||Solid sector-based DOS editor by Ben Morris, for (Ultimate) Doom, Doom2, Heretic and Hexen. Shareware. Updated configuration file for Boom can be downloaded here. Comes with its own internal nodesbuilder.
||Last available -freeware- DCK version, courtesy of Lee Killough. Recommended for use with Boom instead of the latest shareware version. Configuration files updated for use with Boom (grab the .DAT files from any other DCK version for regular Doom(2) support) and Lee's texture limit "fix" is included (DCKT.*, use with extreme caution).
||Shareware (size-limited) DOS DPMI linedef-based editor for (Ultimate) Doom, Doom2, Heretic, Hexen and Strife. Text file here.
||Windows shareware (size-limited) editor for (Ultimate) Doom, (Final) Doom2, Heretic, Hexen, Strife and supports Boom, ZDoom, Slige and rorDoom. Formerly known as Deep97. Works with any Windows OS. Comes with its own internal nodesbuilder and even tools for creating/handling graphics, lumps and compiling / decompiling scripts. Home page here.
||Deth (DOOM Editor for Total Headcases) is a GCC rewrite of DEU 5.21, supporting (Ultimate) Doom, Doom2, Heretic, Hexen and Strife, by Antony Burden. Updated by Jim Flynn for use with Boom. A version written for ZDoom can be found below. Uses Zennode as internal nodesbuilder. Changelog can be found here.
||Version of Deth written specifically for use with the source port ZDoom, by Randy Heit. For documentation refer to the Deth archive.
||Level editor for Mac, never went beyond the beta stage. Source available here.. Home page here.
||Well-known but old DOS editor for any Doom.
||This is the DJGPP/GO32 version of DEU 5.21. 'deu521gcc.zip' includes binaries, drivers and source, but -not- docs, examples and such. This version makes use of all your available memory and not just the 640 K conventional memory.
|DEU v5.3 release 1.1d
||OS/2 version of this editor for Doom, Doom2, Heretic and Hexen.
|DEU v5.9 16-bit
||Win3.x version of DEU v5.9.
|DEU v5.9 32-bit
||DEU v5.9 for Win3.x + 32s patch, Win95 or WinNT.
||DOS Editor for Doom, Doom2, Heretic, Hexen and ZDoom. Comes with tutorials and its own internal nodesbuilder. Text file here. Info on versions beyond 4.00 as well as the latest betas can be found here.
||Beta version of this DOS Doom, Doom2 and Heretic editor.
||DOS sector-based editor for Doom, Doom2 and Heretic by Jeff Rabenhorst. I prefer to use the previous version (v1.31, 407 Kb), since that one appears to be more stable. Supports texture/sprite wads. Very powerfull, but uses only the 640 K conventional memory. Good interface. Easy to switch nodesbuilder by means of editing a batch file (default WARM). Text file here.
||Beta of this Mac-only editor, shareware, with $10 registration free. Beta v1.2b2 available here (1022 Kb). Not updated anymore. Home page here.
||Win3.X / Win9X / WinNT editor for Doom, Doom2, Heretic and Hexen. Updated configuration file for use with Boom can be found here; for ZDoom here (13 Kb). Text file here.
||DOS editor for Doom, Doom2 and Heretic.
||A "Doom programming language for the construction of Doom WADs". One of the weirdest level editors out there ;) Construct levels by writing code. You will also need Java 1.1 or better. More information at the site.
||GPL'ed generic level editor for Unix systems running X, by Andre Majorel. Based on DEU. More info at home page.
||Simply the best! The most powerfull nodesbuilder around, by Colin Reed / Lee Killough. Includes source. Text file here.
||Last version of BSP by Lee Killough, 'unofficial release'. This version is supposed to fix slime trails that were occurring previously. Source included. Text file here.
||Update to v3.0 by Colin Phipps. Improvements include big endian and better Unix support, cleaned-up code, 'vastly more' memory-efficient when working on large multi-level WADs, and native to Win32. Home page here.
|BSP for Linux
||BSP v1.2 compiled for Linux. Text file here.
|BSP for OS/2
||BSP v1.2 ported to OS/2. Text file here.
||Nodesbuilder for Doom, Doom2 and Heretic. Text file here.
||Ancient port of id's own nodesbuilder to DOS, by Ron Rossbach. Does not support most special effects.
|glBSP v1.95 Win32 Binaries
||Win32 version of Andrew Apted's modification of BSP v2.3, specifically designed to use with OpenGL Doom ports. It "adheres to the GL_Friendly Nodes specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast!) for an OpenGL Doom engine to compute the polygons needed for drawing the levels". Of course, only works for source ports that support this format. Documentation included. Home page here; source available here.
|glBSP v1.95 DOS Binaries
||DOS version of Andrew Apted's modification of BSP v2.3, specifically designed to use with OpenGL Doom ports. Documentation included. Home page here.
|glBSP v1.95 Linux Binaries
||Linux version of Andrew Apted's modification of BSP v2.3, specifically designed to use with OpenGL Doom ports. Documentation included. Source available here. Home page here.
||Mac nodesbuilder for Doom, based on BSP.
||Mac nodesbuilder for Hexen, based on BSP.
||Multiple platform nodesbuilder for Doom, Doom2, Heretic and Hexen, by Robert Fenske. Text file here.
||Multiple platform nodesbuilder by Marc Rousseau for Doom, Doom2, Heretic and Hexen. Home page here.
|EXE Editors and Scripting Utilities|
||ACC v1.15 (which you need to compile Hexen / ZDoom scripts), using the original source (113 Kb) as codebase. See "ZDoom" source port. Source code of ACC v1.16 is available here (34 Kb).
