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A long Doom mapping break.. - http://www.doomworld.com Forums


Original message

DOMiNiON



Dominion@psychosis-design.demon.co.uk
21565559
194.203.177.122

"A long Doom mapping break.." , posted Tue 2 Jan 07:21user profileedit/delete messagepost reply


I've given Doom editing a loooong break and have lost touch with what the latest standard issue as far as Doom versioning (modwise) has gone.

The last I heard/saw "ZDoom" was all the rage. I've recently seen some screenshots with sloped surfaces Mmmmm nice.

What mod would I have to be able to use these effects in say an editor such as DETH?

Cheers.

--
"If you build it death will come"
http://web.ukonline.co.uk/dominion

 


Replies:

Mechasam

mechasam@hotmail.com
65.32.77.88

"Re(1):A long Doom mapping break.." , posted Tue 2 Jan 10:06user profileedit/delete messagepost reply


yea ive been away from the doom community for quite some time

 

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(1):A long Doom mapping break.." , posted Tue 2 Jan 08:30user profileedit/delete messagepost reply


Any editor that allows you to manually input linedef and thing types would do, but there's several ZDoom configuration files floating around for various editors, such as Deepsea and Wadauthor.

There's also a special version of DETH, called ZETH, available on the downloads page at the ZDoom site (http://zdoom.notgod.com), which is unfortunately currently not working.

There's also plenty of ZDoom tutorials around; start with the editing page of the ZDoom site (when it works again). It hasn't been updated in over a year, but it still has most of the things you need to know on it.

 

 

DOMiNiON



Dominion@psychosis-design.demon.co.uk
21565559
213.122.222.145

"Re(2):A long Doom mapping break.." , posted Tue 2 Jan 15:57user profileedit/delete messagepost reply


Doh .. you meant the site http://zdoom.notgod.com was broken, not ZDoom (I think!) :)

--
"If you build it death will come"
http://web.ukonline.co.uk/dominion

 

 

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(3):A long Doom mapping break.." , posted Tue 2 Jan 16:52user profileedit/delete messagepost reply


Yeah I do mean the site :)

BTW, in case you didn't know, there's a much improved version of DETH itself available under ftp://ftp.cdrom.com/pub/doom2/themes/TeamTNT/boom/

 

 

DOMiNiON



Dominion@psychosis-design.demon.co.uk
21565559
213.122.222.145

"Re(2):A long Doom mapping break.." , posted Tue 2 Jan 15:50user profileedit/delete messagepost reply


Thanks for the reply & the info. ZDoom sounds like it's *the* mod that's widely used from what you've said.

ZETH would be perfect as DETH was what I spent many, many mapping hours in, very happily I might add :) Shame it's not working.. at least I know where to keep my eye on though :)

--
"If you build it death will come"
http://web.ukonline.co.uk/dominion

 

 

TheProphet

doom@theprophet.de
101079789
217.80.76.25

"Re(3):A long Doom mapping break.." , posted Wed 3 Jan 16:31user profileedit/delete messagepost reply


You should also keep an eye on Vavoom, that is currently VERY promising. It has more powerful features than ZDoom (especially the "progs", that add EDGE-like capabilities) and will also soon (?) have slopes.

----
Heros live long but legends never die

 

 

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(4):A long Doom mapping break.." , posted Wed 3 Jan 18:30user profileedit/delete messagepost reply


AFAIK Vavoom doesn't really have an equivalent to ACS scripting, which is by far ZDoom's most popular feature.

-----
Those damned novels have a lot to answer for...
-----

 

 

Tarin

tarin@paci-fist.net
51369184
217.2.132.237

"Re(5):A long Doom mapping break.." , posted Fri 5 Jan 06:47user profileedit/delete messagepost reply


From vavoom.txt:
* All games can have extended level structure with ACS scripts.
Sounds like Doom can have ACS then too (like in ZDoom), but when I tried to run acsstuff.wad with Vavoom it crashed. I only tried it once, maybe it does not like that the scripts were not compiled with the original acc.exe...

