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Traps in the new Doom game - http://www.doomworld.com Forums


Original message

Archvile46



Pudge@att.net
12.79.44.180

"Traps in the new Doom game" , posted Sat 24 Mar 21:16user profileedit/delete messagepost reply


I was thinking about the traps in the first two games...almost every single one happens when the walls randomly open up and mosters pop out...like walls really just open and monsters were just sitting in little enclosed spaces behind them waiting to ambush some unsuspecting space marine.

I think that in the new Doom game, traps should be more like the ceiling collapses and the monsters fall in, or they come out of a duct under the floor, or a window breaks and they come flying in...not just random opening walls.

Trying is the first step towards failure.

 


Replies:

Zaldron



avengerz66@hotmail.com
18477495
200.45.158.64

"Re(1):Traps in the new Doom game" , posted Sat 24 Mar 22:15user profileedit/delete messagepost reply


Heh, that was one of my first posts in this forum...

Yeah, the wall-raises-monster-attacks thing is very gay for a modern game. Doors being blasted away by Demons charges, Imps falling of the ceiling and Baron of Hell making their way trough walls are best ideas for sudden attacks.

The spawning was also crappy. A lame way to stick more enemies where there shouldn´t be one. I won´t mind ripples where you can vaguely see Hell and some enemies approaching, but the sudden spawn must go away.

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