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| Joose Zanasi (PennyWise) |
| joosez@hotmail.com |
| member of the Parallel Team |
| www.doomworld.com/parallel |
| parallel@doomworld.com |
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Ok, here's my story about my first Doom deathmatch experience.
The year was 1996, and I had been playing Doom for two years back
then. No one of my friends had a PC that could run Doom, including me,
and the only thing we could play Doom on was my friend's Super
Nintendo (I know it's like crap, but we loved the SNES version).
That year I moved to another city with my family, and I got the chance
to visit my old schoolmate that I hadn't seen for over two years. He
lived in an another city, and I went to him on train, and planned to
stay a week at his house. I remembered he had a 486, but the SAME day
I arrived at his house he had gotten himself a Pentium 100! Obviously
he had his 486, too, and we linked the two computers right away. The
only Doom we had then was the shareware of Doom I, and we blasted the
levels right away in cooperative, and deathmatch. I was blown away!
I loved Doom in single player, but this was OUT OF THIS WORLD!
PLaying in two was simply amazing, and every level, the whole game
seemed new, you saw everything in Doom from a different perspective.
After a few days, we got Doom II on disks, and we started playing it
on co-op on ultra-violence right away! I remembered we started playing
on around 6.00 PM, and we finished something about 4.00 AM the next
morning! Then we ate a little, got a little sleep, and then we
continued! (after all, we got only to the halfway of the game after
the first session). On the same week the shareware version of Quake
was released. We downloaded it, tried it in multiplayer, and it was
great also! The only thing that got us back to Doom was that Quake
isn't that fast on a 486/33...! However, the bottom line is that we
played Doom in multiplayer the whole week, without doing anything
else! We occasionally got some sleep, and ate something, but that was
it! That was also the week when I took my first staggering
steps towards the Doom level editing, which later on turned out to be
a good thing, if you know who I am!