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sprite problems - http://www.doomworld.com Forums


Original message

met123

thughesj@dns.au.com
202.181.64.50

"sprite problems" , posted Thu 21 Dec 18:43user profileedit/delete messagepost reply


hi i am making a tc for doom2, just ordinary doom2. For some reason the sprites that i have edited only appear in boom and ordinary doom crashes giving me a message saying R_DrawSpriteRange: bad texture column. Why is this?

 


Replies:

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(1):sprite problems" , posted Thu 21 Dec 18:53:user profileedit/delete messagepost reply


If you're using the original .exe's, then you can't load WADs that have sprites that have the same names as existing sprites contained in doom(2).wad.

There are three ways around this:

1) Don't use the original .exe's (i.e. use a port)

2) Merge the sprites with doom(2).wad (bloody annoying to do for the user, unless you make some kind of program that automatically merges them when you load the add-on and then automatically un-merges them after you've quit).

3) Have them use different names than those that the doom(2) sprites uses. For example, if you want to replace the Zombie, which uses POSS** in doom2.wad, with a human guard, which uses HUMA** in your add-on .wad, rename POSS to HUMA in the text (F7) screen in DeHackEd.

[this message was edited by NiGHTMARE on Thu 21 Dec 18:56]