 

 

TheProphet

doom@theprophet.de
101079789
217.80.76.71

"Re(6):A long Doom mapping break.." , posted Fri 5 Jan 07:18user profileedit/delete messagepost reply


ZDoom uses the .WAD format from Hexen. I think that Vavoom only supports DOOM style .WADs. This could be the reason why ACSSTUFF.WAD didn't work.

----
Heros live long but legends never die

 

 

Tarin

tarin@paci-fist.net
51369184
217.2.145.233

"Re(7):A long Doom mapping break.." , posted Sun 7 Jan 07:15user profileedit/delete messagepost reply


I know that ZDoom uses the Hexe .wad format ;) But I guess Vavoom uses it too, since it's also a Hexen port...

 

 

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(7):A long Doom mapping break.." , posted Fri 5 Jan 09:54user profileedit/delete messagepost reply


I've created several maps in Doom format and then just added BEHAVIOR and SCRIPTS, and it appears to turn it into Hexen format. This means that if Vavoom supports ACS scripts in Doom, it should support Hexen format Doom maps because there isn't all that much difference in their general structure.

The only other difference is that Hexen format maps use different linedef types than Doom format maps, but most modern ports don't crash if they don't recognize a linedef type, they just treat it like a normal line (i.e. one that does nothing). If Vavoom does crash if illegal lindef types are found, I suggest telling the author to fix it.

-----
Those damned novels have a lot to answer for...
-----

 

 

TheProphet

doom@theprophet.de
101079789
217.80.76.26

"Re(5):A long Doom mapping break.." , posted Thu 4 Jan 05:39user profileedit/delete messagepost reply


Vavoom has a very powerful scripting language that is used for the "progs", maybe it can also be used for triggers. (If not, I hope they will implement it soon.)

----
Heros live long but legends never die

 

 

NiGHTMARE

nick@frad.org
62.252.2.141

"Re(3):A long Doom mapping break.." , posted Tue 2 Jan 17:10user profileedit/delete messagepost reply


Another note: You can get ZDoom v1.23 beta 7 from clicking on "Source Ports" on the Doomworld menu and then the "Win9x/NT link"

beta7 doesn't support slopes, but the only place to get the latest beta, 10, is the ZDoom site, so it's the best you can get for now.

By the way, look on the General forums for a round up of the ports I'm about to do...

 

 

DOMiNiON



Dominion@psychosis-design.demon.co.uk
21565559
194.203.177.122

"Re(4):A long Doom mapping break.." , posted Thu 4 Jan 02:15user profileedit/delete messagepost reply


Cool! - thanks for all the info guys. Essentially what I wanted to eliminate was me going and designing a map which is never played by anyone else because the source port/mod etc is never played.

What the *caugh* is "ACS scripting" by the way?

Cheers - and i'll keep an eye out for that round-up :)

--
"If you build it death will come"
http://web.ukonline.co.uk/dominion

 

 

TheProphet

doom@theprophet.de
101079789
217.80.76.26

"Re(5):A long Doom mapping break.." , posted Thu 4 Jan 05:36user profileedit/delete messagepost reply


ACS is ZDoom's powerful and easy-to-learn scripting language. So instead of triggering just one event, when a player uses a switch / crosses / shoots a line (e.g. "W1 Raise floor to lowest next floor") you can make ZDoom execute an ACS script, which can do all sorts of things. (For example open all doors with Tags 10-19, then spawn 10 enemies in certain places, change the floor the player is on to Lava, make a "haha" sound and display "Gotcha" on the screen *g*)

----
Heros live long but legends never die

 

 

DOMiNiON



Dominion@psychosis-design.demon.co.uk
21565559
212.228.46.214

"Re(6):A long Doom mapping break.." , posted Sat 6 Jan 18:04user profileedit/delete messagepost reply


Wow! ACS Scripting sounds like it's helped the Doom engine come a long way! Also looks like i've got some catching up to do :)

Still, roll on Doom 3 I say :)

Until then, ZDoom and ACS scripting methinks.

--
"If you build it death will come"
http://web.ukonline.co.uk/dominion