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Hosted by Doomworld on Telefragged
11-8-00
Whee, another update. Only one month after the last one! :)
First some little correction of some rather old review: the review of SayDM1 had a wrong URL to the file. This has been corrected, you can get the level here.
On to the new stuff... there is a review of FBase5, written by guest reviewr Ebola of Unholy Software.
Well, that's all for now, I think...
-Tarin
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10-8-00
And here is the next weekly, errr monthly, errr bi-monthly update! I know, you've waited very long for an update, but now we've got three goodies for you! Yes! Two new reviews: Morbid DM 2 by Nick Baker and Derek MacDonald and Surge DM 2 by many authors. What's the last goody you ask? Well, that's the best. A tutorial about some of Skull Tag's new editing features, including how to make CTF levels and (evil thunder in background) Domination levels. Please note that these tutorials made to work with the ST version which is gonna be released on October 13, and will not work with the current ST beta 2! Yes, only five days left till we get ST will be released!
The poll... well, let's say I've got some *ahem* security problems with it. Maybe next update.
-Tarin
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8-14-00
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Well, so much for the weekly updates... Looks like Tawney still has not finished the CSDoom and deathmatch map release pages. However, work on DoomDM has not stopped. I've put up a review of Jason Sloan's DoomarenA, so go read it.
Hmm, this is actually the only new content for now. But there is some other cool stuff on my harddisk waiting for beeing released. As you may have read on the Skull Tag
page I've written a tutorial about it's new editing features, focusing (of course) on the multiplayer (teamplay) aspects. And guess what, you'll only see this tutorial right here at the Doom DM Resource!
And here some good news for all you Netscape users: I've started to fix the problems you've probably have got when displaying this page. I don't have the latest Navigator though, so it would be nice when you drop me a line if it still looks so messed up with the 6.0 version (or whatever it is). I don't know when I'll finish it, since school started today :( It's my last year, so I should work a little bit for it :)
I guess I should put up a new poll, but I can't think of anything right now, so this will have to wait :|
Oh, one last thing. When you submit your WAD please do not give us the place where you've got you WAD on your hard disk, but upload it somewhere (for example at CDROM.COM). What...? No, I'm not kidding!
-Tarin
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7-11-00
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All I can say right now is...Wow!!! This has been quite a roller coaster for the multiplayer community as to date. And already my last update from two days ago seems ancient.
That's alright however, because Fly is back in action, and has taken out the hole in the code. Even with it gone, I can't figure out why Fly never defended himself or documented the fact that the hole was there. Makes ya think, but I guess we should all put it behind...Just make sure you watch the corner of your eye though.
But anyway, with the new versions of CSDoom out this week, something new that has come out is teamplay support! Definately a plus for this port. Plus all the nasty bugs, such as randomly shooting the wrong ammo out of your weapon (shotgun shells from BFG, etc.), as well as players only half dying, have been eliminated. I now only wonder what Fly has in store for his next version.
Nightfang sent me something today that is kind of interesting. This is a log file kind of thing with conversations between Fly and Nightfang. The only two things I can get out of this is Fly's incredible immaturity, and a lot of difference in opinion between the two. It's an interesting read, so take a look.
With the recent ongoings somewhat behind us, I have changed the poll. The poll question now asks "Should there be an option to turn off the BFG in he next version of CSDoom?" A lot of people seem to not like the BFG in the maps. Should there be an option to take it out as soon as possible? Or sometime a little later?
I'm keeping the article that I wrote the other night on the page. Why? I think it's a good piece of history that newcomers and veteran Doomers alike can read to remind us just how far people will go to argue over a computer game. I'm also going to put up a mailbag soon, so if you want to make a response to my article, you better do so soon!
Next update will have the mailbag and maybe the CSDoom help page. Then maybe I can finally get to some reviews...Sheesh... -Tawney
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7-9-00
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Let me tell you this has been one crazy week for the Doom community and me alike. My update would have been sooner but I heard the new release of CSDoom would be out today, but man did it turn out to be a bummer...
First, from the poll last week, it turned out that half of you thought the site design was incredible, while the other half thought they could have pulled something better out of their ass, with the bad one winning by 1 vote. I'm assuming I got the bad votes mainly because my site is not Netscape friendly. I apologize for this, but it would be a lot of work to reverse it. If anyone would like to help me make it Netscape friendly drop me a line and we'll talk. This weeks poll asks what you think of the recent news about Fly's departure from CSDoom. Does Fly deserve it? Are you going to miss Fly? Did CSDoom suck anyway? Vote and we'll find out what the community thinks!
As of this writing the CSDoom files are still available on the downloads page and the master server still seems to be up. Although I'm not for Fly's poor options in his coding, some of you don't seem to mind, so I'm letting you know it's still available.
I have decided to write an article about my thoughts of the CSDoom chrisis, so go ahead and give that a read if you're interested, and feel free to contact me about your thoughts/ opinions. I might even start a mailbag if I get enough interest.
Something that has really suprised me is the number of people asking for a download to my Q2DM1 conversion to ZDoom. Well, you can finally grab it here and stop buggin me about it:P
The CSDoom help age is still being worked on as to date, since the project is still continuing in the hands of Nightfang, so keep your eyes peeled for that next week!
For those who have sent in map submissions. I'm sorry but I haven't been on much this week. I will try hard to get all this done by next week.
I got some people to join in for a helping hand (They're not listed on the page yet), but I could use some extra help, so let me know if you're interested in contributing to the Resource!
Enjoy this weeks update, and be ready for an update in a couple of days! -Tawney
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