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Final Map effect - http://www.doomworld.com Forums


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pablod



pablodictter@hotmail.com
207.173.167.39

"Final Map effect" , posted Fri 6 Apr 14:14user profileedit/delete messagepost reply


I'm working on a the last map for the first episode of No Hope For Life. I been trying to do that effect, in where you kill the baron of hell and then a door opens or the wall goes down.
Does anyone know's how to do this?

Pablo D.

 


Replies:

sirgalahadwizar



sirgalahadwizard@hotmail.com
45229070
131.230.139.191

"Re(1):Final Map effect" , posted Wed 11 Apr 09:36user profileedit/delete messagepost reply


I believe it's sector tag #666 (no joke!), makes the sector lower down when all barons are killed (and im no mapeditor!)

Experiment a little with the logic center of your brain before a zombie eats it.

 

Jayextee



Jxt@Misery.co.uk
-
62.254.0.6

"Re(1):Final Map effect" , posted Sun 8 Apr 08:32user profileedit/delete messagepost reply


Damn it, I thought I was doing that level!

Heh, looks like I'll make it E2M8 instead.... heh.

(BTW I'm Andy's other NHFL mapping guy)

_______________________________________________________________
Visit the Up-And-Coming page (UAC) at
http://www.geocities.com/jayextee

Let's go next game!

 

 

pablod



pablodictter@hotmail.com
207.173.167.32

"Re(2):Final Map effect" , posted Sun 8 Apr 13:54user profileedit/delete messagepost reply


...shit, i didn't know, sorry dude.
now i know i don't have to make e2m8.

Pablo D.

 

 

Jayextee



Jxt@Misery.co.uk
-
62.254.0.6

"Re(3):Final Map effect" , posted Mon 9 Apr 11:34user profileedit/delete messagepost reply


No problem, as my in-progress E1m8 looked too gothic to be a E1 level... heh, besides, your levels are great!...

_______________________________________________________________
Visit the Up-And-Coming page (UAC) at
http://www.geocities.com/jayextee

Let's go next game!

 

Zigmund

z_ozwell@hotmail.com
205.231.149.33

"Re(1):Final Map effect" , posted Fri 6 Apr 15:15user profileedit/delete messagepost reply


I can't remember who posted the answer to this before but i give them full credit :)

Those effects happen at these levels in Doom and Doom 2:
Doom E1M8- Phobos Anomaly:
(Tag 666:) lowers tagged sector(s) when baron(s) are defeated;

Doom E4M8- Unto The Cruel:
(Tag 666:) lowers tagged sector(s) when spider mastermind(s) are defeated;

Doom 2 Map07- Dead Simple:
(Tag 666:) lowers tagged sector(s) when mancubus's are defeated;
(Tag 667:) raises tagged sectors(s) until 16 pts away from nearest sector height when arachnotron(s) are defeated;

"Hatred is by far the longest pleasure.
Men love in haste but they detest at leisure."
-Lord Byron

 

 

Zeratul 982



topaz9_82@hotmail.com
69244930
216.223.18.225

"Re(2):Final Map effect" , posted Sat 7 Apr 16:19user profileedit/delete messagepost reply


I think you're talking about me. :)
Post: "Special Triggers List (tags 666, 667...)"

·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·.
Doom = fate destiny judgment fortune... 'nuff said.

Wads currently working on:
"Stone Stratagems" - map16 completed

 

 

Enjay

Enjay001@hotmail.com
213.122.216.241

"Re(2):Final Map effect" , posted Sat 7 Apr 07:01user profileedit/delete messagepost reply


I am pretty sure (without checking) the 667 tagged sector in MAP07 doesn't "raise until 16 pts away from nearest sector height". Well it does, in that case, but that is not the actual function. IIRC, it raises by the height of the shortest lower texture on the lines surrounding the sector. Well, its something to do with lower texture height anyway. It just so happens that an appropriate lower texture is used in MAP07 to make it raise to 16 under the next sector. Try putting much taller textures on the lower sidedefs to get a modified effect.

BTW, I think the baron special (as seen on E1M8) does only work with Barons of hell these days, but I remember some time ago playing with that map and putting either a Cybie or Spidermastermind on that map. When the barons died, the 666 sector stayed put, and lowered when the bigger boss died instead. I think this was with Doom version 1.2.

As an additional point of information, just in case you didn't know this (I suspect you do though), something that may be useful. The Romero head boss brain thing has a death sequence with a code pointer in it that causes the level to end. You can make anything have that code pointer using Dehacked so killiing it will end the level.

Also, you can put a boss brain on your level (the boss brain isnt the thing that shoots the demon cubes, so that won't be a problem)and then set up your level so that what you do at the end kills the boss. It could be activating a crusher to kill it, or teleporting into it to telefrag it or a number of other cunning tricks. You will hear the boss death scream, and then your level ends. Well, it might be of use anyway.

Meek

 

 

Lazer



-@-.com
24.218.49.65

"Re(2):Final Map effect" , posted Fri 6 Apr 15:26user profileedit/delete messagepost reply


Or you could just use Zdoom and give whatever levels you want those tags.

