Original message
| DooMBoy  tallj_2000@yahoo.com ?
| "Doom3 level making" , posted Mon 16 Apr 10:51  
By the gods, Doom3 level making better come with the D3 CD! I hate having to download some stupid shareware stuff that turns to suck anyways! Oh yeah, and it better be easy to use and learn how to use, too!
"A plasma rifle is not a weapon-it's a quicker way to the afterlife."-DooMBoy
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| EllipsusD EllipsusD@yahoo.com | "Re(1):Doom3 level making" , posted Mon 16 Apr 15:33  
By the Gods indeed. Tell me, where does your faith lie? No fear, the level editor will be included. Instructions should be included, but, if all else fails, I'll figure it out and write something up.
I am the future waiting to be born. -D
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| danarchist  danarchy84@hotmail.com 55619497
| "Re(1):Doom3 level making" , posted Mon 16 Apr 12:58  
I hope they have a good FAQ/tutorial for it. The only editor I've ever figured out was Build because of the excellent FAQ they have on it.
---------------------------------------- Nothing can stop me now and I don't care anymore. -NIN Piggy ----------------------------------------
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| Zaldron  avengerz66@hotmail.com 18477495
| "Re(1):Doom3 level making" , posted Mon 16 Apr 11:16  
Shareware stuff? Game developers releases their SDKs to the public since years...
Carmack wanted to include all the stuff in the CD, and link it to the renderer, so you can preview models, levels and stuff just as good as entering the game.
__________________________ _ _ _ "There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."
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| | masterhassan  jedimasterhassan@aol.com
| "Re(2):Doom3 level making" , posted Mon 16 Apr 13:54  
i thought carmakc said the editor would be in engine? or was that just what everyone wanted and i interpreted it wrong?
"Hassan chop"
"why are you late?" "my dog caught on fire and my house ran away."
"So a guy walks into a bar and says "ouch" " bum dum chi
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| | Disorder  enter@softhome.net 27436321
| "Re(2):Doom3 level making" , posted Mon 16 Apr 12:30  
Did Carmack mention anything about that editor? Cause I allways have major difficulties creating levels with editors nowadays. I remember the only easy level-editing program, the one for Duke Nukem 3D... That was easy, fast & fun. Is it possible for DooM3's editor to be like that too? Or do I have to go to some stupid computer-nerd-school to learn all the tricks?
I think Zaldron can answer this......
-someday I'll cut you just like they cut me-
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| | Zaldron  avengerz66@hotmail.com 18477495
| "Re(3):Doom3 level making" , posted Mon 16 Apr 16:03  
It is possible to make an editor with run&look mode included, itīs almost a no-brainer thanks to the implementation of the engine to the preview renderings.
Altough it was useful on BUILD, I really doubt it will be good for a true 3D game. Things like texture mapping are performed on more complex menues. Sector floor/ceilling heights has no sense now. Decal placing is replaced by shaders, etc.
The only thing that could work is a item placer. Itīs good, altough I still prefer doing it on a top view.
The mode could be used to try the level, but, taking in mind that now thereīs no compiling stage, it would be almost the same as the plain old "run map" tools.
__________________________ _ _ _ "There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."
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