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Night and day - http://www.doomworld.com Forums


Original message

Matt PmRd

daniel.dalpe@sympatico.ca
64.229.248.83

"Night and day" , posted Tue 3 Apr 18:53user profileedit/delete messagepost reply


If one of you guys ever played MSR on dreamcast youd notice that the current time affects the light in the levels (aka SUN!) since Doom 3 has dynamic shadows and stuff it could problably be posible to see the sun move and shadows change. i cant remember if this topic was talked about once but.. i just dont know if that stuff would sorta "slow down" the computer. anyways would be nice to have a change in the level not just the same bright or dark level all the time... also this options should be adjustable in a menu to like "Enable Night and Day" and if thats disable "Manualy set Game Time"

______ __ __ ___ _

Matt tried to put the pin back in!

 


Replies:

masterhassan



jedimasterhassan@aol.com
152.163.201.78

"Re(1):Night and day" , posted Wed 4 Apr 17:12user profileedit/delete messagepost reply


in the curse of monkey island, theres a clock in puerto pollo, everytiem you look at it teh time changtes acording to the system clock,. its pretty cool...it has nothing to do with this though so ill shut up.

"Hassan chop"

"why are you late?"
"my dog caught on fire and my house ran away."

"So a guy walks into a bar and says "ouch"
" bum dum chi

 

Lüt



toruonda@home.com
23065834
65.6.31.115

"Re(1):Night and day" , posted Wed 4 Apr 16:51user profileedit/delete messagepost reply


Is there even night and day in Hell? I can't picture there being too many windows in those UAC facilities either, but it would be cool if they had a few earth level to pull that effect off.

In fact, moving from earth to a space base would be able to build up some serious tension if they do the environment changes.

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danarchist



danarchy84@hotmail.com
55619497
12.82.138.117

"Re(1):Night and day" , posted Wed 4 Apr 11:07user profileedit/delete messagepost reply


Night and day are good ways to put realism into a game, but they can be annoying if time goes too fast in the game. For instance, in Ultima 6, it seemed like daylight only lasted for about 15 minutes of realtime, so you got stuck camping in the wilderness a lot. Balder's Gate was pretty good at simulating time. You would have to wait at least half an hour to get it to change from noon to night, it seems, and journeys between towns usually could be done in a day.

----------------------------------------
I've beat my machine
It's a part of me it's inside of me
I'm stuck in this dream
It's changing me I am becoming!
-NIN the Becoming
----------------------------------------

 

deadnail



deadnail@yahoo.com
4957448
63.151.140.208

"Re(1):Night and day" , posted Tue 3 Apr 20:39user profileedit/delete messagepost reply


I will admit, these kinds of features can be cool, but they must be done in moderation.

I bought Shenmue. I feel like a cumdunt. The game is amazingly beautiful, and the attention to detail (the day to night progression is top notch) is utterly incredible.

The 'game' itself, though, is about as much fun as writing your name in the snow then eating it. Run here, run here, run here, press abxleftyrightdownxlr to go through a fight, run here, run here, run here, run here, run here, run here, a real fight? Block, jump kick, block, jump kick, block, throw, block, jump kick, over already? Run here, run here, throw the fucking game ou the window.

I had much more fun playing with the cat and Space Harrier off an emulator built into the game.


The game?
Graphics 10.0
Storyline 10.0
Audio 10.0
Gameplay 1.0

Simple as that. I'm all for detail, but don't let anything IMPORTANT to gameplay atrophy because of it. =)

That includes developing time as well.

Sure, I'd like more realism with the weapons. Half-Life was great in this respect (watch how Gordon handles the Glock), but they didn't spend years perfecting it.

Sadly, overdevelopment only has two polar opposite results:
1) The game is a total fucking piece of shit (Daikatana)
2) The game is a masterpiece (Half-Life)

I can only hope for Duke Nukem Forever. As for Doom 3... well, I think id will keep their rhythm of popping bug-free games out left and right with high quality.

