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Code Pointers Question... - http://www.doomworld.com Forums


Original message

Lazer



-@-.com
24.218.49.65

"Code Pointers Question..." , posted Sat 31 Mar 20:59user profileedit/delete messagepost reply


What code pointer will display the number 164432 when entered in Dehacked? I'm making a new enemy for Underworld. That will total to be three new enemies when I am done...

Current Projects:
Underworld
The Doom Down Under Website:
www.devin-afshin.com/DDU/DDUMain.htm

 


Replies:

c-d-w



cd_whittle@hotmail.com
57261071
198.167.161.88

"Re(1):Code Pointers Question..." , posted Sat 31 Mar 21:55user profileedit/delete messagepost reply


A bizarre question. Assuming you are using Doom 2 v1.9, it would be Frame #255, the beginning of the arch-vile's attack.

In terms of .bex format, the codepointer is called VileStart (A_VileStart).

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Lazer



-@-.com
24.218.49.65

"Re(2):Code Pointers Question..." , posted Sun 1 Apr 07:13user profileedit/delete messagepost reply


Ok thanks...

Current Projects:
Underworld
The Doom Down Under Website:
www.devin-afshin.com/DDU/DDUMain.htm

 

 

Enjay

Enjay001@hotmail.com
62.7.105.34

"Re(3):Code Pointers Question..." , posted Sun 1 Apr 14:51user profileedit/delete messagepost reply


I suspect the above covers what you need to know, but it is worth pointing out that the number you quote does vary depending on the EXE version you have (as implied above). Even 1.9 ultimate doom and 1.9 show different numbers for the same code pointers.

Meek

 

 

Lazer



-@-.com
24.218.49.65

"Re(4):Code Pointers Question..." , posted Mon 2 Apr 11:39user profileedit/delete messagepost reply


It is Doom 2 1.9

Current Projects:
Underworld
The Doom Down Under Website:
www.devin-afshin.com/DDU/DDUMain.htm