Original message
| Lazer  -@-.com
| "Never mind..." , posted Thu 15 Mar 17:28:  
Unless I'm missing something, it would be very useful to have a better texture align system. Say, you select a bunch of walls next to eachother and then use a feature called auto-align. It will align all the textures for you and it doesn't sound to hard to create either. They use it in the Descent editor "Devil".
Edit: it is no longer overlooked...
Current Projects: Underworld The Doom Down Under homepage: www.devin-afshin.com/DDU/DDUMain.htm
[this message was edited by Lazer on Fri 16 Mar 12:41] | | Replies:
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| fragg | "Re(1):An important overlooked feature..." , posted Fri 16 Mar 11:14:  
Lazer: As you can now see, both fine editors have the feature (see Jack and John's posts). So use either Editor -- and "align" to your heart's content. <g> Good luck..... fragg
[this message was edited by fragg on Fri 16 Mar 16:02] |
| Phileosophos wc@zyan.com 27523061 | "Re(1):An important overlooked feature..." , posted Thu 15 Mar 19:33  
Gosh, I can't let Jack have all the fun :) WadAuthor has this ability. To use it, select the linedefs in the order you which the textures aligned, or simply select them as a group and let the software pick the direction of alignment. Then right click and choose the align textures option.
Williston Consulting makes software worth buying. http://home.zyan.com/~wc
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| Lüt  toruonda@home.com 23065834
| "Re(1):An important overlooked feature..." , posted Thu 15 Mar 18:15  
HAH! I BEAT YOU DEEPTEAM!!
DeeP has this, I think it's had it for quite a while. You pick your walls, go to Misc -> Align Textures -> pick X or Y offset. You can start them from an offset of your choice also. Y seems to go screwy sometimes but what the hell, you hardly use it anyways.
--- You have been bothered by: Lüt "Superchunk!" www.doomworld.com/insanity www.mp3.com/dyingcorpse www.thebarnacle.f2s.com AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4.
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| | Lazer  -@-.com
| "Re(2):An important overlooked feature..." , posted Thu 15 Mar 18:24  
Oh good! I've had some problms with mis-aligned textures. This will help... Deep or DeepSea?
Current Projects: Underworld The Doom Down Under homepage: www.devin-afshin.com/DDU/DDUMain.htm
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| | deepteam jack@sbsoftware.com | "Re(3):An important overlooked feature..." , posted Fri 16 Mar 09:51  
Deep or DeepSea? ================
DeePsea of course:) Besides having more features than DeeP, it's easier to configure.
"X" is a very quick and easy shortcut key. Select all the linedefs (in sequence) and press "X". The menu choices give you more options - just look. "X" always does both sides and the offset is always 0.
The Y offset has more complications and as indicated won't always come out correctly. The interactive visual Y alignment is best used there.
Since now and 2 years ago, a lot has been added - the next version will rock for new texture fans. Also working on decompiling ZDOOM scripts. Probably won't be all done, but it should do quite a few.
www.sbsoftware.com
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| | Lüt  toruonda@home.com 23065834
| "Re(3):An important overlooked feature..." , posted Thu 15 Mar 18:35  
Should be any... I'll say the one I've had the last two years ;)
--- You have been bothered by: Lüt "Superchunk!" www.doomworld.com/insanity www.mp3.com/dyingcorpse www.thebarnacle.f2s.com AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4.
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