Original message
| GreenMarine  lamarth1@aol.com
| "WAD editor recommendation?" , posted Sun 4 Feb 12:49  
Just a general poll asking what freeware WAD editors you'd recommend. Or would I be better off buying a shareware/commercial one, and if so what would be a recommendation on that?
Thanks!
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| zyvgjc rchow@ica.net | "Re(1):WAD editor recommendation?" , posted Sat 10 Feb 20:39  
I suggest getting a Windows editor such as DeepSea or WadAuthor since DOS editors have a limit on the size of the levels you can build.
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| Captain Napalm  capnapalm@nwn.de
| "Re(1):WAD editor recommendation?" , posted Mon 5 Feb 03:07  
Get DCK and the BSP node builder. DCK may be Dos only but the shareware version isnīt as restrictive as DEEPSEA and itīs easier to use. Itīs also much better in my opinion since itīs more sector, i.e. you can draw sectors and they are easier to merge and edit. For editing sounds and stuff get Wintex.
In my day we played Doom without 3D Floors and WE LIKED IT! Old School Doom rulez.
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| pming pming@home.com 67389564 | "Re(1):WAD editor recommendation?" , posted Sun 4 Feb 20:12  
Hiya.
DeepSea is a very good choice. Another one is WadAuthor. Personally, I like the look of WadAuthor more, but DeepSea has a *ton* of tools built in that you can use. It's worth the cash if you really enjoy making DOOM levels.
"Crazy? ... Crazy like a fox." --Harry Crumb
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| | GreenMarine  lamarth1@aol.com
| "Re(2):WAD editor recommendation?" , posted Tue 6 Feb 20:07  
I Tried WadAuthor for a hour or so. Unfortunately that's all the time I was able to use it for as the next time I ran it again some days later apparently the license ran out on it and it wouldn't run. So I chucked it. Too bad, it did look nice...
I'll check out Deepsea next- maybe it'll give me more time to try it out...
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| | Phileosophos wc@zyan.com 27523061 | "Re(3):WAD editor recommendation?" , posted Sat 10 Feb 13:56  
Strictly speaking, the license file should give you a full 15 days to evaluate WadAuthor. If it did not, for some reason, you can always uninstall/reinstall the program.
Williston Consulting makes software worth buying. http://home.zyan.com/~wc
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| | GreenMarine  lamarth1@aol.com
| "Re(4):WAD editor recommendation?" , posted Sat 10 Feb 23:48  
Ah, ok- I'll try reinstalling it again then and give it another shot. Most demos I've tried won't allow you to reinstall them after they expire. Or rather, they've set the registry so that a reinstall will know that it's been installed over a expired copy.
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| Stealthy Ivan  Stealthyivan@hotmail.com
| "Re(1):WAD editor recommendation?" , posted Sun 4 Feb 13:46  
Go with DeepSea or Waded!!!!!!
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| | GreenMarine  lamarth1@aol.com
| "Re(2):WAD editor recommendation?" , posted Sun 4 Feb 18:49  
So it'd be worth shelling out the $ for a commercial editor then, rather than waste my time with the freeware ones?
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| | JeffM24  xjeffm24x@yahoo.com
| "Re(3):WAD editor recommendation?" , posted Sun 4 Feb 19:20  
i've only been editing for a little bit & i'm not very good yet... but i recommend DeePsea! it has a lot of features and isn't too hard to learn.
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| | fragg | "Jeff ?" , posted Mon 5 Feb 12:57  
Jeff,I heard Deepsea is so tuff "you need college degree". No? So I never even tried it (after a couple guys said that). Here you are a newby (like me) and your having no great trouble using it? fragg
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| | deepteam jack@sbsoftware.com | "Re(1): College degree" , posted Wed 7 Feb 16:50:  
For a "newbie", the hard part of "DooM" editing is really not the editor but learning all the new terms (LineDef, Sector, etc).
Once you learn that, it becomes a question of flexibility. I suppose an editor that can do fewer things is easier to learn simply because there are fewer things to learn:))
Many just stick to the basic and don't bother with learning how to modify textures, sprites, sounds, scripting, etc.
In the basics, most editor are comparable. About the only one that is extremely difficult for beginners are the DEU clones that don't exactly work in a natural manner (DETH, ZETH and some others)<g>
If someone says that DeePsea requires a "college" degree, I suspect they never really attempted to create a level. There are kids from 10 years old on up to past 70 that used DeePsea. They put out the effort to learn, as it requires with any program, not just Doom editing.
(and my typing sux)
www.sbsoftware.com
[this message was edited by deepteam on Wed 7 Feb 16:52] |
| | fragg | "Deepteam.....thanx" , posted Sun 11 Feb 16:58  
Deepteam, thanx for first decent explanation (I've come across) re. Deepsea's "learning curve". When I've learned map-making, I'll prolly wind up with two editors. It looks like Deep will be one. Thanx again. fragg
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| | GreenMarine  lamarth1@aol.com
| "Re(2): College degree" , posted Thu 8 Feb 21:01  
I've downloaded Deepsea and I'm rather impressed with the features it has! But you're right- for now I'm only wanting a basic editor. Once I get to the point where I can belt out a custom level pretty quickly is when I'll start wanting something with more flexibility (and I'm not saying that Deepsea doesn't have this- I haven't gotten far enough into it to say either way, nor can I currently imagine just what I would want for advanced editing capabilities)
As for learning the terms, I agree- that'll probably be the hardest part of the learning curve. That, and in how they interact with each other. I've found some well-written editing tutorials here on the site that I think will help out with that.
David
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