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A Story From: Joose Zanasi (joosez@hotmail.com)



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| Joose Zanasi (PennyWise) |
| joosez@hotmail.com |
| member of the Parallel Team |
| www.doomworld.com/parallel |
| parallel@doomworld.com |
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Ok, here's my story about my first Doom deathmatch experience.

The year was 1996, and I had been playing Doom for two years back then. No one of my friends had a PC that could run Doom, including me, and the only thing we could play Doom on was my friend's Super Nintendo (I know it's like crap, but we loved the SNES version). That year I moved to another city with my family, and I got the chance to visit my old schoolmate that I hadn't seen for over two years. He lived in an another city, and I went to him on train, and planned to stay a week at his house. I remembered he had a 486, but the SAME day I arrived at his house he had gotten himself a Pentium 100! Obviously he had his 486, too, and we linked the two computers right away. The only Doom we had then was the shareware of Doom I, and we blasted the levels right away in cooperative, and deathmatch. I was blown away! I loved Doom in single player, but this was OUT OF THIS WORLD! PLaying in two was simply amazing, and every level, the whole game seemed new, you saw everything in Doom from a different perspective. After a few days, we got Doom II on disks, and we started playing it on co-op on ultra-violence right away! I remembered we started playing on around 6.00 PM, and we finished something about 4.00 AM the next morning! Then we ate a little, got a little sleep, and then we continued! (after all, we got only to the halfway of the game after the first session). On the same week the shareware version of Quake was released. We downloaded it, tried it in multiplayer, and it was great also! The only thing that got us back to Doom was that Quake isn't that fast on a 486/33...! However, the bottom line is that we played Doom in multiplayer the whole week, without doing anything else! We occasionally got some sleep, and ate something, but that was it! That was also the week when I took my first staggering steps towards the Doom level editing, which later on turned out to be a good thing, if you know who I am!





This page updated on April 7, 1999.