Original message
| Jayextee  Jxt@GoPlay.com (What?)
| "Please help me" , posted Thu 28 Dec 12:29  
Please help me with transparent doors, someone. I've got problems.
Basically, I can make a transparent door, but there's two things wrong with it,
o; There's HOM on the door jambs o; You can see the ceiling of the door through the bars (As I've used MIDGRATE as the mid texture, Y-aligned to 128) when it's about 1/2 closed/opened.
How do I lose these problems? Basically, how I've made the door is, say there's 3 sectors, 0,1 and 2. 1 is the door. Now, both of the 'door' linedefs belong to sector 1, but the jambs belong to sector 2.
Sectors 0 and 2 have a floor of 0, where sector 1 has a floor of 1.
What else should I do?
BTW I know Doomworld has some tutorials on these kind of things, but the diagrams aren't too understandable, neither is the jargon.
Somebody please explain to me in language an idiot could understand ;)
________________________________________________________________________________ Visit my site like whenever; www.geocities.com/jayextee
It's coming... but what? October 2001...
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| NiGHTMARE nick@frad.org | "Re(1):Please help me" , posted Thu 28 Dec 13:31  
Okay, there are two sectors.
Sector 1 is the room, floor=0, ceil=128
Sector 2 is the door, floor=0, ceil=1 (important, there must be a gap)
Make sure the door jambs are actually sector 1 rather than 2.
The door itself still has to have four sides though, just make sure none of them are touching anything.
There is another method, which basically involves messing around with sidedef numbers, but I can't quite remember it right now.
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| | Mordeth mordeth@doomworld.com | "Re(2):Please help me" , posted Thu 28 Dec 14:12  
Yes, Doomworld does indeed have a tutorial on how to create transparant doors (http://www.doomworld.com/tutorials/intro.shtml). Just study it a bit more closer than you've done so far :) Please note that the succesfull creation of a transparant door depends on the -nodebuilder- (not level editor) you are using to build your level. It must be said that transparant doors are the most difficult trick to create, at least judging by the email I've been getting over the years.
On a related note: a few weeks ago I've updated several sections of the Doomworld Editing Tutorials, to make things a bit more clearer.
Gaston Lahaut Co-Founder Doomworld
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| | Afterglow  derekmd@frad.org 32701196
| "Re(3):Please help me" , posted Thu 28 Dec 23:41  
Good boy, Mordeth. * Afterglow pats Mordeth on the head.
Derek Mac Donald http://www.doomworld.com/afterglow/
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