Original message
| Lengis  newonic@hotmail.com
| "Colored lighting, and good use of Color" , posted Mon 2 Apr 14:52  
I know I might be flamed for this, but who else wants to see Doom be brighter than what we saw in the Geforce 3 video? I know it's just a super preliminary vid, but I hope the game is brighter than that.
Some people might say, Doom is supposed to be dark, well whata bout colored lighting and shit? I mean all da projectiles that those demons shoot, could be nice and vibrant colors.
---------------------------- "Where did you go you candy ass fagot?!" -Vegita DBZ
"I Got It! You gota beat a fatso with a fatso!" -Yamcha DBZ
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| Dima  alexsok@netvision.net.il 77090113
| "Re(1):Colored lighting, and good use of Color" , posted Tue 3 Apr 07:06  
If the demo on macworld would be bright, then I wouldn't even bother downloading it! Doom should be scary and bright enviroments are not the solution to that! Oh well, Doom will be dark and scary anyway so there is nothing to discuss about.
"We've been doing hacks and tricks for years but now we'll be able to do things we've been wanting to do for a long time" Carmack said. "For instance every light has its own highlight and every surface casts a shadow like in the real world. "Everything can behave the same now and we can apply effects for every pixel."
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| danarchist  danarchy84@hotmail.com 55619497
| "Re(1):Colored lighting, and good use of Color" , posted Mon 2 Apr 22:12  
I think Doom 3 should be dark in the base areas. Not as dark as AvP, but still dark, maybe with a lot of flickering lights. In Hell, on the other hand, there should be plenty of light, though more of a twilight light. Lava pool and other various glowing things should shed enough light into the area, plus the sky should radiate some sort of 'hellish light'. It would be cool though for there to be a level called 'the Abyss' where its very dark and in Hell.
---------------------------------------- I've beat my machine It's a part of me It's inside of me... -NIN the Becoming ----------------------------------------
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| doomsick  doomsick@yahoo.com
| "Re(1):Colored lighting, and good use of Color" , posted Mon 2 Apr 19:03  
doom is dark. period. i don't think it's outside the realm of possibility to have darkness and rich color.
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| Zaldron  avengerz66@hotmail.com 18477495
| "Re(1):Colored lighting, and good use of Color" , posted Mon 2 Apr 16:22:  
Im all for the dark areas. In fact, shooting lights would destroy them, kinda like every explosive in AvP, a bright flash, followed by a darkened room.
The game will be dark. I expressed why, and Carmack hints about it when speaking of his tech. Every point where no lightrays collide the world will look pitch black. Im used to games like System Shock and Thief, so I donīt really mind about that. Gamma freaks can always turn it at max, making RGB(1,1,1) look like bright grey, but the game will be plagued with black spots, tough...
The demonīs projectiles will look amazing due to the new shadows. The colors arenīt that important, but id artists will surely make plenty of scary blue, irritating orange, alarm red and obnoxious green lighting. I prefer smart lights over rave levels, bathrooms with purple light never attracted me...
__________________________ _ _ _ "There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."
[this message was edited by Zaldron on Mon 2 Apr 16:44] |
| | Lengis  newonic@hotmail.com
| "Re(2):Colored lighting, and good use of Color" , posted Mon 2 Apr 17:39  
One of the biggest complaints about the Quake games, is the lack of color. Everything is in Brown and grey, I don't wana see Doom3 end up like that. Besides, the original Doom1, and Doom2, do actually have bright hellish levels. Bright colors kick ass IMO, brown and grey is boring, and ugly.
---------------------------- "Where did you go you candy ass fagot?!" -Vegita DBZ
"I Got It! You gota beat a fatso with a fatso!" -Yamcha DBZ
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| | Zaldron  avengerz66@hotmail.com 18477495
| "Re(3):Colored lighting, and good use of Color" , posted Mon 2 Apr 18:40  
Well, they couldnīt do anything in Quake 1. They needed the entire pallete of the lighting. Quake 2 and 3 are different stories, tough...
DooM had plenty of bright levels, but most of them suck. By today standards, they look even more awful than the darker ones. I donīt know how bright can levels be now, itīs all a matter of the detailīs shapes across the levels.
The lack of color is often made to enhance the atmosphere. The texture sets of DooM3 will be dark, brown and gray mostly.
Nothing ruins more the scary factor than magenta and yellow rooms.
__________________________ _ _ _ "There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."
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| Matt PmRd daniel.dalpe@sympatico.ca | "Re(1):Colored lighting, and good use of Color" , posted Mon 2 Apr 16:16  
colored light oooooooooo Id cant code that!...
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Matt tried to put the pin back in!
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| | Dima  alexsok@netvision.net.il 77090113
| "Re(2):Colored lighting, and good use of Color" , posted Tue 3 Apr 07:08  
u must be kidding! What do you mean can't code that? Even Jdoom has it!
"We've been doing hacks and tricks for years but now we'll be able to do things we've been wanting to do for a long time" Carmack said. "For instance every light has its own highlight and every surface casts a shadow like in the real world. "Everything can behave the same now and we can apply effects for every pixel."
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| | Zaldron  avengerz66@hotmail.com 18477495
| "Re(3):Colored lighting, and good use of Color" , posted Tue 3 Apr 07:16  
Heīs being sarcastic...
__________________________ _ _ _ "There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."
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| | Matt PmRd daniel.dalpe@sympatico.ca | "Re(4):Colored lighting, and good use of Color" , posted Tue 3 Apr 15:05  
damn right i was
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Matt tried to put the pin back in!
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