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New Things in Edge 1.25 - http://www.doomworld.com Forums


Original message

ViperBoy



viperboy@worldonline.dk
40097719
212.54.69.245

"New Things in Edge 1.25" , posted Sat 12 May 05:40user profileedit/delete messagepost reply


I'm creating a mod for doom 2. I was wondering about this:
If I create a new item in "things.ddf", how do I insert it into a level ? Can I do this using Deepsea or WadAuthor ???

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Bone Match: http://www.newdoom.com/bonematch
The only mod that has a Pikachu launcher
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Replies:

tobester

Tobester666@yahoo.com
107614625
64.108.106.220

"Re(1):New Things in Edge 1.25" , posted Sun 27 May 10:44user profileedit/delete messagepost reply


I learned the cheap lazy way to add new things to maps with Wad Author. Inside your map, place an item, ANY item, where yo want the monster/new thing and right click on it, "Edit Raw Data", and change the mapnumber to that of your new thing. It'll show up as a grey spot on the editing map, but it's there in-game.

Go check out my Doom II TC!
www.Geocities.com/tobester666/
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Fanatic

marcpullen@mindspring.com
209.86.74.93

"Re(1):New Things in Edge 1.25" , posted Sat 12 May 05:45user profileedit/delete messagepost reply


Any editor that will allow you to add entries to their setup files will do.

WAD Author and DEEP Sea will allow this. Check their respective websites on how to add-remove items (things/sector specials/line triggers).

The latest DEEP Sea has EDGE stuff built in or a project file I believe that you can use as a template for your new stuff.

DOOMCad also allows easy editing of it's ini files.

-Marc
http://www.doomworld.com/fanatic