_____________ ____ ___ __ _
http://www.deadnail.f2s.com
"Call your damnable hunt.
We shall see whom I drag screaming to hell with me."

 

 

Zaldron



avengerz66@hotmail.com
18477495
200.45.158.75

"Re(2):Night and day" , posted Wed 4 Apr 10:20user profileedit/delete messagepost reply


Speaking of DNF... what´s wrong with 3DRealms? I mean, they´re worse than Valve!

3DRealms and Valve are SOME OF THE GREATEST DEVELOPERS IN THE WHOLE WORLD!!!!!!! according to many, many people. What they did?!? one fucking good game?

I personally can´t imagine how DNF will make profit after all these months of salary and developing costs. I personally can´t imagine all the hardcore gamers in the world to buy it, and I don´t know if that´s enough.

Heck, if SoF2, or Unreal II or DooM 3 comes sooner than DNF, I don´t know if I´ll laugh/cry/go mad.

__________________________ _ _ _
"There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."

 

 

danarchist



danarchy84@hotmail.com
55619497
12.82.138.117

"Re(3):Night and day" , posted Wed 4 Apr 10:58user profileedit/delete messagepost reply


Hey, valve also made Team Fortress...best multiplayer gameplay EVER!

----------------------------------------
I've beat my machine
It's a part of me it's inside of me
I'm stuck in this dream
It's changing me I am becoming!
-NIN the Becoming
----------------------------------------

 

c-d-w



cd_whittle@hotmail.com
57261071
198.167.161.144

"Re(1):Night and day" , posted Tue 3 Apr 19:03user profileedit/delete messagepost reply


When I first skimmed over your message, I thought you were talking about the game using your system clock to determine what time of day it is.. Imagine that. You play at night, the game takes place at night.. you play early in the moring (4 - 6am), and you get to see dawn in the game. Now that would be bizarre.

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Matt PmRd

daniel.dalpe@sympatico.ca
64.229.253.56

"Re(2):Night and day" , posted Wed 4 Apr 14:42user profileedit/delete messagepost reply


i was talking about the system clock :)

______ __ __ ___ _

Matt tried to put the pin back in!

 

 

danarchist



danarchy84@hotmail.com
55619497
12.82.138.117

"Re(2):Night and day" , posted Wed 4 Apr 11:02user profileedit/delete messagepost reply


On the game Dungeon Keeper (the first one), secret levels appear on the night of the full moon. I thought that wasone of the coolest things ever. Having daylight based on your computer clock could be sort dumb. For instance if you play until midnight, then save, and load when it's noon, then in the game it would have went from complete darkness to full sunlight in a second. If, however, the game was set up so then when the game is saved, the character rests, this would make sense.

----------------------------------------
I've beat my machine
It's a part of me it's inside of me
I'm stuck in this dream
It's changing me I am becoming!
-NIN the Becoming
----------------------------------------

 

 

Disorder



enter@softhome.net
27436321
62.100.43.121

"Re(2):Night and day" , posted Wed 4 Apr 09:50user profileedit/delete messagepost reply


quote:
You play at night, the game takes place at night.. you play early in the moring (4 - 6am), and you get to see dawn in the game. ...
Hell yeah! Now that's a good idea!! That would be amazing man.. Mail your idea to ID software :)

-someday I'll cut you just like they cut me-

 

Zaldron



avengerz66@hotmail.com
18477495
200.45.46.164

"Re(1):Night and day" , posted Tue 3 Apr 19:00user profileedit/delete messagepost reply


Actually, there´s no slowdowns. The engine takes for granted that everything´s dynamic in some way, so having static lights will cost you as much processing power as moving ones (discounting the minimal time needed to process the next positions of the lights).

About the sun/day thing, I think it would kick ass, specially if the game´s based on hubs or just one big level. It has been done before, Shogo had this in multiplayer. You could even specify the color of the day/night/dawn-dusk phases, and how many seconds per real second passed.

__________________________ _ _ _
"There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."