Mar 25 04:56:02 2000 - Homepage - . |
| You DARE say Doom and it's related utilities are mearly TOYS and ONLY ment for amusement, rather than one of the most "important" applications for the PC (such as M$ Office). How dare thee! Now go write that 6000page apology!!!!!! NOW!!!!!! :) |
| Teppic - Saturday Mar 25 04:27:59 2000 - Homepage - Tawney- |
| Just because they don't enforce their rights doesn't make it any more right- legally or morally. Personally I would boycott things with ripped textures. http://www.yee-haw.co.uk/ |
| Anonymous User - Saturday Mar 25 01:10:54 2000 - Homepage - Reply to Megalyth |
| Not really...the Quake fans are all too busy bashing Unreal Tournament to care about the true roots of deathmatching. |
| HellKnight - Saturday Mar 25 00:14:06 2000 - Homepage - soon to be deleted random absurd comment... |
| butt meh? |
| AndrewB - Friday Mar 24 23:42:04 2000 - Homepage - :-b |
| Well, Quake isn't exactly the most popular game in the world, either!! Beeeshh.. Vote Quimby |
| Megalyth - Friday Mar 24 18:30:54 2000 - Homepage - This kind of crap |
|
I'll bet you all those Quake people come in here and eat this stuff up. Then they say stuff like "Doom is dead if the 10 people who still play it can't get along with each other".
Nick apologized, and Ola accepted his apology. Why is everyone keeping it going? Megalyth's Demesne |
| Chief - Friday Mar 24 18:26:47 2000 - Homepage - Re: Doom Community Assholes... |
|
"Nick could probably sue
Ola for assault (publicly flaming someone on your web site is probably an assault" Um... No. Anyway, just wanted to increase the comment count :-) You think you're precious, I think you're shit |
| Anonymous User - Friday Mar 24 17:18:21 2000 - Homepage - Teppic: |
|
You want me to stir up some flames? I'm rather good at it. =) Seriously though, I've always known where Ola stands on texture ripping...having made some (low-quality) textures myself, I understand his position (though I don't quite agree with the extremity that he will go with it). But I also think that all of this stuff is absurd...it's just a GAME. Calm down, guys! :) |
| Tawney - Friday Mar 24 17:08:26 2000 - Homepage - I missed A LOT |
| Damn, I posted that before I started reading everything I missed yesterday. Damn, all the fightings over. Thanks for apologizing Nick, now I'm out of this thread...for good http://doomnation.com/mtawney |
| Lüt - Friday Mar 24 17:06:50 2000 - Homepage - Blech |
| Herian 2... 4 years after Hexen and they still can't do half as good as the original. What a joke. When a signal means what it doesn't, there has to be a problem. |
| Tawney - Friday Mar 24 16:32:00 2000 - Homepage - Ananymous that posted to me |
| They don't care!!! Don't you think they wouuld have done something by now if they did? I think the only reason they would make us stop is if someone started making profit off what they do. Oh and the copyright? It means they own what they made and it can't be coppied by anyone else if they don't want them to. They (iD and Raven) don't seem to really care, because if they did, like i said before, they would do something about it. Right? And iD has before with Generations, because they were going a little too far. and iD didn't even want to say Generations wasn't allowed to do that. iD foxxed them because GT Interactive was telling iD to stop. http://doomnation.com/mtawney |
| NiGHTMARE - Friday Mar 24 16:18:44 2000 - Homepage - Check it out... |
| I've put some samples of the new textures on my page (http://haunt.8m.com/doom). The two on the right replace Doom 2 textures (you can probably tell which ones :) ). I don't _think_ any of the base textures I used have anything whatsoever to do with any of Ola's textures, but check it out if you want... |
| NiGHTMARE - Friday Mar 24 16:12:59 2000 - Homepage - Suing... |
| You're all forgetting one thing... Neither Ola nor I are American, and I don't know about Swedish law, but British law is rather different than in the US where you can sue someone for anything ("hey, that guy breathed near me and I got a cold three days later. I'll sue!" |
| Teppic - Friday Mar 24 15:29:37 2000 - Homepage - Yeah |
| But it doesn't deserve it, this is a really pathetic and hypocritical discussion. Lets stir up some better controversy. http://www.yee-haw.co.uk/ |
| AndrewB - Friday Mar 24 14:21:04 2000 - Homepage - Wow... |
| You know, Ola should be proud that he created the most widely-discussed topic in Doomworld's history!! I'm envious... :-b Vote Quimby |
| Ebola - Friday Mar 24 13:08:12 2000 - Homepage - Woooow |
| Y'now. If you put a finger in your eye with the nail scratching against the surface of the eye... it hurts. And you get a very blurry vision for a while. Well I just felt like sharing. Ni'mRoD - Ixnay on the Hombre |
| Afterglow - Friday Mar 24 12:50:41 2000 - Homepage - . |
| Today I saw a pig fly by my window. TEXTURES! |
| Teppic - Friday Mar 24 10:56:15 2000 - Homepage - Assault |
| Oh jesus please no, or we'll all be chatting via prison terminals in future. http://www.yee-haw.co.uk/ |
| dickie - Friday Mar 24 09:50:59 2000 - Homepage - Doom 'Community' Assholes! |
| OK - lets get legal! Sure, Ola could sue Nick for breach of copyright (if he really wanted to) and Nick could probably sue Ola for assault (publicly flaming someone on your web site is probably an assault). idsoftware could sue the lot of us anyway so lets forget all this talk about copyright & hypocrisy - if the 'community' represented a business threat to id or any other gaming company, it would have been crushed years ago! I am both amazed and disappointed by the reaction this has caused, particularly towards Nick. This guy has done a lot for the so called 'community' so it annoys me to see "Mr anonymous user" calling him a dickhead - what a bunch of jerks!. I'm glad Nick apologised for what seemed to be a genuine mistake and I hope that Ola apologises too. Flaming Nick in public was regrettable - maybe Ola should have privately asked for an explanation first and all this nonsense could easily have been avoided? |
| Afterglow - Friday Mar 24 09:11:24 2000 - Homepage - bah |
| Doomworld guys aren't any fun.. deleting my first post comments. :P Anyway, I mailed Adrian Carmack and Kevin Cloud the other day how they felt about the texture issue but still no reply... I imagine they're very busy guys anyway. So um, whazzup? TEXTURES! |
| unfy - Friday Mar 24 08:23:47 2000 - Homepage - 100th POST !!! |
| 100TH POST !#@%!^!# where's my balloon? blah |
| Anonymous User - Friday Mar 24 08:22:47 2000 - Homepage - Teppic |
|
"Some of the greatest projects in 'Doom History' have
been based off ripped work. Mordeth has a lot of Hexen
sprites/textures, Herian 2 ripped from Hexen a lot,
much of the textures in GothicDM/2/98/99 are taken
from Hexen/Heretic/Quake" All a matter of opinion anyway, whether you liked them or not. Personally I thought ripped textures made them all rather cheap. Except GothicDM where I didn't notice them. |
| swedish fish - Friday Mar 24 07:27:49 2000 - Homepage - new ola texture set... |
| Ola: for that new texture set I'm working on a level that will go under the i_am_old_enough_to_look_at_this directory and CDROM com. Could you make a few porno textures? Hehe Info line? What info do you want? Let me tell you... |
| Stphrz - Friday Mar 24 07:20:38 2000 - Homepage - Finish Sminish |
| Heck, even if you don't finish the set Ola, I'm sure the community would still be interested in being able to use what you've done so far. I'm bored... I wish I had some fireworks :) |
| Anonymous User - Friday Mar 24 06:39:02 2000 - Homepage - keep it |
| Heh, Doomworld maintainers, this page has become very interesting now. You should store it, and make it available for a while. What about trying to get a statement from the companies, e.g. about ripping or modifying Hexen artwork for Doom addons? |
| citrus - Friday Mar 24 05:11:14 2000 - Homepage - Textures schmextures |
|
