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Defining new sector types with DEH - http://www.doomworld.com Forums


Original message

Lutz

chris_lutz@hotmail.com
12.78.135.90

"Defining new sector types with DEH" , posted Tue 19 Dec 10:04user profileedit/delete messagepost reply


Guys -

Can you design or redefine a sector type with DeHacked? Specifically, I would like to make an "instant death" sector, such that when the player touched it, he/she instantly died. Any help out there?

Lutz

level designer - the chaos crew

 


Replies:

Lüt



toruonda@home.com
23065834
24.17.39.87

"Re(1):Defining new sector types with DEH" , posted Tue 19 Dec 18:15user profileedit/delete messagepost reply


quote:
an "instant death" sector ...
Oh man I've been dying to have one of those for years! PLEASE somebody help him find out how!!

---
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Lutz

chris_lutz@hotmail.com
12.78.121.14

"Re(2):Defining new sector types with DEH" , posted Tue 19 Dec 20:12user profileedit/delete messagepost reply


Just so you know, the Caverns of Darkness engine does have an "instant death sector type."

Okay, how about this -- is there a way to edit the specific damage one sector type causes? Say, could you change the "2-5% damage" sector type to "400% damage"?

Also, anyone know a program that will let you save a Doom 2 level as an Ultimate Doom level? WinDEU and DETH will only let you save to a different map in the same game; I have an old Doom 2 level I want to use with P:AR, but can't figure out how to convert it so that I can use it with Ultimate Doom.

Thanks

level designer - the chaos crew

 

 

Stphrz



stphrz63@hotmail.com
24.67.148.122

"Re(3):Defining new sector types with DEH" , posted Wed 20 Dec 18:05user profileedit/delete messagepost reply


If you use Wadauthor you can open the map using the Doom2.wcf. Copy the whole kit and kaboodle. Close the map window. Select the Doom.wcf, open a new map window and paste it in. You'll probably have to redo a lot of the textures, get rid of some things/monsters that are in Doom2 but not Ultimate Doom etc.

--------------------------------------------------


-I'm bored. I wish I had some fireworks :)

 

 

NiCoTiNe

chef7@optusnet.com.au
203.17.137.58

"Re(3):Defining new sector types with DEH" , posted Wed 20 Dec 06:59:user profileedit/delete messagepost reply


quote:
...is there a way to edit the specific damage one sector type Say, could you change the "2-5% damage" sector type to "400% damage"... ...
or could you change the damage to a postive number, let's say +5%, so you can make healing pods like in Q3 or Unreal.

[this message was edited by NiCoTiNe on Wed 20 Dec 07:01]

 

 

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(4):Defining new sector types with DEH" , posted Wed 20 Dec 08:14user profileedit/delete messagepost reply


There is no way to alter the damaging sector types in the normal .exe.

As I said in another post, you can only have different types from normal ones in ports such as Edge and ZDoom.

 

 

NiCoTiNe

chef7@optusnet.com.au
203.17.137.58

"Re(5):Defining new sector types with DEH" , posted Wed 20 Dec 09:04user profileedit/delete messagepost reply


quote:
As I said in another post, you can only have different types from normal ones in ports such as Edge and ZDoom. ...
what about Legacy? can u define sector shit with that port?

 

 

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(6):Defining new sector types with DEH" , posted Wed 20 Dec 10:58user profileedit/delete messagepost reply


I don't know, I don't really follow Legacy development, I don't think I've downloaded a new version for two years or something :)

But I do know that they're adding, or maybe they already have added, FraggleScript from the SMMU port, which may be able to do stuff like this (I don't know much about SMMU either I'm afraid; I'm a Boom/ZDoom/Skull Tag junkie :) )

 

 

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(3):Defining new sector types with DEH" , posted Wed 20 Dec 06:55user profileedit/delete messagepost reply


You could always just rename it in wintex (i.e. map01 renamed to e1m1).

 

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(1):Defining new sector types with DEH" , posted Tue 19 Dec 12:13user profileedit/delete messagepost reply


I'm afraid not. Without alterning the main .exe yourself, you can only really do something like this with ZDoom or Edge.

Actually, you could make the player's max hitpoints 20 or something with a DEH/BEX file so that a damaging sector would pretty much kill you instantly, but then that would mess up the rest of the game somewhat.