- See the members page to see the team that created the project.
- Adelusion for creating the GothicDM series, inspiring Covaro to start this project, and for textures from Requiem.
- The GothicDM/GothicDM2 Crews for making two of the best Deathmatch sets ever for any game (Covaro's words so direct rants to scott@...).
- id software employees, past and present, for obvious reasons.
- Lee Killough for the Boom engine.
- Doomworld for being gracious enough to host the page. Of course Covaro's former newsie connection couldn't have hurt.
- Telefragged on its continued venture of falling into the background but still keeping it real (thanks for the free hosting though).
- Stephen "Scuba Steve" Browning for the mountainside introductory graphic and the rug textures in MAP30.
- Ola Björling for textures from The Darkening (O*), web graphics, and providing the bork.
- Dario & Milo Casali for textures (VAULT*).
- Iikka Keränen for base textures (IK*) and MAP05/13 night sky.
- François-Xavier Delmotte for organic textures.
- Wikipedia for the intermission architecture photo.
- Stian "ZSignal" Skjondal for the green mountainous overcast sky.
- Mewse



