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merging doom wads? - http://www.doomworld.com Forums


Original message

Leeoniya

leeoniya@dataageinc.com
110005852
216.227.19.81

"merging doom wads?" , posted Mon 26 Mar 17:08user profileedit/delete messagepost reply


i need to merge/replace 2 doom wads
1 is the pwad distributed by TNT for map 31 yellow key fix in the TNT:Evilution iwad

and the other is the actual huge TNT iwad

i would like to merge the 2 wads so that the map31 pwad replaces the old map31 pwad inside the iwad......because i dont want to restart my whole Doom Legacy to be able to play just that map.

is there any util out there which will do this?

i know that Dragon Unpacker can read the iwad, in directory tree style, with each map having its own folder, and can extract anything from the wad, but it cant delete or rename/replace/merge anything into it

looking for util which can do this.....any way to do it in Wintex or Wadcat?

thx a lot

icq: 110005852
InstantMessenger: Leeoniya
email: leeoniya@dataageinc.com

 


Replies:

Leeoniya

leeoniya@dataageinc.com
110005852
216.227.19.81

"Re(1):merging doom wads?" , posted Tue 27 Mar 20:23user profileedit/delete messagepost reply


yea, but legacy is its own port, so i was wondering if patches for old version will work for new one

legacy isnt just a launcher, its a windows launcher with an actual exe file that is instead of doom.exe or doom2.exe

 

 

Fanatic

marcpullen@mindspring.com
209.86.153.102

"Re(2):merging doom wads?" , posted Tue 27 Mar 20:26user profileedit/delete messagepost reply


Shouldn't matter.

-Marc
http://www.doomworld.com/fanatic

 

Leeoniya

leeoniya@dataageinc.com
110005852
216.227.19.81

"Re(1):merging doom wads?" , posted Tue 27 Mar 19:40user profileedit/delete messagepost reply


i got them merged with wintex, it did the replace i just named the pwad MAP31.WAD....and whala!

thanx everyone

i got Doom Legacy + Legacy Launcher version 3.0, and it has the problem of displaying wrong level names for the maps in Final Doom iWADS

there are DEH patches for an earlier version of legacy which also had this problem. i got those patches and i was wondering how i would go about applying them with DeHacked.....wuld it still work on a later legacy version

thx.

 

 

Fanatic

marcpullen@mindspring.com
209.86.153.102

"Re(2):merging doom wads?" , posted Tue 27 Mar 20:16user profileedit/delete messagepost reply


If you use Dehacked, you will have to use the original DOOM/DOOM2 executable, no usable with new source ports.

Most ports can load Dehacked patches by using either -deh [deh_name].deh, or with BOOM just the -file tag (I think you can even load it without the extension, like boom -file deh_file).

-Marc
http://www.doomworld.com/fanatic

 

Fanatic

marcpullen@mindspring.com
209.86.154.211

"Re(1):merging doom wads?" , posted Tue 27 Mar 06:53user profileedit/delete messagepost reply


Wintex, DEUSF, or DEUTEX will do that just fine.

In Wintex, select the small fix WAD in the "PWAD to join" window, and the main WAD you want to merge it into in the "PWAD to examine or modify", then click the "Join PWADs" button.

With DEUSF or DEUTEX, break to DOS in the directory with the WADs, and use this:

deutex -merge [your small fix WAD].wad

That will merge it into your IWAD. Wintex would be the easiest way tho.

-Marc
http://www.doomworld.com/fanatic

 

Leeoniya

leeoniya@dataageinc.com
110005852
216.227.19.81

"Re(1):merging doom wads?" , posted Mon 26 Mar 22:22user profileedit/delete messagepost reply


well, what most text files with mergers say is that it will merge the wad as a new level in the wad. i dont think it replaces the old on, i'll try it though.

 

 

Fanatic

marcpullen@mindspring.com
209.86.154.211

"Re(2):merging doom wads?" , posted Tue 27 Mar 06:55user profileedit/delete messagepost reply


The utilities will merge it as a replacement to the original. It won't insert it as a new level, because you can't have two of the same lump name in a WAD or else it will crash the game engine or cause very weird things to happen.

-Marc
http://www.doomworld.com/fanatic

 

 

deepteam

jack@sbsoftware.com
24.176.15.53

"Re(3):merging doom wads?" , posted Tue 27 Mar 12:06:user profileedit/delete messagepost reply


you can't have two of the same lump name in a WAD or else it will crash the game engine or cause very weird things to happen.
===================================================

Usually won't crash - but not a good idea either. Id made this mistake in the DOOM and DOOM2 IWADS.

There are quite a few PWADs with "duplicate" lump names. The last one I looked at was the Ghost Busters one. They had Graphic and Flat lumps with the same name - that was a good one. So I put an automatic duplicate check in DeePsea, since the Ghost one does cause problems trying to edit the PWAD graphics.

I originally never thought about merging "IWAD"s (vs PWAD), but the next release will let one select the type of PWAD header in DeePsea's Import. So then just select the IWAD as the target, select the PWAD(s) to add/merge and at the same time it will get rid of all duplicates:)

www.sbsoftware.com

[this message was edited by deepteam on Tue 27 Mar 12:12]

 

Lazer



-@-.com
24.218.49.65

"Re(1):merging doom wads?" , posted Mon 26 Mar 17:19user profileedit/delete messagepost reply


I'm pretty sure you just save the patch level to the main wad. This will replace level 31 with the fixed version and keep all the other levels the same. Just make sure you hve a backup copy if I am wrong...

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