One of the reasons why I have been planning to make a huge texture set for all to use is that I don't like it when people take textures from other games. Also, it would let those with high morals but low graphics skills use pro-quality textures that are not the standard ones in DOOM. I'm not sure I will ever finish that set though. they call me Ola Björling |
| Linguica - Friday Mar 24 04:47:46 2000 - Homepage - heh |
| 7 more posts to 100... er, 6 now... |
| Locust - Friday Mar 24 04:21:34 2000 - Homepage - and i forgot to say... |
| BTW, the reason stated for id requesting that Generations be shut down is that it was *one* release that just flogged too many things from too many games, across a variety of publishers (Apogee, id itself, GT Interactive, Activision, etc..) and would have created a legal headache for id itself I just PLAY doom, dammit! |
| Locust - Friday Mar 24 04:18:19 2000 - Homepage - using commercial textures |
| For the most part, it *is* considered acceptable to use textures from the id/Hexen games... why? Because the companies accept it! In particular, *all* Quake 1 levels contain the textures in the BSP file, rather than referencing external textures.. so id basically released their textures into the public domain for the purpose of making addon levels. In fact, I once emailed id regarding using textures extracted from the Doom WAD in a Quake level, and the reply from support@idsoftware.com stated that yes, using textures from either the Doom or Quake games for the purpose of creating addon levels for id-engine games was considered completely acceptable. I just PLAY doom, dammit! |
| cocoon - Friday Mar 24 04:12:22 2000 - Homepage - why man? WHY??? *argh* |
| Why is it that many of the absolute best deathmatch packs/maps use ripped textures. Taken without words to the respective authors. I am thinking about execution and many, many of the britt1-guys, danny and yeti. They ripped off the gothic-crew (even if all those weren't original ones) without saying so (or asking) and that is why some ppl don't think too highly about the britt11-guys and their maps. It really is a pity since both execution and the maps by danny and yeti are extremely good. Why man? WHY?? :) I just found it to be a funny coincidence (because it isn't a conspiracy right?) doomster.doomshack.com |
| DemilinX - Thursday Mar 23 22:50:15 2000 - Homepage - Aliens Quake |
| I have a copy of Aliens Quake... As much as you would like to think that Aliens for Quake would rule, it doesn't. It's a horrible TC and you aren't missing out on anything. Go play Aliens DOOM instead which is much superior. |
| Afterglow - Thursday Mar 23 22:04:22 2000 - Homepage - . |
| Recid: Like the ripped music in Everybody Dies? TEXTURES! |
| Recidivus - Thursday Mar 23 21:58:32 2000 - Homepage - Hmm... |
| Well, I would normally say the same thing Ric, but when I think about all the work I'm putting into my project, I can feel for Ola's plight. Plagiarism is plagiarism, even if it's nonprofit. |
| ricrob - Thursday Mar 23 20:41:15 2000 - Homepage - oh man!!! |
| shit, I missed all the hub-bub...anyway, I think you guys all take yourselves a bit too seriously. I mean, we're talking about a game that's well over 5 years old, and only a handful of ppl left playing it to any extent. I dunno what the big deal is about ppl using other ppl's textures. Personally, I'd be flattered that someone found my texture work good enuff to use in their levels...especially if it was Nick Baker...who's a pretty slick mapper anyway. Ho hum...it's not like Ola is a game company and Nick Baker is a game company...heh...chill hommies. I'm ricrob damnit! |
| Cyb - Thursday Mar 23 20:12:16 2000 - Homepage - Damnit |
|
Some of the greatest projects in 'Doom History' have been based off ripped work. Mordeth has a lot of Hexen sprites/textures, Herian 2 ripped from Hexen a lot, much of the textures in GothicDM/2/98/99 are taken from Hexen/Heretic/Quake or modifyed versions of them, Eternal Doom has a good amount of Hexen resources in it, my MassMouth thingy had a major amount of HalfLife stuff in it, QDoom is all Quake (textures, sounds and so on), Afterglow recently released all the Q2 textures in a wad. I'm sure a great deal more projects have done this as well, but those ones come to mind first. Then stuff like Batman Doom, AliensTC, every Star Wars TC ever made, and so on, are based on copyrighted material. In fact, I'd say just about every level on CDROM.com rips something from somewhere, if not graphics or sounds, then ideas. Half-Life had coronas before DoomGL and GLLegacy did, maybe they ripped off Half-Life. How far are you willing to go before it gets silly and stupid? This should have stayed between Ola and Nick from the beginning and not come to us 'hypocrites' (as teppic put it) since we praise Mordeth, Herian 2 and Eternal and tear apart Birdman for doing the same exact thing which they did before him. I know this won't change anything, but it'd be nice it we didn't flame someone every time they made a mistake or something. You might be the person who makes a mistake next and how would you enjoy being in the center of all this garbage? It's suprising more people haven't left already by now. http://www.doomnation.com |
| Anonymous User - Thursday Mar 23 16:45:11 2000 - Homepage - what a lot of fuss! |
| CHILDREN.....calm down! Creating add-on levels is positively encouraged these days since it provideds an effective, zero cost way of marketing a game. After all, I'm sure plenty of people out there would not have bought a copy of doom if it weren't for the countless freebie levels available on the internet. Indeed, games these days come equipped with their own level editors so all this talk of copyright is complete tosh - so long as you don't try to make money out of it! Besides, for Ola to chose to sue Nick (which I'm sure he wouldn't)would be an act of pure stupidity. This would imply that Ola had been seeking to make a gain from his textures and would lay himself wide open to a lawsuit by id, Raven or whoever. Now,Ola & Nick, I'd like you to kiss & make up. This doom 'community' needs you....although judging by some of the stupid comments below I'm not sure you need them! |
| Teppic - Thursday Mar 23 15:00:17 2000 - Homepage - 1,2.3... |
|
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| Anonymous User - Thursday Mar 23 11:48:39 2000 - Homepage - While on the subject of copyright...... |
| I've been wondering about this for along time: How about TCs such as Batman that use (i'm assuming) uses generic and/or original sprites/textures created by the authors, but are still based off of movies or comics? Could they be considered "fan fiction", and scince they are distributed for free, be somwehat excempt? Sidenote: FOX did go after another (Aliens?) TC for Quake. From what I heard, it was rather poor, and yet Aliens Doom was left alone (maybe they didn't know about it). Hmmm.... |
| Slipgate - Thursday Mar 23 10:03:32 2000 - Homepage - That's over... |
| Thankfully. Oh, and for someone who seemed to think so, Swedish Fish aint Swedish... it refers to a little candy you can buy in stores that he gets a kick out of. I once played a game a friend told me was like Wolfenstien 3-D but better... |
| Hyena - Thursday Mar 23 09:17:43 2000 - Homepage - agh |
|
After looking at both sides of the argument, I'm no longer sure what to think. I didn't even vote on the Doomworld poll. I'd say that using textures without permission depends on the situation. I'll respect when people say they do not want anyone to borrow anything from them, with or without credit. But, (Yes, there's a "but" here,) although I'm not as experienced, and probably do not take six to ten hours to finish one area of a map, when I release anything, I say "Go ahead and do whatever you want with them, so long as you tell me about it, and mention where you get it from. If I found out someone "stole" something from me without telling me, or giving me credit, I'd take it as merely a misunderstanding, e-mail them, and ask them to credit me. I would probably only get upset if they ignore my request, or flatly refuse.
