Original message
| DarkStorm  diptera_necro@hotmail.com 33008733
| "Edge 1.25 ddf features" , posted Mon 26 Feb 11:58  
I was wondering if the rumor of defence for attacks (like, bullets don't kill some things say.. a tank enemy yet rockets will).
Have you guys made the ability for more ammo types?
And did you fix the bug that made weapons hard to select when there is more than two to a slot?
I heard that multiplayer might not be in 1.25, if not, is it planned for 1.26?
"Listen to the rhythm of a dead man walking Silent is the heartbeat of the predator stalking Hear the sound of air feel the warmth touch your neck Reality is not fair no time to second guess Hear the distant ringing of the blade as it cuts your neck Silent is the cry lying in your mattress of blood An easy mark for the veteran of execution"
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| Faint  faintblueafterglimmer@hotmail.com 91375005
| "That's not how it works..." , posted Sun 18 Mar 23:54  
(hey Ryan :) The "defense" effect you describe is(or probably will be) done by giving a Thing a property that says "if the attack is weaker than this numeric value, then no damage is done."
kinda like this, semantically: enemy gets hit check damage amount if special shield in place, if damage ammount < x, exit check and do no damage
it died
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