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Missile speeds - http://www.doomworld.com Forums


Original message

Epistax



god@unitedstates.com
1356856
209.252.224.7

"Missile speeds" , posted Wed 11 Apr 15:39user profileedit/delete messagepost reply


Ok have we done this? Make a deh and make some missile objects (plas, bfg, fireball, missile) really REALLY fast.

Why does it do what it does?
What it does for me:

1) clip throough walls (I can understand that)
2) arc. (wtF?)
3) auto aim completely out of control at certain corners
4) auto aim completely out of control at certain things, enemies or non, and often completly miss but still obviously aiming at.

What is the fastest you can go without ... weirdness?

----
God is made out of faith.
You have proof there is a god?
Therefore there is not.
- Spake the Mule

 


Replies:

kickmeplz



m_vilale@sba.attmil.ne.jp
165.76.162.47

"Re(1):Missile speeds" , posted Fri 13 Apr 20:50user profileedit/delete messagepost reply


34.

yay

 

Fanatic

marcpullen@mindspring.com
207.69.1.125

"Re(1):Missile speeds" , posted Thu 12 Apr 15:56user profileedit/delete messagepost reply


Because hacking an executable often gives odd results, and the engine cannot calculate the accuracy properly with higher values than intended.

Most source ports handle fast projectiles properly tho (especially Win32 capable ports).

-Marc
http://www.doomworld.com/fanatic

 

 

Epistax



god@unitedstates.com
1356856
209.252.224.5

"Re(2):Missile speeds" , posted Thu 12 Apr 16:52user profileedit/delete messagepost reply


I would understand that if say, you exceded the boundry of the data type (ie went high enough to cause a crash) but that is all. I don't see how a larger number can actually change the course of a projectile. I am a programmer myself, and I have used physics engines... making a number really big usually doesn't do that heheh.

----
God is made out of faith.
You have proof there is a god?
Therefore there is not.
- Spake the Mule

 

 

Tarin

tarin@paci-fist.net
51369184
217.2.150.16

"Re(3):Missile speeds" , posted Thu 12 Apr 17:07user profileedit/delete messagepost reply


Well, obviously Doom does ;)

 

 

Fanatic

marcpullen@mindspring.com
207.69.1.125

"Re(3):Missile speeds" , posted Thu 12 Apr 17:07user profileedit/delete messagepost reply


Using Dehacked is not programming. It's a super user friendly HEX editor.

The high values screw up DOOM's accuracy calculations, I'm assuming are a problem with it's floating point support.

That's the best explanation I can give you.

-Marc
http://www.doomworld.com/fanatic

 

 

Lazer



-@-.com
24.218.49.65

"Re(4):Missile speeds" , posted Thu 12 Apr 17:27user profileedit/delete messagepost reply


I guess you could get some good tricks out of this. For example you could make a "Spray Gun" and it shoots all over the place near the target.

Current Projects:
Underworld
The Doom Down Under Website:
www.devin-afshin.com/DDU/DDUMain.htm

 

 

Epistax



god@unitedstates.com
1356856
209.252.224.8

"Re(5):Missile speeds" , posted Sat 14 Apr 04:27user profileedit/delete messagepost reply


i tried. it doesn't work because the gun locks on to a coordinate, lets say to the upper left of a monster. until you get that monster completely out of your view, all your shots arc to that spot.

usually it just picks a random spot on the floor.

----
God is made out of faith.
You have proof there is a god?
Therefore there is not.
- Spake the Mule