But then, maybe I'm just too nice. meh |
| swedish fish - Thursday Mar 23 08:39:54 2000 - Homepage - none particularly |
| I love a good doom discussion thread. Anyways, I do agree with CPH and others that legally copying game textures is wrong. With the doom series games they have been somewhat lax on enforcing these rules and I think it's become accepted now in the community by most. This is probably hypocritical but socially acceptable. ID only recently has become legalistic about their resources with generations and similiar Q3a addons. I think this was mainly because they were considering another doom game using a quake-like engine and this was a business threat. All said and done no hard feelings just good discussion. Info line? What info do you want? Let me tell you... |
| NiGHTMARE - Thursday Mar 23 06:40:42 2000 - Homepage - Hmmm... |
| I've now got replacements for all 11 textures done, and most of them actually look better than the originals (I don't know about you, but those wobbly textures were rather shite) :) I'm thinking of replacing a lot of the other new textures too (some of them are kinda sucky), and possibly many of the original Doom 2 textures as well. So in a way, this is all leading to a good thing. I don't have an estimate on how long this will take, depends on how many textures I decide to replace, but I'm guessing at a week max. |
| NiGHTMARE - Thursday Mar 23 04:47:09 2000 - Homepage - Thanks |
| Ola: thanks for accepting my apology. Hopefully we can put all of this behind us. One other thing... once the DE2 are released publically, would you object to an add-on that had new textures (not based on DE2's of course) that reference the original DE2 textures in the PNAMES/TEXTURE1 (or even added new patches to existing ones?) |
| citrus - Thursday Mar 23 04:41:57 2000 - Homepage - Excellent |
|
Thank you Nick. I've deleted the whole thing from my web site. Case closed. they call me Ola Björling |
| NiGHTMARE - Thursday Mar 23 04:35:02 2000 - Homepage - Even more... |
| I just read the evidence thing on Ola's page; in response to it, several times I've said I've sorry, and I honestly do mean it. On even more occassions I have said that all the textures you refer to will be replaced, something that you never mentioned once in your update. Also, it appears that the other three brick textures were partially based on yours after all. As I've said, they were made a long while ago, so I can't remember exactly how I made them. Once more: I am truly really sorry, both for ripping the textures in the first and for offending you so deeply. As you said in your first update, I know how much your textures mean to you (they are incredibly beautiful after all), and I'd never want to hurt you deliberately. |
| zsignal - Thursday Mar 23 04:32:45 2000 - Homepage - yeah |
| yeah i'm fucking pissed off at Cyb and all you other frads for stealing my Skypack skies, man why the fuck did you do that for? oh, wait.. secure the area! |
| NiGHTMARE - Thursday Mar 23 04:26:16 2000 - Homepage - More on this stuff... |
| 1) I did say sorry to Ola (via e-mail) and I repeat it again; huge huge, massive apologies for stealing your textures (and no my versions don't look better than yours). 2) apologies again to Ola, you were right; I looked through the textures again, and the rock texture, both the 32x64 brick textures, all the 8x32 bricks and the two 16x32 "wobbly" brick textures were based on Ola's textures. The three other 16x32 brick textures were all based on the 32x64 Quake 2 brick textures and shrunk down and modified a bit. 3) I _HAVE_ admitted what I've done (and again apologise for it), and I am working to correct it by replacing all the offending textures with new textures that are either from scratch or based on Doom 2 textures. 4) it doesn't matter whether it's one texture or a hundred, you shouldn't rip someone else's work as I did, especially without giving that person credit. 5) and for the last time, I DID NOT EVEN HAVE A FUCKING CHANCE TO GIVE CREDIT!!! Fucking mail Vincent Fong if you don't believe me. 6) all the textures were made over two years ago, at a time when I was crap at making textures from scratch. Ola's textures were the best looking ones around, so I stupidly based some of my work on his. I never base my textures on anyone else's any more (well, except those in Doom2 / Heretic / Hexen / etc) 7) since the textures were made so long ago, I completely forgot that any of them were based on Ola's. 8) Once more, I am seriously really really REALLY sorry, and it will never ever happen again. I shouldn't have done it, but rather than me trying to get credit for something that isn't totally my own work, I simply forgot that any of the Execution textures were anything but from scratch / based on Doom 2 textures. |
| cph - Thursday Mar 23 03:53:50 2000 - Homepage - Re: A rather texing subject |
|
Rubbish. Add on levels for doom don't need to contain original textures, they reference them. So id allowing 3rd party levels does not give you any extra rights to *copy* or *edit* the textures (which is what is under discussion). Nor is the source code release relevant, since that gives you a new license to use the source code, nothing else.
