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Legacy Crashing - http://www.doomworld.com Forums


Original message

Malice Rancor

Malicerancor@Hotmail.com
65.27.47.204

"Legacy Crashing" , posted Sat 9 Dec 03:03user profileedit/delete messagepost reply


Ok I have a map that is 1.23 meg. I have had to rebuild parts of
it over again because for some reason after a nodes build, it
will crash with Legacy. So I start over again from the last
backup. But now for some reason I have had to build my most
recent area 4 or 5 times and it still always crashes with Legacy.
I even just added one more sector to it the last time and that
alone made the map not work with Legacy.

So does Legacy actually have a limit to the size of maps that it
can run? Or is it something else. I use Windeu32 Version 2.24

 


Replies:

Malice Rancor

Malicerancor@Hotmail.com
65.27.75.207

"Re(1):Legacy Crashing" , posted Sat 9 Dec 14:58user profileedit/delete messagepost reply


This map still runs with the other ports, such as Zdoom, and
even will run with JDoom. I can't run the wad that adds graphics
to use it with JDoom though, never could actually. I only seem
to have problems with Legacy. I forget the error that I get, I
think it is something to do with "segment violation".

 

Lüt



toruonda@home.com
23065834
24.17.39.87

"Re(1):Legacy Crashing" , posted Sat 9 Dec 13:49user profileedit/delete messagepost reply


I had a similar problem: the thing I always come across is roughly 30,000 sidedefs in a map, that usually always causes the freeze. It's very frustrating. But my map got to be around 4 MB before it started crashing like that. Damn frustrating.

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Wildman

rickclark@rickclark.20m.com
152.163.201.213

"Re(1):Legacy Crashing" , posted Sat 9 Dec 09:19user profileedit/delete messagepost reply


Yes, I believe there is a physical limit to the size a map can be. If I remember right when boom came out Jim mentioned this and said it was something internal to the Doom structure and couldn't be changed. Sorry for being vague but I don't remember the details. You'll probably just have to break up the map.

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