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An important overlooked feature... - http://www.doomworld.com Forums


Original message

Lazer



-@-.com
24.218.49.65

"Never mind..." , posted Thu 15 Mar 17:28:user profileedit/delete messagepost reply


Unless I'm missing something, it would be very useful to have a better texture align system. Say, you select a bunch of walls next to eachother and then use a feature called auto-align. It will align all the textures for you and it doesn't sound to hard to create either. They use it in the Descent editor "Devil".

Edit: it is no longer overlooked...

Current Projects:
Underworld
The Doom Down Under homepage:
www.devin-afshin.com/DDU/DDUMain.htm

[this message was edited by Lazer on Fri 16 Mar 12:41]

 

Replies:

fragg

216.177.2.33

"Re(1):An important overlooked feature..." , posted Fri 16 Mar 11:14:user profileedit/delete messagepost reply


Lazer: As you can now see, both fine editors have the feature (see Jack and John's posts).
So use either Editor -- and "align" to your heart's content. <g>
Good luck.....
fragg

[this message was edited by fragg on Fri 16 Mar 16:02]

 

Phileosophos

wc@zyan.com
27523061
216.184.129.38

"Re(1):An important overlooked feature..." , posted Thu 15 Mar 19:33user profileedit/delete messagepost reply


Gosh, I can't let Jack have all the fun :) WadAuthor has this ability. To use it, select the linedefs in the order you which the textures aligned, or simply select them as a group and let the software pick the direction of alignment. Then right click and choose the align textures option.

Williston Consulting makes software worth buying.
http://home.zyan.com/~wc

 

Lüt



toruonda@home.com
23065834
65.6.31.115

"Re(1):An important overlooked feature..." , posted Thu 15 Mar 18:15user profileedit/delete messagepost reply


HAH! I BEAT YOU DEEPTEAM!!

DeeP has this, I think it's had it for quite a while. You pick your walls, go to Misc -> Align Textures -> pick X or Y offset. You can start them from an offset of your choice also. Y seems to go screwy sometimes but what the hell, you hardly use it anyways.

---
You have been bothered by: Lüt
"Superchunk!"
www.doomworld.com/insanity
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AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4.

 

 

Lazer



-@-.com
24.218.49.65

"Re(2):An important overlooked feature..." , posted Thu 15 Mar 18:24user profileedit/delete messagepost reply


Oh good! I've had some problms with mis-aligned textures. This will help... Deep or DeepSea?

Current Projects:
Underworld
The Doom Down Under homepage:
www.devin-afshin.com/DDU/DDUMain.htm

 

 

deepteam

jack@sbsoftware.com
24.176.15.53

"Re(3):An important overlooked feature..." , posted Fri 16 Mar 09:51user profileedit/delete messagepost reply


Deep or DeepSea?
================

DeePsea of course:) Besides having more features than DeeP, it's easier to configure.

"X" is a very quick and easy shortcut key. Select all the linedefs (in sequence) and press "X". The menu choices give you more options - just look. "X" always does both sides and the offset is always 0.

The Y offset has more complications and as indicated won't always come out correctly. The interactive visual Y alignment is best used there.

Since now and 2 years ago, a lot has been added - the next version will rock for new texture fans. Also working on decompiling ZDOOM scripts. Probably won't be all done, but it should do quite a few.

www.sbsoftware.com

 

 

Lüt



toruonda@home.com
23065834
65.6.31.115

"Re(3):An important overlooked feature..." , posted Thu 15 Mar 18:35user profileedit/delete messagepost reply


Should be any... I'll say the one I've had the last two years ;)

---
You have been bothered by: Lüt
"Superchunk!"
www.doomworld.com/insanity
www.mp3.com/dyingcorpse
www.thebarnacle.f2s.com
AIM: Dying Corpse - SB4824 - XtbbTSzNyKw5sRB4.