To the "Using textures from commercial releases is NOT comparable to textures made by an individual from the community" people: there's no difference, copying is wrong either way. Companies let you make add on levels that *reference* their textures, but that's a big difference. Companies have better things to do than check every level on cdrom.com for copyright violations, but they *do* defend their copyright.. did everyone forget generations already? Linux doom |
| citrus - Thursday Mar 23 03:34:11 2000 - Homepage - Final note |
|
OK, here is my (hopefully) final comment to this thread: I did not steal a single texture from Quake, Quake 2 or any other gamer for The Darkening episode 2. Some textures are based on DOOM and DOOM 2 textures, and that is carefully documented in the text file that will come with the texture WAD release. I have obviously had a lot of inspiration from Quake 2, but not a single pixel was taken from that game. Regarding the brick textures, I did them from scratch, despite what Prower thinks. They resemble some of the brick walls from DOOM 2, but I merely used them as inspiration. Nick did not - he used MINE as a base for his, which is beyond inspiration. Yet again, I didn't "steal" a single pixel. I would also like to point out, yet again, that this was the THIRD TIME it happened. I had previously solved these things privately, because believe it or not, I didn't want this. However, Nick has crossed the line one time too many, and I felt it necessary to forcefully show my standpoint on this. It doesn't matter whose textures look best. And yes, Nicks versions do look better in most cases. I have no problem with that. My problem, and the cause of all this, is that he has repeatedly made textures based on mine without my permission and without giving me credit for my work despite the fact that he knows very well what I think about such actions. That utter lack of respect and morals was too much the third time over, and I had to show him I'm and everyone else I'm taking this serious. Those who think I went over the edge making those slide-shows: Nick did not admit what he had done so I confronted him with the evidence. Also, it took me about half an hour to do, so don't go thinking I spent a whole day on that. Along with making the little popup and writing the text it might have taken an hour of my time, at the most. If anyone has questions to me regarding this matter or regarding permission to use my textures, send me a mail. However, flamers will not be treated gently. they call me Ola Björling |
| Ebola - Thursday Mar 23 02:58:51 2000 - Homepage - Illegal. |
|
It's just as illegal to ripp a texture by Ola or me or any other as ripping it from ID or Raven (or any other company) as long as there's some little text like. Copyright (c) (individuals/teams name) 1998-2000. That is a legal documentation. So if Ola want to sue Nicks pants off he could. (Not that I would suggest it though) It's from scandinavia all the best doom stuff come from. >:) Ni'mRoD - Ixnay on the Hombre |
| Anonymous User - Thursday Mar 23 02:07:15 2000 - Homepage - A rather texing subject |
| As far as I can see when id released the source code, or even before that when they encouraged people to make levels id themselves were giving people permission to use there textures. The only thing id asked for was credit to be given.That was id's choice.If someone makes a decision that they do not want their textures used that is up to them. There is no double standard involved. If a company wants to have people make levels for their product then they are in turn giving them permission to use the textures. Unless they state otherwise.It is slighty different for a company as they get loads of revenue from the proloned interest in the said product. Be that doom,doom2,quake,heretic and so on. ola made it clear he did not want his textures used.id as far as I am aware,and I think we would know if it were otherwise,did not FACE.UK DoomarenA one of the 11% :( |
| Anonymous User - Thursday Mar 23 02:01:16 2000 - Homepage - He could have at least ripped GOOD textures.. |
| I just looked at the "evidence". All these prove is that both are based on the same texture ripped from somewhere else. And getting this exercised over BRICK textures? You could have at least got pissed over something unique. |
| Elim Garak - Thursday Mar 23 01:54:32 2000 - Homepage - Are we done yet? |
| To begin with, can we all stop calling Nick "f***ing stupid"? We all know he made a mistake(whether he did it knowingly or not is irrelevant) so let's move on... swedish fish: "1) Using textures from commercial releases is NOT comparable to textures made by an individual from the community." Now there's a double standard for you! A texture is a texture. If you take a texture from Id you're violating a legal copyright. If you take one from Ola(or anyone else) you're violating his(their) intellectual property. In actuality, if you must say one is worse than the other, then it would be the former... DooM2200 author, hundreds of demos, homepage... |
| Anonymous User - Thursday Mar 23 01:50:32 2000 - Homepage - Hypocrits |
| I see several textures in Darkening2 that I know Ola didn't make, but I do know who made them, and their creator is not credited. Maybe the pot is calling the kettle black? |
| Linguica - Thursday Mar 23 01:11:55 2000 - Homepage - |
|
I don't think anyone can possible argue with the statement that using textures that someone else made without their permission is wrong. The difference is that Raven Software doesn't care enough to do anything about it while Ola does. Is that a good enough reason to not be pissed that Eternal Doom uses Hexen resources, but get pissed that Nick modified some of Ola's resources? No, of course it isn't, but Raven's not going to notice as readily as Ola will, and the absence of complaint is almost tantamount to acceptance for most of us.
On another note, I'm surprised that Herian 2, which borrowed heavily from Heretic/Hexen including both textures and sprites, was lauded, while that Boomtown WAD was vilified for doing the exact same thing... |
| Anonymous User - Thursday Mar 23 00:29:07 2000 - Homepage - fmeh #3 |
| there is ABSOLUTELY no way to justify using Hexen/Heretic/Quake resources in your WAD. Just because someone doesn't care does not mean that it is okay to ignore the law. i bet you they DO care, they're just too busy to do anything about it. i'd care. don't pretend that it is "okay" to steal work from people who do this to put FOOD ON THEIR TABLE. if you want to say, "well, i'm going to do it anyway" to me that is a more acceptable answer than "they don't care so its ok", which even if you did know for sure is a ridiculous statement. |
| Jim Bentler - Thursday Mar 23 00:17:16 2000 - Homepage - Re:That doesn't make sense.. (by AndrewB) |
| ID Software certainly would care if you copied all the levels and resources from Quake 2 and then released them as a TC for Quake 3! Why would they care. . . . Simple, people are still buying Quake 2, and why would you buy Quake 2 if you could get a free version with an updated engine! It is illegal to use resources from Hexen and Heretic in Doom, but almost no one cares, most importantly Raven Software does not care because nobody buys these games anymore. If some genius John Carmack-like coder modified the Quake Sources to include everything in Quake 3 and someone released a Quake 3 TC (consisting of ripped levels, textures, and models) for Quake, that would piss off ID Software. Anyway, my point is, Game Companies enforce their rights to their resources when they are worried they'll lose money. Ola, it would be easier to support you if you didn't just on Nightmare so badly. I would also like to point out that a lot of the brick textures end up looking similar because everyone makes them symetrical most of the time so all of the bricks are the same size. Therefore, I bet we could find many, many textures that look very similar to those. Batman Doom is the best TC ever made! |
| sanyo - Thursday Mar 23 00:02:53 2000 - Homepage - agreed |
| what kind of moron is this nick? doesn't he know to do anything on his one? god i bet he still needs his mom to do everything for him. How f*cking stupid is that, trying to steal texture from a texture master, and trying not get caught? {infoline} |
| AndrewB - Wednesday Mar 22 22:40:35 2000 - Homepage - That doesn't make sense.. |
| There's nothing wrong with using Heretic/Hexen textures. The reason for prohibition of using textures from commercial WADs are intended for companies such as ID to protect themselves from having some other company coming along, let's just say 3DRealms for example, and plugging their hard work and resourses into their game!! Put it in the big picture! These companies don't CARE if you take textures from Hexen and plug them into DOOM! These laws aren't intended to apply to the little level-making hobbyists!! Saying "Wrong is wrong", and "Slightly wrong is still "very wrong" simply doesn't wash. It's as simple as this...: ID doesn't care whether or not you use Hexen textures in your DOOM level. Therefore, it's OKAY to do it!! Vote Quimby |
