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Should Explosions be Sprites or Polygons?? - http://www.doomworld.com Forums


Original message

Lengis



newonic@hotmail.com
12.79.57.214

"Should Explosions be Sprites or Polygons??" , posted Wed 18 Apr 16:42user profileedit/delete messagepost reply


If you can't tell the difference, Polygons were used to make the explosions in Quake 2, while Sprites (bitmaps) were used for explosions in pretty much every other game including Quake 3.

So which do you prefer? Personally, sprites are good, but from the looks of it, Doom 3 is going to have MASSIVE polycounts, allowing some very impressive looking things. These polygons could do some good justice to explosions, or weapon fire (like maybe plasma balls)

Any opinions?

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Replies:

Kracov



ragewolf55@aol.com
172.156.214.163

"Re(1):Should Explosions be Sprites or Polygon" , posted Thu 19 Apr 16:57user profileedit/delete messagepost reply


in Q3, there was a Simple Item option. if you selected it to ON, weapons and ammo would be sprites to ensure faster gameplay and multiplayer. so D3 should have this option.

**Feetal's fraggin' gizz!**

 

 

CHAINSAW+DGM



CHAINSAW-DGM@TALKCITY.COM
141.163.95.13

"Re(2):Should Explosions be Sprites or Polygon" , posted Mon 30 Apr 00:55user profileedit/delete messagepost reply


good idear!

ALL RIGHT YOU PRIMATIVE SCREW-HEADS LISEN UP
SEE THIS...THIS IS MY BOOMSTICKS!

 

Zaldron



avengerz66@hotmail.com
18477495
200.45.45.236

"Re(1):Should Explosions be Sprites or Polygon" , posted Wed 18 Apr 18:42user profileedit/delete messagepost reply


Iīll choose polygons. The massive polycounts, combined with features like vertex shaders and the dyn lights should make the first believable 3D explosions. I canīt picture decals being used in such an important thing this time. Iīm sick of clipped, small decals. If they wanna make big, realistic explosions, they need 3D.

Just take a look at Anachronox trailers, there are some very cool 3D explosions, and thatīs a game were graphics arenīt exactly the main focus.

__________________________ _ _ _
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DiSTuRBeD



high_god@hotmail.com
fuckoff
213.172.194.125

"Re(2):Should Explosions be Sprites or Polygon" , posted Thu 19 Apr 04:23user profileedit/delete messagepost reply


Serious sam's explosions ownz all explosions :-)

"We are working on a new DOOM game focusing on the single-player experience and using new technology in allmst every aspect of it" - John Carmack - 1\6 2000

 

 

c-d-w



cd_whittle@hotmail.com
57261071
198.167.161.185

"Re(2):Should Explosions be Sprites or Polygon" , posted Wed 18 Apr 21:26user profileedit/delete messagepost reply


The explosions from Kingpin own all. Bar_None.

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ikki



antologia63@hotmail.com
64.32.65.151

"Re(1):Should Explosions be Sprites or Polygon" , posted Wed 18 Apr 17:15user profileedit/delete messagepost reply


sprites will be kool

just imagine that whit the GEOFORCE 3

is true that there had been people testin' Q3 whit a geoforce 3?

Phobos Ø Anomaly is here