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Pictures of id guys, day three - http://www.doomworld.com Forums


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Lord FlatHead



lordflathead@yahoo.com
112071624
213.224.83.110

"Pictures of id guys, day three" , posted Tue 3 Apr 06:16:user profileedit/delete messagepost reply


http://www.geocities.com/insane_marines/id_adrian.jpg

OK, I think I've finally figured out what it takes to be an id guy. You need :

1. A totally stupid hairdo / facial hair combination
2. A PC screen the size of the final boss from Serious Sam
3. Amazingly cool stuff hanging from the walls
4. Amazingly uncool stuff hanging from your face (see (1))
5. A collection of Linux figurines, plastic ducks and otherwise stupid gimmicks to put on your monitor
6. And, unfortunately, tons of talent. Tough luck.

And today's question you can win a Ferrari with is : from which game do you remember the yellow plastic ducky on Adrian Carmack's monitor ?

--
"If fighting is sure to result in victory then you must fight even though the ruler forbid it; if fighting will not result in victory then you must not fight even at the ruler's bidding." -- Sun Tzu the Art of War

www.geocities.com/lordflathead

[this message was edited by Lord FlatHead on Tue 3 Apr 06:16]

 

Replies:

Psyonisis



psyonisis@hotmail.com
8601885
206.172.59.95

"Re(1):Pictures of id guys, day three" , posted Tue 3 Apr 18:22user profileedit/delete messagepost reply


I wonder where I can get that framed poster up at the top with the grayish hell screen. That is such a good image

____________
Don't do milk
stay in drugs
and drink school

 

Matt PmRd

daniel.dalpe@sympatico.ca
64.231.188.222

"Re(1):Pictures of id guys, day three" , posted Tue 3 Apr 15:07:user profileedit/delete messagepost reply


i want to work at id now
look at all the stuff we get!!!
look at that quake 2 mousepad! i dont think we can those things anywhere

______ __ __ ___ _

Matt tried to put the pin back in!

[this message was edited by Matt PmRd on Tue 3 Apr 15:09]

 

danarchist



danarchy84@hotmail.com
55619497
12.82.142.218

"Re(1):Pictures of id guys, day three" , posted Tue 3 Apr 14:21user profileedit/delete messagepost reply


Hey...thats one NIN shirt I DON't have...

That 'cannibal demon' poster is hella cool thats probably my favorite texture fom Doom. I want one of those.

----------------------------------------
I've beat my machine
It's a part of me it's inside of me
I'm stuck in this dream
It's changing me I am becoming!
-NIN the Becoming
----------------------------------------

 

Zaldron



avengerz66@hotmail.com
18477495
200.45.158.33

"Re(1):Pictures of id guys, day three" , posted Tue 3 Apr 06:20user profileedit/delete messagepost reply


Dark Fox, I think I know where you duck escaped some days ago...

Anyway, that desk looks like mine, perhaps I should clean it one of these days.

Damn, he has like 30 images loaded there. Can´t imagine why, so he´s probably bluffing us.

__________________________ _ _ _
"There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."

 

 

Dima



alexsok@netvision.net.il
77090113
212.143.56.89

"Re(2):Pictures of id guys, day three" , posted Tue 3 Apr 06:58:user profileedit/delete messagepost reply


I would much rather prefer a picture of one of id guys making a level for Doom 3 :)
BTW Zaldron, the stuff in macworld doom tech demo (fans, corridors, flickering lights, bridge, etc...) must have been made somewhere right?
I mean the objects could be made in Maya and 3dstudiomax but the entire presentation had to be made in a editor...
So my conclusion is that I think that the level editor already exists (even if it's in a very early form).

"We've been doing hacks and tricks for years but now we'll be able to do things we've been wanting to do for a long time" Carmack said. "For instance every light has its own highlight and every surface casts a shadow like in the real world. "Everything can behave the same now and we can apply effects for every pixel."

[this message was edited by Dima on Tue 3 Apr 06:59]

 

 

Zaldron



avengerz66@hotmail.com
18477495
200.45.158.190

"Re(3):Pictures of id guys, day three" , posted Tue 3 Apr 07:14user profileedit/delete messagepost reply


The brushes could have been imported from 3DSMAX/MAYA, and the camera scripting too (according to Nilsson). BUT, there are entities working already, so I guess you´re right.

After all, Duffy doesn´t need the engine to make the editor, and I don´t think he had a lot of things to do for TA. Yeah, the editor exists right now, in fact, remember Jaquays saying that he was learning some new tools?

__________________________ _ _ _
"There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."

 

 

Dima



alexsok@netvision.net.il
77090113
212.143.56.89

"Re(4):Pictures of id guys, day three" , posted Tue 3 Apr 07:20user profileedit/delete messagepost reply


Yeah I remember!
And design techniques!

"We've been doing hacks and tricks for years but now we'll be able to do things we've been wanting to do for a long time" Carmack said. "For instance every light has its own highlight and every surface casts a shadow like in the real world. "Everything can behave the same now and we can apply effects for every pixel."

 

 

Dark_fox



fox10001@yahoo.com
§Darkness§
209.39.211.21

"Re(2):Pictures of id guys, day three" , posted Tue 3 Apr 06:29user profileedit/delete messagepost reply


Yep, but he had send mails, hehe.. my duck will return..

You can hit my duck bitch becuase I will plug your ass with him! His has plugged over 5000 newbie asses including several repeat customers since he was brought in from the projects. The pond complex.
Look fer the duck with the white fur coat and the pimp kane..