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Preview by Covaro

We’ve all seen the pictures of FragFest Initialized at the Parallel Team’s Homepage, but that really doesn’t
do these levels justice. I have to say these are some of the best looking military base theme levels I have
ever seen. They are simply beautiful, and just makes me drool in anticipation waiting for the team to
release their upcoming Parallel Dimension 2.
These levels excel in architecture, much like GothicDM did for it’s own style. These levels are all highly
detailed romps through some great military bases. There are the obvious influences from Quake 2, as the
large leveled, open feel from those levels is shown throughout the three levels sent for us to test. What
really makes the Parallel Team stand-out is there attention to lighting detail. Every light source has it’s own
dynamic lighting to it, much to the affect of the classic Ola Bjorling lighting. I must say it is very
impressive, being in a large arena with the lighting all purty, that is, until you get blasted from your friend
in the back.
There is an excellent use of colored lighting throughout the levels as well. Which can instantly allow you to
understand why they chose Boom and ZDoom. The lighting and colored lighting mesh, to give it that
pseudo-3D card feel.
FragFest holds some surprises to those who are willing to do a little exploring. Such as in Map01 of the
demo, Linguica found his way into the hills surrounding the battlefield and constantly nailed me while we
were testing the levels in deathmatch. It took me a while to get up there though, once a person gets situated
up in the hills, you are as good as dead if you try to come after them. It is fun, putting a sort of King of the
Hill aspect into the game. Of course, the Parallel Team will hopefully cordone off these areas as one player hiding in
the surrounding mountains can pretty much halt a deathmatch. Word for the wise: cordone off EVERY area that you don't want
players in with impassible linedefs, since resourceful rocket-jumping ZDoomers will probably find a way to get there...
Weapon placement was great, as you never really found yourself wanting for a gun. Which is good, I hate
not having a good weapon near my spawn spot, makes it way to easy for my opponent to get a cheap frag.
Which then results in name calling, which results in more cheap frags, which results into a fight at school
or work the next day. There is one thing to watch out for, some weapons are in the dreaded death-trap like
areas, and if you fall in, you shall die. Then, that must be why they call them death-traps!
FragFest levels tend to be a little on the larger side and are best played with 3 or more players, or 2 players
who like the old hunt and strategy games. Personally, I don’t think they will be the best Internet playable
levels until a better TCP/IP playing port is released. But, until that time arrives, you can always go ahead
and tackle your friends in modem or LAN play.
Possibly the best feature that these levels have, is that they are probably only a mild example of what we
have to look forward to from the Parallel Team in the near future. So even if you aren’t a big DM fan, you
should take some time to download these levels and look at a good indicator of what the future holds for
the Parallel Team in their upcoming Parallel Dimension 2.
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