Name: dmincar2.wad
Author: Stephen "fUnKyMoNk" Noonan
Map Size: Small
Map Summary:"A small level using a courtyard layout. Very fast." (Excerpted from dmincar2.txt)
fUnKyMoNk has
made some great contributions to the Doom community during the past years.
He's a well known level designer as well as a wad reviewer at Tha Doomshack.
His previous works include some fine levels on TeamTNT's Reclamation and
I knew I was up to something good when I loaded up Deathmatch Incarnate
2 for a first look.
Deathmatch Incarnate
2 is pretty detailed and it is clear that this is the work of an experienced
designer. As you can see from the images the architecture is very nice. The lighting
is pretty simple, but since this is an outdoor level it doesn't matter much seeing how
most of the level is exposed to broad daylight.
This
is a pretty good overview of the level. Notice the pools of blood in every
corner
Deathmatch
Incarnate uses textures from both IK texture pack for Doom 2 by Derek Mac
Donald and NIGHTMARE texture wad 1 by Nick Baker. These textures make the map look different
from most other dm maps. It is some kind of a military base courtyard
with flowing pools of blood and a vivid red sky. The wad gives a trippy
impression with all the pulsating lights and the texture choices in some parts
as opposed to an otherwise gloomy atmosphere - this makes dmincar2
feel very interesting. Now if we could just get some music that fits in
the theme and it would be perfect. Any suggestions?
The
rocket launcher can easily be grabbed from one side of the courtyard.
The weapon
placement is good, but with at least 4 players you may run out of weapons
sometimes if playing with altdeath. You'll usually be able to get your hand on at least
a regular shotgun. The rocket launcher is the only projectile weapon included
and a little too easy to get in regular deathmatch I think.
Here
you can see the only place in the level that has lava. It can be accessed
from the main courtyard.
Most of your
frags will be done with super shotguns on this level. The weapon count breaks down into the following;
two shotguns, two super shotguns, a chaingun and a rocket launcher (Let
me know if I missed anything). There are no medikits or stimpacks, so you'll have
to manage with that 100 health you get when you respawn. That gives you
an opportunity to frag someone with a single direct hit from the SSG unlike other deathmatch
maps. I like that :P
Although Deathmatch
Incarnate 2 has some minor flaws it is a great deathmatch level. If you're
into fast and furious deathmatch play then this is the level to go for. It
offers intense fragging for even a two player deathmatch which makes it particularly
suitable for internet play too.
Review
by Warlock
The Doom DM Resource
Recommends:
2-4 players
Regular deathmatch
or Alternate deathmatch with weapondrop on recommended
Play it on Doomserv
Run on any Boom
based source port
Get dmincar2.zip
and the texture wad incartx.zip
from fUnKyMoNk's site.
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