| Anonymous User - Wednesday Mar 22 22:34:39 2000 - Homepage - fmeh #2 |
| w0rd to ola. intellectual property is the only real online "currency". it should be protected as one protects a wallet or piggy bank. there is no such thing os "overreacting" when you are robbed on the street in new york, is there? |
| DarkFang - Wednesday Mar 22 22:30:01 2000 - Homepage - Geeze! |
| You people are getting way too worked up about this. Ola cant do anything to Nick. Nothing, no sueing or anything. Say Ola was to take this to court, he has no evidence claiming that he actually made those textures unless he buys a legal copyright. Then and only then can Ola lay down legal action. But, the damage is done. Ola: get over it, there is nothing you can do except piddle in your pants with anger. Nick: Ever heard of having a little respect for other's people's work? This is not going to buy you a good name in the community now! -- |
| unfy - Wednesday Mar 22 21:20:41 2000 - Homepage - wtf?!@$!^% |
|
1) Using textures from commercial releases is NOT comparable to textures made by an individual from the community. Reason: As Juggalo said that companies don't put any unreasonable restrictions on textures because it promotes editing and usage. swedish fish: your swedish<->english translation dictionary must be broken. the user license agreements and copyrights on every single one of those games state that the artwork (and everything else) is copyrighted and that copying is prohibited. user created levels are within the license agreement, but only for the game in question. also, they in no way imply that you are allowed to distribute the game content (levels, textures, sfx, etc) within your created level. when you use a doom2 texture in a doom2 level, you're using it's namespace reference - if you copy the texture within your wad and use it that way, you're in violation of the agreement (both morally & legally). also note that you are allowed to use such things with their respected game, not with other games. if you have any questions, you should check the license agreements that come with your games. quake has an excellent license agreement that allows end user levels, but not content 'borrowing'. AndrewB / swedish fish: when it comes to copying a part of a commercial product (or anything else that you dont have permission to copy), it doesn't matter if you credit the original authors or not. You do *NOT* have permission to copy it. Copying something you're not allowed to and simply tacking on a 'Credits...' line does *NOT* make it right/ok/acceptable that you borrowed it. Wrong is wrong, "slightly wrong" is still "very wrong". if companies didn't mind if their stuff was copied, doom2.wad udoom.wad hexen.wad strife.wad and such on ftp.cdrom.com. blah |
| Captain Mellow - Wednesday Mar 22 21:04:19 2000 - Homepage - Woah |
| 1. Ola's "evidence" does capably demonstrate that Nick's texture's were based on his own. 2. It also demonstrates that in some instances Nick's versions had _improved_ upon Ola's base. Sorry, Ola, but the rock texture & some of the bricks had better contrast & depth in Nick's versions. 3. I have perceived that Ola has quite a bit of his reputation / self-esteem tied into his artwork. I can relate to that to a point, though I lack the talent that Ola has. He derides the use of filters (coughcough), & boasts that he hand-pixels everything. Since he does look down on taking short-cuts (e.g. using filters), it makes sense that he would also look down on the short-cut of using another person's work as a base. And if that work was his own, he would be even more offended. While I am always put off by arrogance, I do respect talent. And Ola is very talented. I personally would be flattered if someone ripped my textures. :-) 4. I have always found the tight-fistedness of freely released stuff to be asinine: "You may not use this map as a base for other maps". How presumptuous. What about the illegal copying of commercial software or music? Question: How many of you, who rabidly defend the intellectual property of a free map or free texture, will have no qualms about pirating commercial software or music? Let's have a show of hands. In a culture of disdain for intellectual property rights, I find it hard to understand this inconsistent position. (NOTE: I am not saying that Ola or anyone is a pirate. But I know it is quite commonplace amongst our demographic.) Can't all the pots & the kettles get along? |
| prower - Wednesday Mar 22 20:27:38 2000 - Homepage - ola's textures vs nick textures |
| a few of ola's textures look like they're based on the BRICK7 or BRICK6 textures in doom2.wad |
| Cadaver - Wednesday Mar 22 20:18:01 2000 - Homepage - Ola's textures... |
| What's going on here? If Nick used any of Ola's textures, either in all it's glory or even as a template then he should have given credit where credit is due. Also, asking for permission is nice because it let's the author know that his/her work is appreciated by the community. We all know that alot of hard work goes into creating these textures and people take alot of pride in that work. Ask permission and if you get it then give credit where credit is due. On the other side of things I did not expect such a loud and at times such a demeaning way of telling someone that they are f****** stupid! Especially on a web page that is public to anyone who can find the URL. If you want to tell someone that they suck then do that between you and him...might as well put the page on CNN and let them know too! Also, to me I consider no one a so-called "GOD" within our community of Doomers. We have a great wealth of information and talent within this community and the projects that we do show this...The Darkening series, TeamTNT stuff and the Gothic series of maps, that's just a few out of alot of the great stuff out there. For Ola...keep up the good work on the textures, they sure do look fantastic and hopefully I can use them one day in a project. I love designing levels! |
| swedish fish - Wednesday Mar 22 19:38:43 2000 - Homepage - Before you make any other ignorant posts PLEASE read this.... |
|
It seems as if people are adding their opinions before reading all the evidence before them. Once again people: 1) Using textures from commercial releases is NOT comparable to textures made by an individual from the community. Reason: As Juggalo said that companies don't put any unreasonable restrictions on textures because it promotes editing and usage. This is the easiest way for most newbies to get into editing is by modifying (as CPH said) and that's why the game companies don't restrict it. Therefore: Stuff like QDOOM and Afterglow's texture wads are exempt because they are made by game companies or in Afterglow's case he got permission to convert some individual author's textures to DOOM2 from other games. 2) Being inspired by another's work is different from modifying or ripping someone else's work. Reason: Being inspired is something that people are continually experiencing. It's very rare to see something completely original. Even quake2 textures and the game itself are inspired off of movies, real life texture schemes, whatever. When your inspired you create something building ideas from one concept. When you rip work off you take something that is already completely created and modify simple concepts. Therefore: DE2 textures possible 'inspiration' from Quake2 is not comparable to Nick's blatant ripping. 3) The number of textures ripped (whether 3 or 9 or 5000) is mostly irrelevant. Reason: First off, would it be acceptable if someone only ripped 1 level out of a 32 level TC? Or if I stole 1 area from a level in a megawad (say for instance the outside area of Rand Phares "War Temple" map in Icarus?). No it would not. For Schronzski it apparently isn't a big deal if someone modifies or uses parts of his levels. Or he feels that in the long run of his short life it isn't worth bitching about. And if the author(s) doesn't care, then we shouldn't. But Ola did, and 3 times warned Nick. And I think that a big part of this that people don't realize is that making one texture or creating a room in a doom level can be very time consuming. Especially when your working on such a polished project like the DE2. If some of you think that we create a room or a texture in 3 minutes your dead wrong. Maybeye if that was the case it would be no big deal. But I know myself: working on map4 of DE2 each major room or area takes me about 6 - 10 hours. This may sound exaggerated but when you work on a professional level and go thru conceptual, actual building time, modifying, texturing, itemizing, bug fixing, playtesting, and even more modifying it adds up. We all spend alot of time on something that interest us, and to others it may seem ridiculous that we obsess over getting it right or getting credit where it's due. For Ola, it is artwork and more specifically textures. This is part of the reason he is so passionate about what has happened. Add that in with Ola's already bitter tongue for stuff he dislikes and it seems pretty mean to outsiders. Therefore: In most ways, how Ola is reacted is justified. The way IcarusWing and Schronzski have replied is understood but shouldn't be agreed with. Finally, the number of textures stolen is irrelevant. It's the concept that matters here. Think about this is music terms: If I stole a guitar riff from Marc Pullen or sampled something from a famous musician it would still be offending. It may only be a few music chords but the person that created it worked out countless ideas and possiblities and perfected it. 4) Nick did not give any FUCKING credit! -anthony Info line? What info do you want? Let me tell you... |
