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EDGE effects - http://www.doomworld.com Forums


Original message

pete the cheat

pete_the_cheater@hotmail.com
194.176.216.23

"EDGE effects" , posted Sat 24 Mar 05:19user profileedit/delete messagepost reply


I know this is probably a question that has been answered hundreds of times already (I'm always behind the times) but is there any way to achieve fog effects in EDGE levels similar to that in ZDoom. Also is there any way to achieve a Duke Nukem style CCTV network?

Thanks

 


Replies:

Fanatic

marcpullen@mindspring.com
209.86.149.188

"Re(1):EDGE effects" , posted Sat 24 Mar 07:50:user profileedit/delete messagepost reply


For fog effects, yes, just use a custom colormap (just like with regular DOOM).

Camera stuff is limited to end of map cameras, like Quake, nothing more for now. Full camera stuff like ZDOOM is planned.

-Marc
http://www.doomworld.com/fanatic

[this message was edited by Fanatic on Sat 24 Mar 07:54]

 

 

pete the cheat

pete_the_cheater@hotmail.com
152.163.201.193

"Re(2):EDGE effects" , posted Thu 29 Mar 12:25user profileedit/delete messagepost reply


OK next question, although EDGE refers to a FOGMAP in the COLMAP ddfs there is nothing in the edge wad file, can anybody either tell me how to make one myself or can they provide me with a fog colourmap themselves?

Thanks again

Pete the cheat

 

 

Fanatic

marcpullen@mindspring.com
209.86.140.40

"Re(3):EDGE effects" , posted Thu 29 Mar 16:42user profileedit/delete messagepost reply


It appears to be a goof on my part. I forgot to add the fogmap.lmp (the colormap).

You can make them using the BOOM tools for colormaps, it makes amazingly good colormaps. http://www.teamtnt.com

I believe the package has some premade colormaps you can use, including the fogmap.

-Marc
http://www.doomworld.com/fanatic

 

 

pete the cheat

pete_the_cheater@hotmail.com
205.188.197.21

"Re(4):EDGE effects" , posted Fri 30 Mar 12:25user profileedit/delete messagepost reply


OK next question, (god i love this forum!!!) is there a possibility of setting up monster patrol routes ie ZDoom or will this be implemented in the near future? I think it is a really cool idea and would love to use it in the maps i'm cooking up (along with the fog!!!)

Thanks

 

 

Fanatic

marcpullen@mindspring.com
209.86.102.217

"Re(5):EDGE effects" , posted Fri 30 Mar 16:03user profileedit/delete messagepost reply


You can already do that in EDGE 1.24 with RTS.

Use RTS Online:

http://download.sourceforge.net/edge/rtsonline2.6.zip

See the sections for TAGGED_PATH and NAME. It only works with monsters, and it's not perfect, so don't expect too much.

-Marc
http://www.doomworld.com/fanatic