Original message
| met123 thughesj@dns.au.com | "sprite problems" , posted Thu 21 Dec 18:43  
hi i am making a tc for doom2, just ordinary doom2. For some reason the sprites that i have edited only appear in boom and ordinary doom crashes giving me a message saying R_DrawSpriteRange: bad texture column. Why is this?
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| NiGHTMARE nick@frad.org | "Re(1):sprite problems" , posted Thu 21 Dec 18:53:  
If you're using the original .exe's, then you can't load WADs that have sprites that have the same names as existing sprites contained in doom(2).wad.
There are three ways around this:
1) Don't use the original .exe's (i.e. use a port)
2) Merge the sprites with doom(2).wad (bloody annoying to do for the user, unless you make some kind of program that automatically merges them when you load the add-on and then automatically un-merges them after you've quit).
3) Have them use different names than those that the doom(2) sprites uses. For example, if you want to replace the Zombie, which uses POSS** in doom2.wad, with a human guard, which uses HUMA** in your add-on .wad, rename POSS to HUMA in the text (F7) screen in DeHackEd.
[this message was edited by NiGHTMARE on Thu 21 Dec 18:56] |
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