||The only EXE editor you'll ever need. Works with (Ultimate) Doom, Doom2 and Final Doom from v1.666 and up. Source for v3.0 available here (85 Kb).
||Mac equivalent of Dehacked, by Paul Davidson, but does not change the miscellaneous, sounds, text, sprite names and cheat codes classes. Home page here.
||Additional exe hacker for the Mac, requires Doominator (see above) to run.
|Hexen Hack Editor v0.53p
||DeHackEd-like editor for Hexen, beta (never completed)..
|Heretic Hack Editor v1.1
||DeHackEd-like editor for Heretic. This works only for Heretic versions -below- v1.3 (so, v1.0; v1.1 and v1.2).
|Hexen BEHAVIOR De-compiler v0.5
||This version simply dumps the contents of the BEHAVIOR structure in a format that is fairly close to the original ACS script source code. With some manual editing, it can be recompiled and put into your .WAD file.
||DEACC tries to decompile hexen scripts into ACS files. It can read both raw behavior lump files (ACC output) and behavior lumps from a wad file. DOS and OS/2 version.
||Descript is a fully fledged and user-friendly HEXEN script decompiler, that generates highly readable source code from any compiled script. This may take the form of a self contained object file, or the BEHAVIOR resource in a main or patch WAD file.
|Graphics, Sounds and Music WAD Editors|
|Deutex / Deusf v3.6
||Powerfull batch-based DOS editor by Olivier Montanuy for graphics, sounds and music WAD editing.
|Deutex / Deusf v4.4.0
||Updated version of Deutex, now maintained by Andre Majorel. Source available as well (210 Kb). Home page here.
|Deutex v3.6 for Linux
||Linux version of Deutex / Deusf.
||Mac utility for pasting your graphics and sounds into wads.
||Win95 version of Deutex, supports (Ultimate) Doom, (Final) Doom2, Heretic, Hexen and Strife. Powerfull. Source of Wintex v4.3 is available here (454 Kb) but contact Andre Majorel about using this first.
||ENDOOM screen editor.
||ENDOOM screen editor.
||Nifty utility to change the COLORMAP / PALETTE entry for any WAD file, creating things like eg. fog effects.
||DOS graphics, sounds and music WAD editor for Doom, Doom2 and Heretic. Powerfull, with windows interface. Source code can be found here (157 Kb, turbo C compiler can be found here).
||Never completed beta of the 'next' NWT, supports any WAD file (including Strife) but no sounds / music WAD editing.
||A collection of small Mac utilities including WAD Compositor, Sound Extractor, and WAV to WAD.
||The eXtendable Wad Editor is a lump, texture and script editor (among other things), and supports many, many other FPS games. Home page here.
|Reject Map Builders|
||Reject map builder for Doom and Doom2.
||Reject map builder for Doom, Doom2, Heretic and Hexen, by Jens Hykkelbjerg. Special effects possible as well. Recommended.
||Converts levels from Doom, Ultimate Doom, Doom2 or Heretic to Doom, Ultimate Doom, Doom2 or Heretic.
||Converts PC WADs to Mac compatible WADs.
|Boom Editing Utilities
||This archive contains several utilities and documents from TeamTNT that allow you to insert Boom features into your level while still using your old regular editor. See "Boom" source port.
||This Doom2 / Boom Consistency Checker, written by Rand Phares for DOS, checks a wad for errors that might cause the engine to bomb out. Output is written to the screen unless redirected. Originally designed for intern use by TeamTNT.
||DCC for Win95. See notes for the DOS version.
||A TSR that lets you do 180-degree turns with the flip of a key. Requires use of a DOS 'mouse.sys' and in Doom 'keyboard+mouse' enabled. Author unknown.
||The Doom Mouse Spinner is a TSR that lets you do 180-degree turns with one click. Has keyboard support and toggle key to disable forward/backward mouse movement. Requires use of a DOS 'mouse.sys' and in Doom 'keyboard+mouse' enabled. By Lincoln Yeoh. Tested with Logitech and MS mice.
||Generates post-script maps of (Ultimate) Doom, Doom2 and Heretic levels. Created by Frans P. de Vries for DOS and Unix (source code included). Text file here.
|Doom Legacy Editing Specs
||Specs and resources for the Win32/DOS/Linux source port "Doom Legacy".
|EDGE Editing Stuff
||This archive contains several DOS/Win utilities and editing tutorials for the source port EDGE.
||A Win32-based program which will automatically generate an original level or levels to play, complete with skill levels, monster and weapon placements, etc. Home page and documentation here, source here (159 Kb).
||With this driver you can use the Mattel PowerGlove with Doom. Text file here.
||Floating points math coprocessor emulation program.
||This utility will render 16bit sounds on the in-built speaker on a soundcardless machine. More info at this site.
||Utility to "remove redundant sidedefs" from a level, which should decrease its size and increase gaming speed. Levels that are compressed this way -cannot- be read by a level editor anymore. Undo the changes with ushrink (100 Kb). Use with extreme care. Kudos to Ricrob's Place.
||Originally designed by Udo Munk for the Unix source port XDoom, this package contains the source (but -no- binaries) for a "WAD level compiler, graphic resources compiler, node builders, tools to extract and import raw data into WAD files,
even a GUI based WAD editor (...) and much more" for any platform, and for Doom, Doom II, Heretic and Hexen. Some preleminary Strife support as well. Text file here.
||This archive contains zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbl creates SWITCHES and ANIMATED lumps used by Boom. Listacs is an ACS script disassembler (not decompiler). Source of these utils can be found here (20 Kb).
|ZDoom demo level
||Demo level showing off some of ZDoom's features.
|ZDoom reference guide
||Zipped HTML reference guide of Zdoom features.
|-- Maintained by Mordeth|
Copyright 1998-2001 (c) Doomworld, All Rights Reserved