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Need help with pistol in dehacked!! - http://www.doomworld.com Forums


Original message

Maedhros

kaiser@zfree.co.nz
100576213
203.167.247.215

"Need help with pistol in dehacked!!" , posted Wed 24 Jan 03:31user profileedit/delete messagepost reply


Is it possible to have the pistol and chaingun making different sounds using the standard dehacked? If so, please tell me how! I know it can be done with Edge, but I want it to work with normal Doom. Thanks in advance.

Producer of the upcoming Freicorps TC.

 


Replies:

skadoomer

skadoomer@yahoo.com
none
209.139.68.122

"Re(1):Need help with pistol in dehacked!!" , posted Wed 24 Jan 06:42user profileedit/delete messagepost reply


I think you can do this by putting a sound in you wadfile called dschngn. In doom, the chaingun sound is generated by looping the pistol. This sound file is the name for the chaingun sound (as seen in dehacked) and if you try replacing it, you should get a different chaingun sound instead of that repeated pistol sound.

If that dosn't work, you could try a hack similar to the one used in batman doom for their chaingun (if you've ever played that TC)
Just put a sound codepointer (like the ssg open )before the chaingun shot codepointer. The sound generated by the sound codepointer will override the one generated by the firing. codepointer.

ska is cool

 

 

Enjay

Enjay001@hotmail.com
212.139.44.24

"Re(2):Need help with pistol in dehacked!!" , posted Wed 24 Jan 17:18user profileedit/delete messagepost reply


I have tried the dschngn method, and from memory doom just ignored the new sound. But that was a while ago and using vanilla doom2.exe

Meek