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Polyobjects & texture bleeding - http://www.doomworld.com Forums


Original message

ReX

gurkha_boy@yahoo.com
12.78.135.32

"Polyobjects & texture bleeding" , posted Sun 17 Dec 16:47user profileedit/delete messagepost reply


I have 2 sets of polyobject sliding doors in a level and there is horrible texture bleeding associated with them. For one set of doors there is no bleeding when the doors are shut, for the other set there is bleeding when approaching it from a certain angle. All doors exhibit terrible texture bleeding when opening and shutting, almost to the point of being HOMs.

I read Rick "Wild Man" Clark's tutorial on how to fix the problem (i.e., either create the polyobjects as the last set of sectors built in a map, offset the door jamb a fraction, or delete and re-create the polyobjects). First, I created the polyobjects as the last sectors in the map. There was bleeding. I offset the door jambs. There was bleeding. I deleted and re-created the polybjects. Still bleeding.

I have polyobject sliding doors in 3 other levels in my level set, and they're all fine (I need to point out that I have only one set of doors in each of those 3 levels).

Help!

Only two things are certain: DooM and taxes

 


Replies:

Wildman

rickclark@rickclark.20m.com
205.188.196.39

"Re(1):Polyobjects & texture bleeding" , posted Mon 18 Dec 15:14:user profileedit/delete messagepost reply


Well, the only suggestions I can make are the one you already did. Personally, I think polys are a nice idea, but not worth the trouble. You may just have to keep playing with them using offsets or use regular doors.

http://rickclark.20m.com/
ZDoom Tech Page: http://zdoom.notgod.com/zdhtech/
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[this message was edited by Wildman on Mon 18 Dec 15:18]

 

 

ReX

gurkha_boy@yahoo.com
151.200.218.195

"Re(2):Polyobjects & texture bleeding" , posted Tue 19 Dec 07:00user profileedit/delete messagepost reply


Hi Rick:

Just thought I'd update you on the texture bleeding issue. Originally, when using the door jamb offset technique I was moving the door jamb outwards (i.e., away from the door center). I tried offsetting the door jamb inwards slightly, and it removed the texture bleeding. Just thought you'd be interested to know.

ReX

Only two things are certain: DooM and taxes