| AndrewB - Wednesday Mar 22 19:32:31 2000 - Homepage - Re: another thing to note |
| Unfy, the difference in this case is that person A is very visibly upset, whereas person C couldn't care less!! Vote Quimby |
| Elim Garak - Wednesday Mar 22 19:19:57 2000 - Homepage - Enough already!!! |
| Is anyone else sick of this, yet? I just viewed Ola's slideshow and I must say there is a fair ammount of evidence. However, despite that fact, Nick's are different enough to call his own, even if he did use Ola's as a template... Ola, I can't believe you took the time to put together that slideshow! Verbally condemning Nick is fine and we all believed you, even before your exhibit, but taking the time to find and point out stray pixels is going way overboard... DooM2200 author, hundreds of demos, homepage... |
| Anonymous User - Wednesday Mar 22 19:08:36 2000 - Homepage - Nick you dickhead |
| Nick you dickhead |
| Chief - Wednesday Mar 22 18:58:46 2000 - Homepage - - |
|
Hey, why doesn't everyone launch some court case about textures so future lawyers like myself can get rich off it. Come on, I dare you... From what I can tell Ola just would like credit (and now an apology) for his work, which seems faily reasonable to me. But yeah, that second last update was one of your best yet Ola, keep it up ;-) You think you're precious, I think you're shit |
| unfy - Wednesday Mar 22 18:15:21 2000 - Homepage - another thing to note |
|
giving credit for using someone else's work when you don't have permission to use it does NOT make it ok to use that person's work. --- Person A releases a level and implicitly requests it not to be used as a base for another level. Person B modifies Person A's level despite this, and releases his modified level and gives credit to Person A for his work. --- Company C releases a commercial product with a license that prohibits the copy of it's content. Person D borrows a few sprites or textures from Company C's game without permission, but gives full credit to Company C for what he has borrowed. --- Why does the doom community chastise Person B and have such a huge outcy, but not Person D ? How many megawads have used Hexen/Heretic textures/sprites and have been so wildy hailed and accepted ? TeamTNT's Eternal Doom relies on Heretic/Hexen textures a fair amount, but there was no public outcry then ? What about Herian2 ? As Risen said - there are alot of major projects out there that have borrowed things from people/companies who didn't have permission -- but simply tacked on a line in the credits section. for the community to try to castrate baker for this when there are numerous other glaring offenses that are HAILED is quite hypocritical. blah |
| Tarin - Wednesday Mar 22 17:55:01 2000 - Homepage - well |
| You all must agree that especially the last texture shown is a ripoff of Ola's (maybe the Hexen texture was layed above Ola's?). But I can tell that he (Ola) does not get mad when you rip off some textures the first time. I also took one of his (accidently), he told me about it, asking to remove it. I explained everything to him and did what he asked for... and everything was ok. Did I say that Windows sucks? |
| Anonymous User - Wednesday Mar 22 17:50:06 2000 - Homepage - Ola, time for your medication! |
| He has flipped for sure. Have you seen his 'evidence' page? It's insane! He has textures flipping back and forth as if to prove something! Get a grip, man! Nick is a DICKHEAD! Don't give yourself a breakdown! |
| Fanatic - Wednesday Mar 22 16:59:10 2000 - Homepage - QDOOM exists, sure does... |
|
I know I'm pressing my luck with QDOOM, but, I have never said I did the art myself. Even if I was told to not release it, I would still finish it for my own satisfaction. It's been over a year of daily work, no way am I stopping now.
However, I did convert the textures to DOOM's palette and actually had to adjust a lot of colors to look clean (a lot of pinks and color merges ocurred). I also took all the screenshots of all the Quake models and cleaned them up in the same way, converting the colors to DOOM's palette, cropping, and cyan'ing the transparent areas, etc. There is also a lot of original work in QDOOM. It's not a straight conversion replicating Quake, cause that wouldn't be much fun (for me at least). But as you all can guess there will be big thanks in the QDOOM readme file to id for several things -making DOOM, making it GPL and releasing the source (so EDGE could exist), and making Quake and releasing it's source (so I can be accurate). But I guess that is the whole point of everyone's posting -give credit where credit is due. All I can say is I have myself covered. :) -Marc |
| unfy - Wednesday Mar 22 16:58:33 2000 - Homepage - Re: Juggalo |
|
User level creation licenses with respected games are within the scope of addons/levels to their respected games, not put into public domain. As far as I know, you're not allowed to copy a Doom texture and include it in your pwad and distribute it because you're distributing it. Doom wads that use Doom textures use namespace references, not the actual texture data itself within the pwad. Also note that you aren't given permission in the Doom user license to use Doom textures in a Hexen level (or vice versa). a fine example of this would be that the source code to these games were released under GPL, not the artwork (which is why you don't see doom2.wad sitting on cdrom.com). if baker used ola's textures as a base without permission, then that's wrong -> yes. what i see as being hypocritical is the doom community's outrage towards his actions, yet not towards the countless other projects (several major) that have 'borrowed' textures from commercial products. blah |
| Schronzki - Wednesday Mar 22 16:54:17 2000 - Homepage - second |
| I've just sent this by email to Ola Björling: I've seen the sick show on your web page and I must say that you've gone too far. Right, you've shown by a few pixels that Nick used your textures as a base to make new stuff. Yah, I said NEW stuff, because the appearance is quite different. I think they even look better than yours (is that your problem?). Anyway, I wouldn't call it a rip off. You might have had the right to complain that there was no credit given in text file that came with execution, just this, and everybody would have been on your side. Instead you've bombed the lad with extremely hard offenses in the web, for everyone to see. I can understand that he has problems to apologize after that though he's probably convinced that he'd done a mistake. I wouldn't apologize either. Was that really necessary? I've seen the people going crazy about Darkening 2 although it's full of bugs (I wouldn't have released it). People consider you as a 'texture meister' for some reasons. You've been given more credit than the most people in the 'Doom community' and you're running wild due to a handful of stolen pixels? Maybe some people will think different about you after that show. Execution team member |
| Julian - Wednesday Mar 22 16:50:53 2000 - Homepage - flattering ? |
| Well, having your textures ripped could be considered flattering... but isn't it a lazy way of doing a TC ? Anyway, I'm involve in Hellstorm and I hope Colin will give credit to Raven Software. Nick should have credited Ola and asked him before. There's no money involved in all this and that's why, I suppose, Id and Raven don't argue about texture ripping. But we should all be intellectually honest and ask and give credit... It's not that hard ;) rorDoom slave ;) |
| Schronzki - Wednesday Mar 22 16:49:52 2000 - Homepage - first |
| No one here is making wads and stuff for a living. We just do it to kill our spare time, and maybe also to please others. The only thing we can hope for is being told that someone had fun with our stuff, and that would be already a lot. I know some people who made really cool Doom stuff which wasn't appreciated at all by anyone. Ola Björling definitely isn't one of them. Being hired by the game industry for making exciting Doom stuff is very unlikely nowadays. Getting credit is a nice thing, giving credit is mainly necessary for one's own interest, to avoid the shame of someone else mentioning the lack of it. I'm sure Vincent and Nick would have act different if they'd been aware of the fuss awaiting them. Execution team member |
| Anonymous User - Wednesday Mar 22 16:39:31 2000 - Homepage - what the fuck |
| all those textures are ripoffs of something else anyway |
| Juggalo - Wednesday Mar 22 16:29:13 2000 - Homepage - Simple Facts |
