Original message
| bazi thebazi@gmx.net | "doom3 level editor" , posted Tue 27 Mar 06:15  
does anyone know which editor is going to be used for doom3 levels? is it going to be a fully new approach or will it be similar to fe q3r.
thanx, bazi
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| Cyberstorm2  MHarlass@worldnet.att.net
| "Re(1):doom3 level editor" , posted Tue 27 Mar 07:58  
DOOM Radiant, or atleast I think that's what it's called. From what I've heard, they used it to make a few of the Team Arena maps.
Mat "Cyberstorm2" Harlass The Archive
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| | Dima  alexsok@netvision.net.il 77090113
| "Re(2):doom3 level editor" , posted Tue 27 Mar 08:22:  
"Doom" editor doesn't have a name yet! It's a completely new editor with no connection to Q3Radiant or anything else! Team Arena maps were created with Q3Radiant only it was updated by Jim Dose to allow for bigger outdoor areas (nothing was changed in the engine itself as the potential was always there unrealised). Currently GtkRadiant 1.1 Beta supports Team Arena editing so try it at www.qeradiant.com.
P.S I can honestly say that the large maps in Team Arena rock and blow away everything created by the Unreal engine so FUCK the updated Unreal engine and it's 150-200 times more complex scenes! Jim Dose did hint in the interview on Daily Radar that large areas may appear in "Doom" so we will keep our fingers crossed! At least I will.
"We've been doing hacks and tricks for years but now we'll be able to do things we've been wanting to do for a long time" Carmack said. "For instance every light has its own highlight and every surface casts a shadow like in the real world. "Everything can behave the same now and we can apply effects for every pixel."
[this message was edited by Dima on Tue 27 Mar 08:29] |
| | Dark_Fox  fox10001@yahoo.com §Darkness§
| "Re(3):doom3 level editor" , posted Tue 27 Mar 19:04  
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Nothing seems to sink in.. We can make a awesome 8000x8000 res engine with a BIG High poly block in the middle, when you touch the block you get points! OH! Fuck gameplay, lets focus on graphics. We are winners!
Phft..
You can hit my duck bitch becuase I will plug your ass with him! His has plugged over 5000 newbie asses including several repeat customers since he was brought in from the projects. The pond complex. Look fer the duck with the white fur coat and the pimp kane..
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| Dark_Fox  fox10001@yahoo.com §Darkness§
| "Re(1):doom3 level editor" , posted Tue 27 Mar 07:33  
Bleh! I hate worldcraft, well only thing that bugged me was the camera, it was crap..
Ued is one of the most powerful, easy to use editors out there. Try it.. you'll see
You can hit my duck bitch becuase I will plug your ass with him! His has plugged over 5000 newbie asses including several repeat customers since he was brought in from the projects. The pond complex. Look fer the duck with the white fur coat and the pimp kane..
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| Zaldron  avengerz66@hotmail.com 18477495
| "Re(1):doom3 level editor" , posted Tue 27 Mar 06:21  
Fully new. Theyīre merging the code of the editor with the engine core, so youīll have real time previews of your work with framerates as fast as the game.
We donīt know yet how it will look or behave, but the way brushes and entities perform will be vastly enhanced.
__________________________ _ _ _ "There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."
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| | Lord FlatHead  lordflathead@yahoo.com 112071624
| "Re(2):doom3 level editor" , posted Tue 27 Mar 06:59  
Has anyone seen the in-editor movies of Serious Sam ? (www.croteam.com) It just looks sooooo easy... this guys just drags some rooms out of thin air, puts a bunch of pyramids in, 'paints' the walls with light in the editor, then clicks a button and in 2 seconds he's playing his map...
Another reason why Serious Sam reminds me so much of Duke Nukem 3D.
-- "If fighting is sure to result in victory then you must fight even though the ruler forbid it; if fighting will not result in victory then you must not fight even at the ruler's bidding." -- Sun Tzu the Art of War
www.geocities.com/lordflathead
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| | Dima  alexsok@netvision.net.il 77090113
| "Re(3):doom3 level editor" , posted Tue 27 Mar 07:14  
Yes, the Serious Sam editor is extrmely easy to use (from what I read) but it doesn't have the same level of complexty as Q3A engined games have... Everything looks just so damn simple... I know that it was done to keep the framerates high even with tons of enemies on screen at once but still... That's the reason everything is so easy... When "Doom" is released, you will see that the editor there will be as easy to use (if not easier) and will allow the creations of much more complex levels. We'll just have to wait and see...
"We've been doing hacks and tricks for years but now we'll be able to do things we've been wanting to do for a long time" Carmack said. "For instance every light has its own highlight and every surface casts a shadow like in the real world. Everything can behave the same now and we can apply effects for every pixel."
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| | Zaldron  avengerz66@hotmail.com 18477495
| "Re(3):doom3 level editor" , posted Tue 27 Mar 07:10  
The real time lighting is a major relief. I stopped mapping in Half-Life because of the RAD. Too much time wasted, and so many things to test about the lighting.
Now what Iīm worried itīs DooM 3 mapping. Even if the editor is really easy and self-intuitive, you canīt make such a killer architecture just clicking some buttons. It takes a lot of time and skills to build worlds that complex, after all, itīs pretty close to enviroment construction on 3D packages.
Another thing is the textures. Modders out there must understand that skins and textures are flat, and the roughness and embossing is performed JUST in the bumpmap.
Finally, the modelers. Itīs hard to model a 1000 poly good looking guy, but itīs a lot more difficult to create those hi-quality characters. Not entirely because of the amount of time involved, but because the building process is completely different. You canīt just create vertexes and join them, or build primitive objects and modify them. Here, you must have great skills on patch meshing, NURBSs editing, soft selection and who knows what else.
__________________________ _ _ _ "There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."
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| deadnail  deadnail@yahoo.com 4957448
| "Re(1):doom3 level editor" , posted Tue 27 Mar 06:21  
All we know is that it's going to be fully integrated into the game itself. All running from the same EXE. Considering the death of lightmaps it should be a little different from Q3R.
_____________ ____ ___ __ _ http://www.deadnail.f2s.com "Call your damnable hunt. We shall see whom I drag screaming to hell with me."
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| | Dima  alexsok@netvision.net.il 77090113
| "Re(2):doom3 level editor" , posted Tue 27 Mar 07:10  
Yeah, and the death of static enviroments.
"We've been doing hacks and tricks for years but now we'll be able to do things we've been wanting to do for a long time" Carmack said. "For instance every light has its own highlight and every surface casts a shadow like in the real world. Everything can behave the same now and we can apply effects for every pixel."
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