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Original message

pete the cheat

pete_the_cheater@hotmail.com
205.188.200.59

"Problem" , posted Thu 26 Apr 08:35:user profileedit/delete messagepost reply


OK, at the moment I am working on a level with similar architecture to something I saw in Quake 2 (a section near the start where there were two floors and girders on the upper floor going over the lower floor. Now, I have put in the girders ok and I have some crates underneath these BUT I want to put some water in there as well (to make it look a bit different) but when I add the liquid extrafloors to the sectors with the girders they disappear! Am I doing something wrong here because I thought I had cracked this when I managed to replicate the EDGE tutorial. Does anyone have any ideas???

[this message was edited by pete the cheat on Thu 26 Apr 08:36]

 

Replies:

Fanatic

marcpullen@mindspring.com
207.69.30.100

"Re(1):Problem" , posted Thu 26 Apr 15:55user profileedit/delete messagepost reply


1. Are you compiling your level with GLBSP.EXE?
2. If you're using EDGE 1.24, are you compiling with GLBSP infile.wad -o outfile.wad -v1?
3. If you're using EDGE 1.24, are you passing -truebsp (edge -truebsp -file outfile.wad)

If those aren't doing it, feel free to zip up and email me your level to figure out.

-Marc
http://www.doomworld.com/fanatic