[an error occurred while processing this directive]
Fireball trail random? - http://www.doomworld.com Forums


Original message

Lazer



-@-.com
24.218.49.65

"Fireball trail random?" , posted Thu 15 Mar 14:09user profileedit/delete messagepost reply


I'm trying to make the fireball trail for the fireballs that the revenants shoot happen every time. The reason: The pentagram weapon I am using is going to shoot off a bunch of those that leave a trail that (thanks to DeHackEd) drops little sparks to the ground that do no damage but look pretty. Now it works but not every time. I've seen this techique used in D2XGold and it worked every time! What is going wrong?

Current Projects:
Underworld
The Doom Down Under homepage:
www.devin-afshin.com/DDU/DDUMain.htm

 


Replies:

Mordeth

mordeth@doomworld.com
195.108.217.166

"Re(1):Fireball trail random?" , posted Fri 16 Mar 09:08user profileedit/delete messagepost reply


You can make it work every time by giving -another- projectile the 'spawn puffs' codepointer, or by giving another monster the revenant's projectile. It's been a while since I experimented with this, so...

The revenant's fireball does not always track its victim, which is why the puffs are not always spawned.

Gaston Lahaut
Co-Founder Doomworld

 

 

Enjay

Enjay001@hotmail.com
62.7.122.183

"Re(2):Fireball trail random?" , posted Fri 16 Mar 12:55user profileedit/delete messagepost reply


I have a dehacked patch that gives 2 other monsters the revenenat fireball shot. Both of them still fire some homing and some non homing missiles in whatever random way the revenant does. Haven't tried giving another missile the code pointer though.

Meek

 

 

Lazer



-@-.com
24.218.49.65

"Re(3):Fireball trail random?" , posted Fri 16 Mar 20:19:user profileedit/delete messagepost reply


It only seems to work with the revenant fireballs. I made something good looking, but I noticed that the ones with a code pointer of 0 don't allow me to edit them even though I should be able to and I have seen it done before.

Current Projects:
Underworld
The Doom Down Under homepage:
www.devin-afshin.com/DDU/DDUMain.htm

[this message was edited by Lazer on Fri 16 Mar 20:19]

 

 

Quasar



haleyjd@hotmail.com
64.1.16.30

"Re(4):Fireball trail random?" , posted Sat 17 Mar 13:09user profileedit/delete messagepost reply


You can't add codepointers to frames with a 0 pointer through DeHackEd. Why this is, I'm not sure, since the 0 takes up the same amount of space in the executable as any other 32-bit value -- DeHackEd was a bit asinine in some of its internal details.

If you want to put pointers into frames that don't originally have them, or clear frames that already do, you need to use Boom Extensions, or BEX. BTW I'm currently working on a utility that will work similar to DeHackEd but has full BEX support ;)

Quasar

Moderator of Team Eternity
http://doomworld.com/eternity

 

 

Don Incognito



dj_wallet_stealer@hotmail.com
84480454
24.244.205.95

"Re(5):Fireball trail random?" , posted Fri 30 Mar 20:07user profileedit/delete messagepost reply


Good luck dude. ;)

----------------------------
With love and care (laced with raw passion)

Don Incognito