Original message
| Nodus  jcanada@tampabay.rr.com
| "polyobjects" , posted Thu 7 Dec 07:35  
I seem to be missing some file, because i have no polyobject thing in wadauthor, does anyone know how i can get the polyobjects?
-Extended peace makes you dull-
-Visit Mr.ABC's daily: http://www.joedean.com/abc.htm
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| X-DOOM  x-doom@caramail.com 43100823
| "Re(1):polyobjects" , posted Sun 10 Dec 01:06  
Go there http://www.doom-expert.com/x-doom/zdoom_tut_index.html I have start a tutorials page since december 8 that is based about ZDoom ACS stuff. One of them are a polyobject but you need to wait tommorow because it's not finish.
Are you the choosen one who beat me in deathmatch? I think not! X-DOOM never lost in Deathmatch (1 time in not official tournament) !!! Prepare you to die! I talk French but also English i'm a bad english speakers so sorry! My name is Jean-François Thibault For Doom stuff check my web page at http://members.nbci.com/mega64 http://www.doom-expert.com/x-doom
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| | spacedog vampiremonkeyonspeed@yahoo.com | "Re(2):polyobjects" , posted Mon 11 Dec 04:01  
These seem to be lifted straight from rick clarks tutorials
www.listen.to/gecko
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| | X-DOOM  x-doom@caramail.com 43100823
| "Re(3):polyobjects" , posted Mon 11 Dec 15:49:  
I know and i has said it on my web page !
--> " À notez que les tutoriels sont basés sur ceux de Rick Clark, de plusieurs autres venant de différent site et de mes propres créations. "
" So these tutorials will be the same as Rick Clark made but mush better for newbies can understood how his b*stard (acs not Rick Clark) function of ACS script. EASY ! But for this moment i'm translating them and reformulate, so just be patient at least, sorry. "
And i have put a author name on all page that wasn't my work. I write this notice in french, so if you can't read it, well it's not my problem, sorry!
Are you the choosen one who beat me in deathmatch? I think not! X-DOOM never lost in Deathmatch (1 time in not official tournament) !!! Prepare you to die! I talk French but also English i'm a bad english speakers so sorry! My name is Jean-François Thibault For Doom stuff check my web page at http://members.nbci.com/mega64 http://www.doom-expert.com/x-doom
[this message was edited by X-DOOM on Mon 11 Dec 15:57] |
| Wildman rickclark@rickclark.20m.com | "Re(1):polyobjects" , posted Fri 8 Dec 09:03:  
quote: I seem to be missing some file, because i have no polyobject thing in wadauthor, does anyone know how i can get the polyobjects?
...
In case you didn't see it: I have a tutorial on how to set up WadAuthor for Zdoom editing.
http://zdoom.notgod.com/zdhtech/zdoom4.html
It is pretty easy but a little confusing at first.
I am glad that the tutorials are still serving their purpose. :)
http://rickclark.20m.com/ ZDoom Tech Page: http://zdoom.notgod.com/zdhtech/ My eMatter: http://www.themestream.com/authors/313022.html
[this message was edited by Wildman on Fri 8 Dec 09:04] |
| ReX gurkha_boy@yahoo.com | "Re(1):polyobjects" , posted Thu 7 Dec 11:17  
Polyobjects are sectors-thing combinations you create in a ZDooM-configured editor. They are not like things (prefabricated graphics, for example) that you simply select and insert into your level. So, in answer to your question:
1. You'll have to create your own polyobjects. 2. To do this, you'll need to configure WadAuthor to run in native ZDooM mode. Refer to Rick "Wild Man" Clark's tutorials and visit zdoom.notgod.com for more help. 3. Once you've configured WadAuthor to edit/run in native ZDooM mode you'll have the options to create/insert polyobjects. Once again, refer to Wild Man's tutorials.
Only two things are certain: DooM and taxes
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| | spacedog vampiremonkeyonspeed@yahoo.com | "Re(2):polyobjects" , posted Fri 8 Dec 03:18  
you need "zdoom.wcf" i think it's in the doomworld source ports section
www.listen.to/gecko
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