| 1.) Companies allow individuals to use their textures in their work because it promotes the game, and expands the gameplay. ID Software loves the fact so many gamers keep pumping out Doom Wads, it keeps the game popular, so it still isn't forgotten. So why would companies not share their textures with the fans..>? 2.) Nic Baker uses other people their work to promote it's own. That's pafatic, what a loser. I wonder why though, you shouldn't fucking backstab homies like that, he can certainly kiss my ass. Lame ass..... 3.)Offcourse we all dig Ola his work and want to use it ourselves, but don't forget he made it, an he has the rigth to use it. So Permission is needed. That f*cking logical or isn't it, would you like you work being stolen...>? I rest my case Anybody who disagrees with me ( mobstah@hotmail.com ) step up and whatch you fucking ass meet defeat |
| beigesmite - Wednesday Mar 22 16:23:41 2000 - Homepage - i concur |
| i agree, nick was wrong. he should have asked fo r permission and given credit. but... this may be pushing it a little! some of these textures are quite different! these are obviously based on ola's textures, but isn't everything we do based on doom anyway?! but then again... nick should not have pushed ola. (ARE YOU FUCKING STUPID? ARE YOU NICK? HUH?)tmake your own textures, or base them off of something more public acess-like such as doom, or heretic or something. or get permission and give credit! the doom community isn't exactly getting bigger much anymore, we don't need this kinda fucking around. i know some of us are new (i am, sorta) but we ought to know better. i may be drunk, but you, sir, are ugly; and in the morning i will be sober. |
| Anonymous User - Wednesday Mar 22 16:17:08 2000 - Homepage - Funny... |
| It's odd that everyone seems to have overlooked the fact that most of DE2's textures are VERY similar to Quake 2's textures. As a matter of fact, I wouldn't be surprised if they were the Quake 2 textures converted to the DooM palette. I'm not accusing or pointing fingers at all. It's just that when I went through the levels I would keep saying to myself, "Hey, that texture's from Quake 2. So is that one. And that one. And that one." I don't think that all of the textures were COMPLETELY original. And yes, I'm sure I'm going to get flamed for saying that, but that's my opinion. And, as you all know, opinions are simply that. Take it at face value and don't bitch about "going against a god". A lot of you need to wake up and not be so amazed when you see Quake 2 textures in a WAD. The levels were great, that's true, and the obviously original textures featuring the "Y" logo were stellar, as well. But don't get your panties in a wad (heh...) about texture theft when some of the textures in your WAD aren't original themselves. Ola is a very talented artist with a knack for creating great textures, this much is true. But, I think people need to just calm down, think rationally, and not be so quick to anger over the use of textures without permission. To tell you the honest truth, I think that if someone uses someone else's textures in a WAD, whether they got permission or not, is very flattering. This means that they liked your textures enough to incorporate them into their project. Don't get mad about it and start screaming and ranting and cussing like a 12-year-old. Just express your concern. We're the DooM community; not a lynch mob. And, these are not the Salem Witch Trials. We will not be burning people at the stake because they used a texture without permission. Just correct the offender in a polite and courteous manner. If they still do not give any kind of credit or an apology of any kind, then they're just plain wrong. Still, that doesn't mean we have any right to be out for their head on a stick. In conclusion, just drop it. Let it go. We all know that Ola is pissed off and all, and he has SOME room to bitch. But, I think that he's taking it a little too far. I mean, come on. Texture comparisons using animated GIFs? It sounds like obsession to me. |
| Stphrz - Wednesday Mar 22 16:10:49 2000 - Homepage - GAH!! |
| Look, it's as simple as this: Ola is right and Nick is wrong. Nick should apologize, not make excuses. The boundaries Ola places on the use of his stuff should be respected. Agree or disagree, it is irrelavent. If he says "paws off", then that's that. I'm bored... I wish I had some fireworks :) |
| Anonymous User - Wednesday Mar 22 15:29:34 2000 - Homepage - tawney |
|
>> I wouldn't consider using Heretic and Hexen's texture "ripping" because they don't seem to really care. so, the copyright posted on said games, and the license agreement and all that is just a bunch of show and not how they feel about it ? give me a break. i'll agree that if baker used some of ola's textures as a base and didn't ask first, that is wrong - but for the community to get in such a fuss over it is incredibly stupid and shameful when there are plenty of hardworking people at raven software and idsoftware who have had their work ripped without having given permission to do so. look at afterglow's page! there are some quake(2) textures available. now tell me this isn't wrong ? ripping textures and sprites from commercial products is ok, but ripping them from soloists is wrong and causes an immense public outcry ? wtf ? can we please have a sanity check on the doom community ? |
| cph - Wednesday Mar 22 15:17:23 2000 - Homepage - copyright |
|
IcarusWing: It could be one pixel and it would still be both legally and morally wrong, so should be fixed. And Ola's anger rightly comes from the fact it's not the first time.
(anonymous hexen/heretic poster): Yes that is also wrong, but the community has quietly accepted it. I guess a group of people making stuff in their free time realise the value of individuals' work, but not companies. Actually, most of the copyright violations in Doom levels come from people new to editing - I know at 14 I didn't have much appreciation for copyrights, and editing the original levels was an easy way to start; the same applies to textures I suppose. Linux doom |
| Tawney - Wednesday Mar 22 15:10:37 2000 - Homepage - Re: Hm |
|
I wouldn't consider using Heretic and Hexen's textures "ripping" because they don't seem to really care. They couuld have said "We don't want you using our textures" amd I not right? And they CAN do that if they want to, but they don't seem to realy mind, do they? Did Ola say we could use his textures? Yes, but only under certain conditions, and did Nick follow them? No. and what's with people saying "It's only 3 textures"? Textures are not that easy to make. well, they are, but its hard to make the good! taking someones textures and changing the color of it wouuld be like me taking someone's level and changing the textures. Is that really a big deal? It certainly is if you didn't get permission from it. Not in a legal sense, but in a moral sense. I remember when someone uploaded their own modified version of ragedm onto the doomserv server. All they did was throw in some extra items (make that a lot), but i was pretty pissed, because they uploaded over the original, and i STILL dont know who did it. whoever did sure is a puss for not fessing up. so, coming from a neutral point of view, i honestly think that nick should apologize to ola. as far as i can tell, at least one of those textures (that stone one) is based off of ola's (though the other one's are debatable because they're brick textures and those are kind of hard to avoid looking alike), and nick has done iit before, and nick has admitted that he has in the past. but i didnt hear one apology, and that's all ola asks for. i think that's a pretty fair deal to nick, dont you agree? http://doomnation.com/mtawney |
| Risen - Wednesday Mar 22 14:43:40 2000 - Homepage - That's what I was saying before... |
|
Before my post got dumped, I was commenting on the same thing: the simple "qdoom exists" post says a lot in 2 words. QDoom, Armored Core DOOM, Generations, Aliens-TC... all are copyright infringements. Some survived, some didn't. Someone, please learn from this! There are some good reasons for ripping a texture WAD apart and using individual textures elsewhere, but there are none for not asking for it and releasing it as your own. If someone else built something you want to use, ask! Usually it's not too difficult to get permission. Then credit them on it. If they say no, you're stuck - but it's their call, not yours. Build your own stuff or find someone who will. I plan to abide by this fully for the full release of Twice Risen (the pre-release contains a few questionable resources... these will be dropped.) and I suggest that everyone else takes the extra 10 minutes to do the same. Project leader, Twice Risen TCDDM is coming... |
| Teppic - Wednesday Mar 22 14:42:15 2000 - Homepage - hmmph |
| Nobody rips my textures. Strange that. http://www.yee-haw.co.uk/ |
| Anonymous User - Wednesday Mar 22 14:14:19 2000 - Homepage - hm |
| so, i'm curious like, what about all the ripping of heretic & hexen & strife textures/sprites/flats ? why is it ok to do that, but not rip an end user's stuff ? double standards ? i've always been curious about this one. |
| Risen - Wednesday Mar 22 12:35:41 2000 - Homepage - Where did my post go? |
|
Hmm... I wonder what happened?
