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Surprises in my map (somebody help me) - http://www.doomworld.com Forums


Original message

ViperBoy



viperboy@zybermail.dk
40097719
212.54.68.54

"Surprises in my map (somebody help me)" , posted Mon 26 Mar 10:48user profileedit/delete messagepost reply


I'm making a map using Wadauthor 1.30.. I want to make a door that only opens when a player crosses a linedef or sector (whichever one it is) how ? I'm guessing it has something to do with sector/linedef tags 'n' stuff

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Bone Match: http://www.newdoom.com/bonematch
The only mod that has a Pikachu launcher
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Replies:

ReX

gurkha_boy@yahoo.com
216.4.164.2

"Re(1):Surprises in my map (somebody help me)" , posted Tue 27 Mar 06:28user profileedit/delete messagepost reply


quote:
I want to make a door that only opens when a player crosses a linedef or sector (whichever one it is) how? ...
You'll need to set it up so that the door opens when a linedef is crossed. Assign a sector tag to the door. Double-click your mouse on the linedef that you want to trigger the door opening. For ZDooM-configured WadAuthor, in the Map Object Properties window that pops up for Linedefs/Sidedefs, look under "Class" and select "Door". Select what you want (e.g., Door_Open(tag, speed)) and select "Player Crosses" in the selection menu at the bottom right-hand corner of the Properties window. If the door is one that opens and shuts, and you want it to be repeatable, select repeatable from the selection menu at the bottom of the Properties window. Hit "OK" and you're done.

For DooM2-configured WadAuthor, in the Map Object Properties window that pops up for Linedefs/Sidedefs, look under "Class" and select "Remote Door". Select from the W1 or WR choices in the "Type" menu. W1 will perform the action once, WR will perform it every time the player crosses the line. Put the sector tag for the door into the "Sector Tag" menu in the bottom right corner of the Properties window. Hit "OK" and you're done.

Only two things are certain: DooM and taxes

 

 

fragg

140.186.53.130

"thanks......" , posted Tue 27 Mar 10:46user profileedit/delete messagepost reply


Wow, thanx from me also, ReX....
a valuable piece of "instructional-data" (copied, filed, in my "Editing" loose-leaf binder. Hmm, the darn thing is growing!<g>).
fragg

 

 

deepteam

jack@sbsoftware.com
24.176.15.53

"does anyone read the help files?" , posted Tue 27 Mar 18:02user profileedit/delete messagepost reply


ReX was very nice for posting the answer (so don't take this wrong), however, these kind of questions are completely covered in both WadAuthor's and DeePsea's online help - not to mention lots of other editors and resources.

So to all of you who are starting out making levels (I almost said ... <g>), editing is very easy -IF- you learn the basics.

The linedef/sector tag and linedef type relationship to "actions" is about as basic as it gets:))

It will help you enormously to spend some time browsing the help files, especially the overview sections. Trust me, this will pay back in spades. The overviews are not that long and there are sample levels to make the connections not so abstract.

Both of us spent a lot of time making those help files - Windows help files are not "that" easy to make (that's why we spent a He$$ of a lot of money on Robo/Ehelp).

/end

www.sbsoftware.com