Original message
| DiSTuRBeD  high_god@hotmail.com fuckoff
| "Types of FPS" , posted Wed 28 Mar 00:15  
Game : Doom, serious sam, quakes... Interactive story : Half-life.... Simulator : Counterstrike....
There ya go. This is why doom can't really be compared to halflife\counterstrike. That's why ppl never agree if Q3 or CS is the best multiplayer FPS, they're not the same. The word FPS is way too overused. I really hope doom3 remains a game and none of the other types.
"We are working on a new DOOM game focusing on the single-player experience and using new technology in allmst every aspect of it" - John Carmack - 1\6 2000
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| Dark_Fox  fox10001@yahoo.com §Darkness§
| "Re(1):Types of FPS" , posted Wed 28 Mar 07:45  
Doom3 should be Half-life like hybrid if you want the deep invovling gameplay.
You can hit my duck bitch becuase I will plug your ass with him! His has plugged over 5000 newbie asses including several repeat customers since he was brought in from the projects. The pond complex. Look fer the duck with the white fur coat and the pimp kane..
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| Zaldron  avengerz66@hotmail.com 18477495
| "Re(1):Types of FPS" , posted Wed 28 Mar 07:45  
# Brainless shooters : DooM, Serious Sam, etc...
> Story/Plot : NONE > Enemies : BRAINLESS - HORDES > Puzzles : PRIMITIVE
# "Modern" FPS : Quake, Unreal, etc...
> Story/Plot : MODEST > Enemies : GOOD AI - LOTS > Puzzles : BUTTON/PLAT TRIGGERING
# Story Driven FPS : Shogo, Half-Life, STV:EF, etc...
> Story/Plot : INMERSIVE > Enemies : SHARP AI - NORMAL > Puzzles : VARIED
# Puzzle oriented FPS : Hexen, Wheel of Time, etc
> Story/Plot : ENOUGH > Enemies : GOOD AI - NORMAL > Puzzles : VARIED/COMPLEX
# Action/RPG FPS : System Shock, Deus Ex, etc...
> Story/Plot : INMERSIVE > Enemies : VARIED - NORMAL > Puzzles : VARIED
# Simulation FPS : RB6, SWAT3, Thief. etc...
> Story/Plot : MISSION BASED > Enemies : SHARP - FEW > Puzzles : VARIED
I guess idīs aiming to something worth of the story-driven FPS tab...
__________________________ _ _ _ "There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."
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| | Aradiel  rzbd@home.com 69094169
| "Re(2):Types of FPS" , posted Wed 28 Mar 10:12  
The monsters in Doom aren't that stupid. I've had monsters chase me from one end of the level to another, especially on Nightmare. They will even ambush you from behind if you're looking the wrong way.
But of course, they aren't the best of the AI enemies ever anyways :)
'Quake' is like 'Quaker' oatmeal. Yuck. Stick to Doom. Visit my Warhammer 40k site with new Doom section at http://nav.to/aradiel88
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| | Revenant!  revenant@gmx.li
| "Re(3):Types of FPS" , posted Thu 29 Mar 01:19  
In my opinion the're always trying to go the shortest way to the position of the player. If there is no way, they are walking a little bit around.....
__Only the DooM players will die__
Revenant
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| Lord FlatHead  lordflathead@yahoo.com 112071624
| "Re(1):Types of FPS" , posted Wed 28 Mar 03:50  
I think id are going for a cross between the first two types.
-- "If fighting is sure to result in victory then you must fight even though the ruler forbid it; if fighting will not result in victory then you must not fight even at the ruler's bidding." -- Sun Tzu the Art of War
www.geocities.com/lordflathead
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