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polyobjects - http://www.doomworld.com Forums


Original message

Nodus



jcanada@tampabay.rr.com
24.26.94.194

"polyobjects" , posted Thu 7 Dec 07:35user profileedit/delete messagepost reply


I seem to be missing some file, because i have no polyobject thing in wadauthor, does anyone know how i can get the polyobjects?

-Extended peace makes you dull-

-Visit Mr.ABC's daily:
http://www.joedean.com/abc.htm

 


Replies:

X-DOOM



x-doom@caramail.com
43100823
64.229.233.164

"Re(1):polyobjects" , posted Sun 10 Dec 01:06user profileedit/delete messagepost reply


Go there http://www.doom-expert.com/x-doom/zdoom_tut_index.html
I have start a tutorials page since december 8 that is based about ZDoom ACS stuff.
One of them are a polyobject but you need to wait tommorow because it's not finish.

Are you the choosen one who beat me in deathmatch? I think not! X-DOOM never lost in Deathmatch (1 time in not official tournament) !!! Prepare you to die!
I talk French but also English i'm a bad english speakers so sorry!
My name is Jean-François Thibault
For Doom stuff check my web page at http://members.nbci.com/mega64
http://www.doom-expert.com/x-doom

 

 

spacedog

vampiremonkeyonspeed@yahoo.com
62.254.32.4

"Re(2):polyobjects" , posted Mon 11 Dec 04:01user profileedit/delete messagepost reply


These seem to be lifted straight from rick clarks tutorials

www.listen.to/gecko

 

 

X-DOOM



x-doom@caramail.com
43100823
64.230.228.55

"Re(3):polyobjects" , posted Mon 11 Dec 15:49:user profileedit/delete messagepost reply


I know and i has said it on my web page !

-->
" À notez que les tutoriels sont basés sur ceux de Rick Clark, de plusieurs autres venant de différent site et de mes propres créations. "

" So these tutorials will be the same as Rick Clark made but mush better for newbies can understood how his b*stard (acs not Rick Clark) function of ACS script. EASY ! But for this moment i'm translating them and reformulate, so just be patient at least, sorry. "

And i have put a author name on all page that wasn't my work.
I write this notice in french, so if you can't read it, well it's not my problem, sorry!

Are you the choosen one who beat me in deathmatch? I think not! X-DOOM never lost in Deathmatch (1 time in not official tournament) !!! Prepare you to die!
I talk French but also English i'm a bad english speakers so sorry!
My name is Jean-François Thibault
For Doom stuff check my web page at http://members.nbci.com/mega64
http://www.doom-expert.com/x-doom

[this message was edited by X-DOOM on Mon 11 Dec 15:57]

 

Wildman

rickclark@rickclark.20m.com
205.188.198.156

"Re(1):polyobjects" , posted Fri 8 Dec 09:03:user profileedit/delete messagepost reply


quote:
I seem to be missing some file, because i have no polyobject thing in wadauthor, does anyone know how i can get the polyobjects? ...
In case you didn't see it: I have a tutorial on how to set up WadAuthor for Zdoom editing.

http://zdoom.notgod.com/zdhtech/zdoom4.html

It is pretty easy but a little confusing at first.

I am glad that the tutorials are still serving their purpose. :)

http://rickclark.20m.com/
ZDoom Tech Page: http://zdoom.notgod.com/zdhtech/
My eMatter: http://www.themestream.com/authors/313022.html

[this message was edited by Wildman on Fri 8 Dec 09:04]

 

ReX

gurkha_boy@yahoo.com
134.67.23.131

"Re(1):polyobjects" , posted Thu 7 Dec 11:17user profileedit/delete messagepost reply


Polyobjects are sectors-thing combinations you create in a ZDooM-configured editor. They are not like things (prefabricated graphics, for example) that you simply select and insert into your level. So, in answer to your question:

1. You'll have to create your own polyobjects.
2. To do this, you'll need to configure WadAuthor to run in native ZDooM mode. Refer to Rick "Wild Man" Clark's tutorials and visit zdoom.notgod.com for more help.
3. Once you've configured WadAuthor to edit/run in native ZDooM mode you'll have the options to create/insert polyobjects. Once again, refer to Wild Man's tutorials.

Only two things are certain: DooM and taxes

 

 

spacedog

vampiremonkeyonspeed@yahoo.com
62.254.32.5

"Re(2):polyobjects" , posted Fri 8 Dec 03:18user profileedit/delete messagepost reply


you need "zdoom.wcf" i think it's in the doomworld source ports section

www.listen.to/gecko