Original message
| Malice Rancor Malicerancor@Hotmail.com | "New Tex?" , posted Wed 13 Dec 01:53  
How do you make a .WAD that adds more textures instead of replacing the ones the game has.
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| Malice Rancor Malicerancor@Hotmail.com | "Re(1):New Tex?" , posted Fri 15 Dec 05:43  
Thanks for the help everyone, I finally got it working right now.
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| JaYeXTee  Jxt@GoPlay.com (What?)
| "Re(1):New Tex?" , posted Wed 13 Dec 12:38  
It sounds like you're a little confused, here.
Let me try and help.
Firstly, you sond like you're confusing TEXTURES with PATCHES, the ptches being the actual graphics that textures are made of.
What you seem to want to do is the following (Woah! Telepathy...); 1) In WinTEX, select PATCHES 2) Load the graphic (*.bmp) that you wish to use 3) Click ADVANCED, EDIT TEXTURE 4) You will now get the selected Doom IWAD textures list. Create a NEW TEXTURE 5) Select your patch from the list. Place it on the texture. Make sure there are no cyan/mask areas showing (Unless they're part of the patch area). 6) Exit, and save the WAD. Now, you may use this texture in your editor.
There - did I help?
-Dearest Stacey I`m leaving you. I have another love -- DooM2 :D
www.geocities.com/jayextee/index.htm
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| | Malice Rancor Malicerancor@Hotmail.com | "Re(2):New Tex?" , posted Wed 13 Dec 13:46  
Ok I get it now. But I loaded a patch that looked like red moosh and blood, but once this patch was loaded into the wad, it turned into blue moosh...?
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| | NiGHTMARE nick@frad.org | "Re(3):New Tex?" , posted Wed 13 Dec 14:34  
Textures you're importing into Wintex need to use the Doom palette otherwise Wintex will mess them up.
Extract a Doom texture, save it's palette, and then make your textures use that palette.
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| | Malice Rancor Malicerancor@Hotmail.com | "Re(4):New Tex?" , posted Wed 13 Dec 15:41  
That's the confusing part, cause I have used this texture before and it is using the colors from the DooM palette.
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| | Lüt  toruonda@home.com 23065834
| "Re(5):New Tex?" , posted Wed 13 Dec 20:23  
It depends on what it's saved as. I had a similar problem doing the inter-level titles. I specifically used the small red letters for credit (cut+paste) but since the image was saved as a 16-bit image and not a 256-color image, the red letters turned blue after being imported into the game. Now, this actually turned out to be a good thing for me, but obviously you've got a problem. I would try to convert it from 16-bit (which I assume your image is) to 256-color and see what happens. Sometimes the colors do get messed up even though you are only using Doom's 256 colors in your image. If the conversion does cause a problem you could mail the graphic to me (original), I've got a bunch of graphics program and I'm pretty sure one of them could do an accurate conversion or swap palettes.
--- You have been bothered by: Lüt "Superchunk!" www.doomworld.com/insanity www.mp3.com/dyingcorpse www.thebarnacle.f2s.com AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4.
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| | Malice Rancor Malicerancor@Hotmail.com | "Re(6):New Tex?" , posted Fri 15 Dec 01:30  
The patch was saved in a bitmap from the Paint program that comes with Windows.
What kind of program can you save it in that is 256? And what programs converts 16-bit to 256?
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| | Lüt  toruonda@home.com 23065834
| "Re(7):New Tex?" , posted Fri 15 Dec 17:35  
You can use MSPaint, when saving the file, pick "Save As" and then under type, change it from 16-bit to 256-color. But, like Nick says Paintshop Pro should do a lot better color conversion; MS-Paint has a tendency to botch the colors if you have used any extra color outside of the original 256.
--- You have been bothered by: Lüt "Superchunk!" www.doomworld.com/insanity www.mp3.com/dyingcorpse www.thebarnacle.f2s.com AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4.
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| | NiGHTMARE nick@frad.org | "Re(7):New Tex?" , posted Fri 15 Dec 03:46  
Paintshop Pro to both those questions.
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| | Malice Rancor Malicerancor@Hotmail.com | "Re(2):New Tex?" , posted Wed 13 Dec 07:39  
When I make a "New Texture" I can't use anything but the textures that come in the IWAD. And the new texture doesn't show up in the list of patches. So the only way I can see it is to go into "Edit Texture" and look at it. The only way I know how to do it, is to copy a texture from the doom IWAD and paste it in my wad. And then I open it up with a bitmap and paste the texture that I want over it.
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