Current Projects:
Underworld
The Doom Down Under Website:
www.devin-afshin.com/DDU/DDUMain.htm

 

 

pablod



pablodictter@hotmail.com
207.173.167.136

"Thanks" , posted Fri 6 Apr 15:53user profileedit/delete messagepost reply


Thanks both of you, that really helps. I won't use zdoom because is just for the plain doom, and I can't because I don't really know anyhting about scripting stuff...

Pablo D.

 

 

Lazer



-@-.com
24.218.49.65

"Re(1):Thanks" , posted Fri 6 Apr 18:03:user profileedit/delete messagepost reply


Its not really scripting actually. You just type in some simple thing like this into a lump named MAPINFO in the wad:

map map01 entryway map07special

and you have the map07 special tag in map 1 where mancubus' and arachnotrons cause the effects (you know how it works)

Current Projects:
Underworld
The Doom Down Under Website:
www.devin-afshin.com/DDU/DDUMain.htm

[this message was edited by Lazer on Fri 6 Apr 19:02]

 

 

pablod



pablodictter@hotmail.com
207.173.167.72

"cool" , posted Fri 6 Apr 22:54user profileedit/delete messagepost reply


That could help, but the map is for Ultimate Doom...but i'll write it down. thanks anyway.

pablod.8m.com

Pablo D.

 

 

Lazer



-@-.com
24.218.49.65

"Re(1):cool" , posted Sat 7 Apr 08:06user profileedit/delete messagepost reply


Well then, all you have to do is type in:

map e?m? (name) (then the effect)

Go to http://zdoom.notgod.com/reference/mapinfo.html for a better example.

Current Projects:
Underworld
The Doom Down Under Website:
www.devin-afshin.com/DDU/DDUMain.htm

 

 

pablod



pablodictter@hotmail.com
207.173.167.172

"doors - demos" , posted Sat 7 Apr 11:35user profileedit/delete messagepost reply


What about doors? can they open when a bad guy dies or that will requier something like zdoom or boom? or just fake a door and make it go down like the wads in e1m8...

all this info is too good, i'm gonna have to buy a notebook for stuff like this...

one last question:

This has nothing do to with the e1m8 effect, since i'm here i though i wrote it down...

I tried to make a demo, and it only warp's me to the frist map of each episode. does anydody know's what to do so you can go to a specific map? I tipe 1EM4, and it doesn't work..then i tried w/ 1e4m but again...does ultimate doom work w/ this, right? or is that doom just doesn't like me?

Pablo D.

 

 

Linguica
Doomworld webmaster



linguica@doomworld.com
831722
169.232.69.57

"Re(1):doors - demos" , posted Sat 7 Apr 16:57user profileedit/delete messagepost reply


1EM4? You mean E1M4?

 

 

pablod



pablodictter@hotmail.com
207.173.167.165

"that's the thing" , posted Sat 7 Apr 17:52user profileedit/delete messagepost reply


I use doom.exe -warp e1m4 and it doesn't work.
I tried w/ -warp 1e4m but that's just not right...isn it?
why it doesn't work?

pablod.8m.com

Pablo D.

 

 

Enjay

Enjay001@hotmail.com
62.7.88.110

"Re(1):that's the thing" , posted Sun 8 Apr 06:27:user profileedit/delete messagepost reply


Doom -warp 1 4

Incase its not obvious, there is a space between the 1 and the 4. 1 is the episode and 4 is the level within that, so -warp 2 5 would take you to shores of hell map 5, -warp 3 8 would take you to inferno 8 etc.

Oops, sorry, didn't spot that Zigmund has basically given this answer already.

Meek

[this message was edited by Enjay on Sun 8 Apr 14:09]

 

 

Zigmund

z_ozwell@hotmail.com
205.231.149.33

"ENJAY" , posted Mon 9 Apr 00:36:user profileedit/delete messagepost reply


Shame, Shame, shame on you..... Go sit in the corner!

"Time's fun when you're having flies... "
-Kermit the Frog

[this message was edited by Zigmund on Mon 9 Apr 00:38]

 

 

Zeratul 982



topaz9_82@hotmail.com
69244930
216.223.18.65

"Re(1):that's the thing" , posted Sat 7 Apr 19:55user profileedit/delete messagepost reply


I tried that before too. Neither "warp e#m#" or "-warp ##" would work on Doom. It only worked on Doom 2. I don't think Doom has a "warp" switch. Maybe it does, but it just has a different name.

·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·. ·.
Doom = fate destiny judgment fortune... 'nuff said.

Wads currently working on:
"Stone Stratagems" - map16 completed

 

 

Zigmund

z_ozwell@hotmail.com
205.231.149.33

"It goes like this" , posted Sat 7 Apr 21:02user profileedit/delete messagepost reply


Try this -warp 2 1 . Put a space in between the numbers and dont use the letters e or m.

"Time's fun when you're having flies... "
-Kermit the Frog