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20 Passes??! - http://www.doomworld.com Forums


Original message

kingy

kingius@hotmail.com
29243965
213.205.151.5

"20 Passes??!" , posted Fri 27 Apr 04:40user profileedit/delete messagepost reply


20 passes is going to reduce most of todays systems to a crawl.

 


Replies:

Disorder



enter@softhome.net
27436321
62.100.35.35

"Re(1):20 Passes??!" , posted Fri 27 Apr 10:05user profileedit/delete messagepost reply


Next time you post something, click "post reply", NOT "post new"... Thank you

-someday I'll cut you just like they cut me-

 

 

danarchist



danarchy84@hotmail.com
55619497
12.82.163.7

"Re(2):20 Passes??!" , posted Fri 27 Apr 21:33user profileedit/delete messagepost reply


We all have to do it sometime...or was that just me?

----------------------------------------
Announce your anthems to the ceiling we dance annexed by power.
Casual neckties embrace the hungry hunger further images rule through the media commercial orwellianism producing unveiled iceburgs running transparent electrical cables curving string ensembles witnessed by hangings from flagpoles of souls avenged by Dr. Clock.
Fresh paint naked melting figures mixing the revolution against TV sentancing at the hands of brutal men and thier military business world.
LET US INSTIGATE THE REVOLT DOWN WITH THE SYSTEM.
----------------------------------------

 

Zaldron



avengerz66@hotmail.com
18477495
200.45.159.241

"Re(1):20 Passes??!" , posted Fri 27 Apr 08:40user profileedit/delete messagepost reply


The game will probably hit shelves on mid 2002. By Nvidia´s "one product each 6 months" market strategy, GeForce4 (or whatever they wanna call it), with tile-based rendering and who knows what else, should be available for that time.

The GeForce3´s know costs $400 on US, thanks to a recent marketing approach. Just take a look at the price of GeForce2 Ultra, and remember the old price when the ELSA Gladiac was released : over $400. Now you can get a nice GeForce2 at low prices.

If you´re impressed by the 20 passes, remember that those are just on Dot3 bumpmapping and pixel shader compatible video cards. TNT class and GeForce 1 won´t work with this engine with the nifty effects going on. Even the fillrate limits the performance.

__________________________ _ _ _
"There are three kinds of death in this world. There's heart death there's brain death and there's being off the network."

 

Esh

lgaljr@erols.com
207.172.191.11

"Re(1):20 Passes??!" , posted Fri 27 Apr 07:44user profileedit/delete messagepost reply


Well, only four passes reduces my system to a crawl right now. <sigh>.

Still, this game will probably be a bit different in that most of it's 3D proccessing will be done in the video card, so that it will REALLY be like having a two proccessor system. I think at the moment, with non-TnL cards out there, most games are designed to sort of pass geometry to the drivers, which in turn, simply put them back into normal system memory, where they again have to be worked on, perhaps in a differnt thread. The end result of this is that most of the 3D rendering is still not being done concurrantly, but simply in an interleaved fashion. It still takes the total time of the world simulation + geometry transformation + sending the transformed data to the actual video hardware rasteriser part.

Or something like that...

-- Cheers everyone
EsH