I think I found the culprit of the whole post deleting thing... seems if you post and someone has posted while you are still writing, yours gets dropped. Damn. Oh well...
Project leader, Twice Risen TC DDM is coming... |
| Risen - Wednesday Mar 22 12:31:09 2000 - Homepage - oops... |
|
Guess Ola got an update in there before me... I was referring to the "qdoom exists" post.
Project leader, Twice Risen TC DDM is coming... |
| citrus - Wednesday Mar 22 12:25:50 2000 - Homepage - IcarusWing |
|
IcarusWing: It is NOT three textures. It's also the fact that this is the THIRD TIME this happens despite prior warnings. I was given no credit, he did not ask for permission and he is not admitting what he has done. Look for an update on my site in an hour or two, where I will prove that I'm right. Get your facts straight before you speak. they call me Ola Björling |
| Anonymous User - Wednesday Mar 22 11:55:46 2000 - Homepage - fmeh |
| qdoom exists |
| Ebola - Wednesday Mar 22 11:25:39 2000 - Homepage - I can relate to that. |
| As a fellow graphic artist(amateur starting to make moves into proffessional) I understand Ola's point of view all the way. I really hated when a person ripped my graphics several times(my brother). He's reason was that he thought I was much better than him at making gfx. Eventhough I hate an asskisser I didn't bother much with it since he's stuff never get released cause he never finish it. So you wonder what all that crap was about, I dunno. I guess I didn't wanna be the only one not having a say in this dispicable matter. But to all texture rippers out there. Fuck off. That's my two cents. Swedish Doomchef No 2. Ni'mRoD - Ixnay on the Hombre |
| IcarusWing - Wednesday Mar 22 11:21:34 2000 - Homepage - Chill. Out. Now. |
|
I guess that Doomworld's most recent poll is going to tell us that most people in the community are either bellow 15 or 15 to 20, so normally I'm not suprised when someone flies off the handle - y'know all that spare testosterone flying about everywhere is going to do someone some damage. But Ola, I am shocked. You should be ashamed at yourself. You're older than the most of the community, you should be setting an example, not flying off the hook over 3 textures. Let me say that again... 3... three. This whole community needs to chill out. Stop playing games for a while and go out and get laid. Please. New, improved icarusweb - an e-zine for zombies, demons, and other lost souls. |
| Slipgate - Wednesday Mar 22 11:16:16 2000 - Homepage - Re: Credit |
| Hey.... I'm nobody and I'm sticking my nose in, maybe, but Nick, even if you have explanations (like 1) yada 2) yada 3) yada) at no point have I seen you say "I'm sorry" or some other form of apology. Might be a good idea. And Anthony: I really enjoyed that line too :). I once played a game a friend told me was like Wolfenstien 3-D but better... |
| Schronzki - Wednesday Mar 22 08:50:15 2000 - Homepage - maybe |
| Nick: All the textures I've done, e.g. for Vicious Circles are based on anything other people did, some more some less. Sometimes you can see it, sometimes you don't. Giving credit in some cases might be nice though. Execution team member |
| NiGHTMARE - Wednesday Mar 22 08:44:43 2000 - Homepage - Yeah, but... |
| Schronski: I could come up with a pretty lengthy list of Gothic DM (2) textures that were ripped from Heretic/Hexen... |
| Schronzki - Wednesday Mar 22 08:40:59 2000 - Homepage - just this |
| Nick was right saying that he had no chance to give credits in the text file accompanying the Execution wad. Vincent asked us for whom we'd like to give credit but released that thing without awaiting the answer. I've just checked a list of 'ripped' textures Ola sent to me by request and I had trouble to find the originals in Overload, Darkening and Darkening 2. I'd rather understand if a guy calling himself Adelusion appears, complaining that some of the textures in Execution are pretty similar to some which can be found in GothicDM. We're all dwarfs sitting on the shoulders of giants. It's hardly possible to make a good thing without learning by studying and using the efforts of others. There were times were even big artists considered being copied as honor. Execution team member |
| NiGHTMARE - Wednesday Mar 22 08:10:38 2000 - Homepage - DE2 textures |
| Anthony: actually, a few of the more crappy DE2 textures were done by me... |
| swedish fish - Wednesday Mar 22 07:46:52 2000 - Homepage - Textures, what else? |
| ARE YOU FUCKING STUPID? ARE YOU NICK? HUH? - Oh man, that's a classic line. I love it! Anyways, to Elim: Unlike Ola, ID never requested that there textures were not to be modified. And no, not everyone gives credit to ID for their work. Sometimes people just give the standard: "Thanks to id for you know what" line. That's like saying thanks to the DE2 team for the textures. But of course, besides Ola no one did textures. On a similiar idea it can get fustrating when people say, "Ola and Afterglow did a great job with DE2". Then your overlooking the efforts of Adam Windsor, Nick, Jan VanDerVeken, Ben davies, Richard W., and me. In essence, it's about giving credit where credit is deserved. The biggest atrocity here is that Nick in the textfile never mentioned Ola once even though he borrowed work (from DE1, Overload, or whereever). No one here should assume people will know that they are ID's textures or Ola's textures or that they came from this and that wad. NEVER assume. I've been part of DOOM for 4 years and I hadn't even heard the name Ola until about 14 months ago. anthony. Info line? What info do you want? Let me tell you... |
| NiGHTMARE - Wednesday Mar 22 07:25:18 2000 - Homepage - More... |
| That anonymous post below was me, dunno what went wrong. Anyway, I would like to repeat the fact that the second time this happened THE TEXTURES IN QUESTION WERE _NOT_ PUBLICALLY RELEASED. This is like saying that you can't make a level using Overload/Darkening textures that only ever makes it as far as your own hard drive. The reason I based these textures on Ola's in the first place was the fact that in those days all the textures I made from scratch totally sucked. I don't based any of my textures now on anyone else's, at least not without explicit permission (as I got for a texture in MorbidDM1). |
| Anonymous User - Wednesday Mar 22 07:14:50 2000 - Homepage - Err, no |
| Erm, that rock texture was actually based on a Hexen texture, and the grey/green 16 high brick texture was based on a Quake 2 texture, so unless you ripped those textures off yourself... The 2 "wobbly" 16 high brick textures I realise now WERE based on Overload textures. The 8x32 ones were NOT based on a Darkening E1 texture, look at them again, some of them are completely different from each other. Most of them are act |