[an error occurred while processing this directive]
NPC? - http://www.doomworld.com Forums


Original message

Matt PmRd



daniel.dalpe@sympatico.ca
64.229.249.114

"NPC?" , posted Fri 6 Apr 15:15user profileedit/delete messagepost reply


what would you guys think if ID added NPCs (non player characters) to doom 3. not a just a marine that gets killed or a crazy marine (like in quake2) but REAL NPCs like in half-life could make the game more fun. little things like "Night and Day" (see other topic) and NPCs make the game more fun and realistic.

______ __ __ ___ _

Matt tried to put the pin back in

 


Replies:

interrupt 00h

i_seek_knowledge@nm.ru
212.74.225.1

"LET OUR ACTIONS SPEAK FOR US!!!" , posted Sat 7 Apr 17:26user profileedit/delete messagepost reply


No, there should be NO "Half-life style" NPC. But I DO want "SystemShock2 style" NPC.

Speech? Maybe. But NO mutual-interaction dialogues, no teamwork!!! (Carmack said the same, if I am not mistaken)

AND LET OUR ACTIONS SPEAK FOR US!!!

HERO vs. WORLD

Human (in DooM: marine) - Machine (in DooM: weaponry) - Universe (in DooM: hell)

Solitude.

That's it.

interrupt_00h [i_seek_knowledge@nm.ru]
Moscow Russia

 

deadnail



deadnail@yahoo.com
4957448
63.151.140.208

"Re(1):NPC?" , posted Fri 6 Apr 16:02user profileedit/delete messagepost reply


I'm divided. If it's done it had better be done well, or not at all.

Either preserve the 'alone and against all hell' feeling, or give it full team play type themes. =)

_____________ ____ ___ __ _
http://www.deadnail.f2s.com
"Call your damnable hunt.
We shall see whom I drag screaming to hell with me."

 

 

Stphrz



stphrz63@hotmail.com
nah...
24.67.148.176

"Re(2):NPC?" , posted Sat 7 Apr 11:47user profileedit/delete messagepost reply


You and Carmack are on the same trolly so to speak. Pretty much everything that has ever been present in a game by id has been well implemented. Its just that in certain "games" (Q3 Arena for example) there is just not much there in the way features that add a lot to gameplay.

--------------------------------------------------
A squid eating dough in a polyethylene bag is fast and bulbous. Got me?

-Captain Beefheart

 

 

Zaldron



avengerz66@hotmail.com
18477495
200.45.158.65

"Re(2):NPC?" , posted Fri 6 Apr 17:49user profileedit/delete messagepost reply


Right. NPCs could also work as not-so-helpful NPCs. Instead of doing THE PERFECT SIDEKICK CODE, wich is imposible, make them appear with you several times trought the game. The team gets divided to acomplish certain tasks, while they start dying one by one. Each time you meet your friends again, there should be super incredible scripted events with exclusive animation info.
It would be cool too to have one of your teammates to go insane/possesed, and betray the team blasting the guts of some of the other guys right in your presence.
Then he would run away laughing like a madman, only to chase you some minutes later. He should destroy lights with his gun, attempting to make the place too dark for you to spot him.

__________________________ _ _ _
"There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."

 

 

TheEternalVile



darkwolfentertainment_designer@yahoo.com
109293263
63.145.134.28

"Re(3):NPC?" , posted Mon 9 Apr 18:50user profileedit/delete messagepost reply


Hate Scripted,mission,have to be this way or you start over games.

JUST LEMME HAVE A SHOTGUN!! HAHHAHAHHAAAHAHAHAAAHHAHAHHA

byebye

-------------------------------------------------
Flames all around......
No hope......
Get ready to DIE!!!!

 

 

AIRmichael

mlesnussa@hotmail.com
39947644
212.127.142.26

"Re(3):NPC?" , posted Sat 7 Apr 02:30user profileedit/delete messagepost reply


Having all those scenes can be great, but there is one bad thing about it... there has to be ALOT of scripting to be done. Else certain scenes will repeat itself all over again, making it real boring and annoying. But having randomized scripts or maybe even useing SUB-SCRIPTS can make the action scenes alot more fun.

if (health < 0)
{
}

 

 

Matt PmRd



daniel.dalpe@sympatico.ca
64.229.249.114

"Re(3):NPC?" , posted Fri 6 Apr 20:12:user profileedit/delete messagepost reply


quote:
Then he would run away laughing like a madman, only to chase you some minutes later. He should destroy lights with his gun, attempting to make the place too dark for you to spot him. ...
this reminds me of hollow man

______ __ __ ___ _

Matt tried to put the pin back in

[this message was edited by Matt PmRd on Fri 6 Apr 20:12]

 

 

Point



eojk@aol.com
64.12.105.22

"Re(4):NPC?" , posted Sat 7 Apr 15:54user profileedit/delete messagepost reply


No. I think the solitary perseverance of the Doom marine was what made the game great. You knew you were alone and had no assistance but for the monsters killing each other...

Death is not an end because life is not a beginning.