Original message
| Bobo  burp_n_gurgle@hotmail.com
| "ok then..." , posted Sun 14 Jan 00:02  
Ok then people, thanx for the posts but my problem is fixed:
I will use Edmap, but when it stuffs up my 'texture number' thingy, i fix it with ED209, which actually deletes the bad vertices in my wad. And for Nodes building, i'll use Warmdos, not that crap-assed BSP.
---------------------------------------- "Space is the final frontier but its made in a Hollywood basement..."
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| Stphrz  stphrz63@hotmail.com
| "Re(1):ok then..." , posted Sun 14 Jan 18:32  
Bsp v2.3 and up. Perfect nodesbuilder. None better. End of discussion :P
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-I'm bored. I wish I had some fireworks :)
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| | Lüt  toruonda@home.com 23065834
| "Re(2):ok then..." , posted Sun 14 Jan 21:13  
I think BSP3.0 works best. It still gives me a few odd errors here and there but it's superior to 2.3 when it comes to those 1-pixel details.
--- You have been bothered by: Lüt "Superchunk!" www.doomworld.com/insanity www.mp3.com/dyingcorpse www.thebarnacle.f2s.com AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4.
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| | fanatic marcpullen@mindspring.com | "Re(3):ok then..." , posted Mon 15 Jan 06:46  
GLBSP 1.9 is the best, the real benefit is the new GL nodes it builds, but even when I don't build a new level for EDGE, I still use GLBSP because it is quite tight, and is based off BSP 2.3.
-Marc http://www.doomworld.com/fanatic
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| | Lüt  toruonda@home.com 23065834
| "Re(4):ok then..." , posted Mon 15 Jan 12:37  
I'll have to try that then. I have a few problems in one of my maps where it I have some lighting detail and where the beams of light cross, there is one of those 1-pixel lines going from floor to ceiling. What's weird is that it's drawn on an 8-pixel grid, and the angles are 30 degrees so it shouldn't be getting tripped up on that. I move the vertex 8 pixels and it works, but then I move it back and it's screwed again. There are no open sectors or overlapping vertices in that area either. That is what happens with BSP3.0 - BSP2.3 builds that section fine but messes up more of the fine details in the other sections of the map.
--- You have been bothered by: Lüt "Superchunk!" www.doomworld.com/insanity www.mp3.com/dyingcorpse www.thebarnacle.f2s.com AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4.
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| Fanatic marcpullen@mindspring.com | "Re(1):ok then..." , posted Sun 14 Jan 09:13  
Crap assed BSP?
You're input to BSP must suck, not the program. BSP is the best nodes builder on the planet.
-Marc http://www.doomworld.com/fanatic
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| | NiGHTMARE nick@frad.org | "Re(2):ok then..." , posted Sun 14 Jan 17:45  
Unless he's using a really ancient version of BSP...
----- Those damned novels have a lot to answer for... -----
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| | Afterglow  derekmd@frad.org 32701196
| "Re(2):ok then..." , posted Sun 14 Jan 16:54  
I'm betting on the poor level input. :)
Derek Mac Donald http://www.doomworld.com/afterglow/
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